Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Oroxor vs Noobslayer9000

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:35
Giza map preview
Map Giza
Winner
OroxorGaia
Pre-match Elo1250
Win probability53.4%
18:35 Match length Oroxor favored
Defeated
Noobslayer9000Odin
Pre-match Elo1226
Win probability46.6%

Match at a glance

Oroxor vs Noobslayer9000

WinnerOroxor
MapGiza
QueueRanked 1v1 Supremacy
Duration18:35
Started
Ended
Elo favorite53.4%Oroxor
Fastest Classical3:45*Oroxor
First pressure3:24Noobslayer9000 · Hersir trained
First extra TC5:42Noobslayer9000 · Town Center
Market timing13:27Oroxor · Market
Most military units180Oroxor
Highest EAPM49.1Oroxor
Market volume300Oroxor

Oroxor

Gaia

Victory
Elo1250+16
EAPM49.1
Military units180
First pressure3:51Military Barracks
First expansion7:48
Market volume300
Total score 34,764
Military score 15,279
Economic score 17,730
Kills score 1,755
Units killed 59
Units lost 31
Buildings razed 11
Largest army 180
Favorite unit Murmillo 138 fielded
Classical 3:45* Research start 2:45
Heroic 15:16* Estimated start 14:00
Mythic Estimated start 16:49 · not reached
Defeat
Elo1226-16
EAPM44.0
Military units86
First pressure3:24Hersir trained
First expansion5:42
Market volume0
Total score 23,559
Military score 9,752
Economic score 13,078
Kills score 729
Units killed 33
Units lost 60
Buildings razed 1
Largest army 86
Favorite unit Throwing Axeman 43 fielded
Classical 4:25* Estimated start 3:25
Heroic 12:25* Estimated start 11:10
Mythic Estimated start 17:03 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Freyja
Rheia
HeroicAge
Skadi
Atlas
MythicAge
Baldr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

OroxorGaia
Match time
Noobslayer9000Odin
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Barracks
God powerGaia Forest
Murmillo3 training queues
God powerCarnivora
Murmillo45 training queues
Town CenterAdditional center
Caladria2 training queues
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Murmillo90 training queues
Key technologyCopper Shields
Key technologyCopper Armor
God powerCarnivora
Town CenterAdditional center
Key technologyShaft Mine
Farm transition6 farms clustered
Key technologyCopper Weapons
MarketMarket
Key technologyPlow
MarketMarket
Fortress-tier buildingPalace
Behemoth3 training queues
Destroyer3 training queues
Arcus10 training queues
Contarius10 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyHeavy Infantry
Trade route startedCaravan Atlantean queued
God powerImplode
Arcus5 training queues
Contarius5 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Berserk2 training queues
Town CenterAdditional center
God powerForest Fire
Key technologyHusbandry
Berserk7 training queues
Throwing Axeman2 training queues
Key technologyMedium Infantry
Throwing Axeman5 training queues
ArmoryArmory
God powerGreat Hunt
Key technologyCopper Armor
Throwing Axeman34 training queues
Farm transition3 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Berserk2 training queues
Berserk7 training queues
Hersir2 training queues
Valkyrie2 training queues
Frost Giant3 training queues
Key technologyHeavy Infantry
Fortress-tier buildingHill Fort
Key technologyMedium Cavalry
Raiding Cavalry4 training queues
Berserk10 training queues
ArmoryArmory
Portable Ram2 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyCopper Shields
God powerFrost
Throwing Axeman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.4%Oroxor
Fastest Classical3:45*Oroxor
Fastest Heroic12:25*Noobslayer9000
First pressure3:24Noobslayer9000 · Hersir trained
First extra TC5:42Noobslayer9000 · Town Center
Fortress timing14:51Noobslayer9000 · Hill Fort
Market timing13:27Oroxor · Market
Armory timing9:09Noobslayer9000 · Armory
Farm transition10:37–10:38Noobslayer9000 · 3 farms clustered
Trade route started17:28Oroxor

Player highlights

Standout performances

Highest total score34,764Oroxor
Highest military score15,279Oroxor
Highest economy score17,730Oroxor
Most kills1,755Oroxor
Most units killed59Oroxor
Most deaths60Noobslayer9000
Most buildings razed11Oroxor
Largest army180Oroxor
Favorite unitMurmilloOroxor · 138 fielded

Oroxor

Highest ScoreMost ImprovementsMost KillsMost Resources

Noobslayer9000

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Oroxor

Fast Classical3:45 estimated completion
Early pressure3:51 · Military Barracks
Fast expansion7:48 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:27 · Market
Early armory / Heroic prep10:10 · Armory
Fortress tech path15:49 · Palace
Heavy walling signal13 wall build events
Farm transition13:15–14:13 · 6 farms clustered
Trade route started17:28 · Caravan Atlantean queued
Market economy signal300 total resource volume
Large army production180 military units

Noobslayer9000

Classical timing4:25 estimated completion
Early pressure3:24 · Hersir trained
Fast expansion5:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep9:09 · Armory
Fortress tech path14:51 · Hill Fort
Heavy walling signal10 wall build events
Farm transition10:37–10:38 · 3 farms clustered
Large army production86 military units
Oroxor · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Oroxor · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Oroxor · Early MilitaryMeaningful trained combat units were produced during the early opening.
Oroxor · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Oroxor · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Noobslayer9000 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Noobslayer9000 · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Noobslayer9000 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 300 total volume

Oroxor

Bought

Food300

Sold

No sells

Total player market volume300

Noobslayer9000

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Oroxor

Army

Murmillo138
Arcus15
Contarius15
Behemoth3
Caladria3
Destroyer3
Oracle2
Fanatic1
Buildings11 types
Farm25
Wall13
Manor8
Military Barracks8
Economic Guild6
Armory2
Market2
Town Center2
Counter Barracks1
Palace1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Implode1

Noobslayer9000

Army

Throwing Axeman43
Berserk28
Hersir4
Raiding Cavalry4
Frost Giant3
Portable Ram2
Valkyrie2
Buildings10 types
Farm36
House23
Wall10
Longhouse6
Ox Cart Building4
Armory2
Hill Fort2
Town Center2
Great Hall1
Temple1
God powers3 invoked
Forest Fire1
Frost1
Great Hunt1