Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs Непутёвый

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:12
Megalopolis map preview
Map Megalopolis
Defeated
RatoldRa
Pre-match Elo1462
Win probability41.2%
22:12 Match length Непутёвый favored
Winner
НепутёвыйNuwa
Pre-match Elo1524
Win probability58.8%

Match at a glance

Ratold vs Непутёвый

WinnerНепутёвый
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration22:12
Started
Ended
Elo favorite58.8%Непутёвый
Fastest Classical3:40*Непутёвый
First pressure6:23Ratold · Barracks
First extra TC3:42Непутёвый · Town Center
Market timing16:50Ratold · Market
Most military units145Непутёвый
Highest EAPM76.0Ratold
Market volume2,500Ratold

Ratold

Ra

Defeat
Elo1462-15
EAPM76.0
Military units107
First pressure6:23Barracks
First expansion12:26
Market volume2500
Total score 25,797
Military score 7,243
Economic score 15,463
Kills score 3,132
Units killed 130
Units lost 136
Buildings razed 2
Largest army 107
Favorite unit Axeman 37 fielded
Classical 5:05* Research start 4:05
Heroic 11:13* Estimated start 9:58
Mythic 17:47* Estimated start 15:47
Victory
Elo1524+15
EAPM72.1
Military units145
First pressure9:29Imperial Academy
First expansion3:42
Market volume0
Total score 47,677
Military score 19,925
Economic score 24,562
Kills score 3,208
Units killed 135
Units lost 130
Buildings razed 18
Largest army 145
Favorite unit Wuzu Javelineer 46 fielded
Classical 3:40* Research start 2:40
Heroic 12:11* Research start 10:56
Mythic 15:51* Research start 13:51

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Houtu
Sekhmet
HeroicAge
Goumang
Horus
MythicAge
Gonggong

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RatoldRa
Match time
НепутёвыйNuwa
Key technologyPickaxe
First military pressureBarracks
Sphinx5 training queues
God powerEclipse
Axeman6 training queues
ArmoryArmory
Axeman4 training queues
Key technologyCopper Shields
Key technologyMedium Axemen
Key technologyShaft Mine
Key technologyHand Axe
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer18 training queues
Sphinx2 training queues
Key technologyHusbandry
Key technologyBronze Shields
Key technologyBallistics
Key technologyPlow
Axeman4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Farm transition13 farms clustered
Axeman6 training queues
Key technologyBronze Shields
Key technologyHeavy Chariot Archers
God powerCitadel
MarketMarket
Siege Tower2 training queues
Axeman17 training queues
God powerTornado
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer14 training queues
Key technologyMedium Spearmen
Spearman26 training queues
Key technologyBronze Weapons
DefeatMatch result
Town CenterAdditional center
God powerCreation
ArmoryArmory
Dao Swordsman2 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
Pioneer8 training queues
Dao Swordsman2 training queues
First military pressureImperial Academy
Key technologyBallistics
Key technologyCopper Weapons
Key technologyMedium Infantry
Key technologyMedium Archers
Fire Archer4 training queues
Key technologyCopper Armor
Key technologyCopper Shields
Dao Swordsman4 training queues
Key technologyPlow
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Weapons
Key technologyHeavy Cavalry
Key technologyBronze Shields
Siege Crossbow4 training queues
Key technologyBow Saw
Key technologyShaft Mine
Pioneer4 training queues
Key technologyShaft Mine
Town CenterAdditional center
Farm transition10 farms clustered
Key technologyShaft Mine
Key technologyChampion Cavalry
Wuzu Javelineer46 training queues
Tiger Cavalry34 training queues
Fire Archer25 training queues
Pioneer5 training queues
Key technologyBronze Armor
Key technologyIron Shields
Siege Crossbow2 training queues
God powerGreat Flood
Key technologyIron Weapons
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%Непутёвый
Fastest Classical3:40*Непутёвый
Fastest Heroic11:13*Ratold
Fastest Mythic15:51*Непутёвый
First pressure6:23Ratold · Barracks
First extra TC3:42Непутёвый · Town Center
Fortress timing10:58Ratold · Migdol Stronghold
Market timing16:50Ratold · Market
Armory timing5:19Непутёвый · Armory
Farm transition15:43–16:43Ratold · 13 farms clustered

Player highlights

Standout performances

Highest total score47,677Непутёвый
Highest military score19,925Непутёвый
Highest economy score24,562Непутёвый
Most kills3,208Непутёвый
Most units killed135Непутёвый
Most deaths136Ratold
Most buildings razed18Непутёвый
Largest army145Непутёвый
Favorite unitWuzu JavelineerНепутёвый · 46 fielded

Ratold

Most Deaths

Непутёвый

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ratold

Late Classical5:05 estimated completion
Early pressure6:23 · Barracks
Expansion signal12:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:50 · Market
Early armory / Heroic prep8:28 · Armory
Fortress tech path10:58 · Migdol Stronghold
Farm transition15:43–16:43 · 13 farms clustered
Market economy signal2,500 total resource volume
Large army production107 military units

Непутёвый

Fast Classical3:40 estimated completion
Delayed pressure9:29 · Imperial Academy
Fast expansion3:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:19 · Armory
Heavy walling signal20 wall build events
Farm transition16:33–17:43 · 10 farms clustered
Large army production145 military units
Ratold · Early MilitaryMeaningful trained combat units were produced during the early opening.
Ratold · Late ClassicalClassical completed after 5:00 on a standard land opening.
Ratold · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Непутёвый · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2500 total volume

Ratold

Bought

No buys

Sold

Food500
Wood2000
Total player market volume2500

Непутёвый

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army

Axeman37
Chariot Archer32
Spearman26
Sphinx10
Siege Tower2
Buildings16 types
House22
Farm13
Obelisk11
Barracks8
Granary7
Mining Camp4
Lumber Camp2
Migdol Stronghold2
Temple2
Town Center2
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
God powers3 invoked
Citadel1
Eclipse1
Tornado1

Непутёвый

Army

Wuzu Javelineer46
Tiger Cavalry34
Fire Archer29
Pioneer18
Dao Swordsman8
Siege Crossbow6
Li Jing2
Jiang Zi Ya1
Qing Long1
Buildings11 types
Farm37
Silo20
Wall20
House16
Baolei4
Military Camp4
Machine Workshop3
Town Center2
Armory1
Imperial Academy1
Temple1
God powers2 invoked
Creation1
Great Flood1