Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rartam64 vs Guts

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:49
Elysium map preview
Map Elysium
Winner
Rartam64Freyr
Pre-match Elo1167
Win probability57.6%
26:49 Match length Rartam64 favored
Defeated
GutsSusanoo
Pre-match Elo1114
Win probability42.4%

Match at a glance

Rartam64 vs Guts

WinnerRartam64
MapElysium
QueueRanked 1v1 Supremacy
Duration26:49
Started
Ended
Elo favorite57.6%Rartam64
Fastest Classical3:52*Rartam64
First pressure2:26Rartam64 · Hersir trained
First extra TC4:45Guts · Town Center
Market timing7:34Guts · Market
Most military units266Rartam64
Highest EAPM55.9Rartam64
Market volume6,200Guts

Rartam64

Freyr

Victory
Elo1167+15
EAPM55.9
Military units266
First pressure2:26Hersir trained
First expansion7:58
Market volume0
Total score 50,546
Military score 18,657
Economic score 23,979
Kills score 8,195
Units killed 202
Units lost 214
Buildings razed 26
Largest army 266
Favorite unit Berserk 121 fielded
Classical 3:52* Estimated start 2:52
Heroic 12:10* Estimated start 10:55
Mythic 19:25* Estimated start 17:25

Guts

Susanoo

Defeat
Elo1114-15
EAPM51.9
Military units170
First pressure5:21Stable Japanese
First expansion4:45
Market volume6200
Total score 48,471
Military score 20,377
Economic score 21,298
Kills score 6,816
Units killed 216
Units lost 195
Buildings razed 22
Largest army 170
Favorite unit Samurai 52 fielded
Classical 3:57* Estimated start 2:57
Heroic 10:44* Estimated start 9:29
Mythic 20:09* Estimated start 18:09

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Inari Okami
Aegir
HeroicAge
Raijin
Vidar
MythicAge
Watatsumi

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rartam64Freyr
Match time
GutsSusanoo
First military pressureHersir trained
Berserk5 training queues
Hersir2 training queues
God powerAsgardian Bastion
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyMedium Infantry
ArmoryArmory
Key technologyCopper Weapons
Town CenterAdditional center
Key technologyCopper Armor
Key technologyCrenellations
Key technologyBallistics
Town CenterAdditional center
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Key technologyPlow
ArmoryArmory
ArmoryArmory
Godi10 training queues
Berserk16 training queues
Key technologyBronze Weapons
Throwing Axeman5 training queues
ArmoryArmory
Key technologyBronze Armor
Huskarl2 training queues
Key technologyCopper Shields
Hirdman10 training queues
Throwing Axeman10 training queues
Fortress-tier buildingHill Fort
Key technologyBronze Shields
Godi10 training queues
God powerTempest
Fortress-tier buildingHill Fort
Fortress-tier buildingHill Fort
Portable Ram16 training queues
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
Fortress-tier buildingHill Fort
Farm transition11 farms clustered
Throwing Axeman15 training queues
Huskarl10 training queues
Godi15 training queues
Fortress-tier buildingHill Fort
God powerInferno
Portable Ram11 training queues
Berserk100 training queues
Town CenterAdditional center
Portable Ram10 training queues
Hirdman15 training queues
God powerTempest
VictoryMatch result
Town CenterAdditional center
First military pressureStable Japanese
Key technologyHand Axe
Key technologyPickaxe
Naginata Rider6 training queues
Yumi Archer3 training queues
MarketMarket
Bushi2 training queues
ArmoryArmory
Naginata Rider2 training queues
Yumi Archer2 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyShaft Mine
Yumi Horse Archer4 training queues
Fortress-tier buildingCastle
Samurai6 training queues
Farm transition12 farms clustered
Key technologyBow Saw
Oyumi4 training queues
Yumi Horse Archer7 training queues
Key technologyPlow
Key technologyBallistics
Key technologyMedium Dojo Soldiers
Raiju2 training queues
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerKusanagi
God powerSwampland
Raiju3 training queues
God powerThunder Burst
Fortress-tier buildingCastle
Samurai9 training queues
Yumi Horse Archer7 training queues
Daimyo2 training queues
Naginata Rider2 training queues
Raiju4 training queues
Key technologyBronze Weapons
Fortress-tier buildingCastle
Oyumi2 training queues
Naginata Rider5 training queues
Samurai17 training queues
Yumi Horse Archer8 training queues
Daimyo3 training queues
Shinobi2 training queues
Fortress-tier buildingCastle
Onmyoji15 training queues
God powerDragon Typhoon
Shinigami2 training queues
God powerKusanagi
Fortress-tier buildingCastle
Samurai10 training queues
Yumi Horse Archer15 training queues
Daimyo2 training queues
Naginata Rider3 training queues
Oyumi4 training queues
MarketMarket
MarketMarket
MarketMarket
MarketMarket
Yumi Horse Archer4 training queues
Samurai9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.6%Rartam64
Fastest Classical3:52*Rartam64
Fastest Heroic10:44*Guts
Fastest Mythic19:25*Rartam64
First pressure2:26Rartam64 · Hersir trained
First extra TC4:45Guts · Town Center
Fortress timing12:35Guts · Castle
Market timing7:34Guts · Market
Armory timing6:28Rartam64 · Armory
Farm transition12:52–14:03Guts · 12 farms clustered

Player highlights

Standout performances

Highest total score50,546Rartam64
Highest military score20,377Guts
Highest economy score23,979Rartam64
Most kills8,195Rartam64
Most units killed216Guts
Most deaths214Rartam64
Most buildings razed26Rartam64
Largest army266Rartam64
Favorite unitBerserkRartam64 · 121 fielded

Rartam64

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Guts

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rartam64

Fast Classical3:52 estimated completion
Early pressure2:26 · Hersir trained
Fast expansion7:58 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep6:28 · Armory
Fortress tech path16:09 · Hill Fort
Heavy walling signal17 wall build events
Farm transition20:05–20:06 · 11 farms clustered
Large army production266 military units

Guts

Fast Classical3:57 estimated completion
Early pressure5:21 · Stable Japanese
Fast expansion4:45 · Town Center
Early market / Heroic prep7:34 · Market
Early armory / Heroic prep8:31 · Armory
Fortress tech path12:35 · Castle
Heavy walling signal8 wall build events
Farm transition12:52–14:03 · 12 farms clustered
Market economy signal6,200 total resource volume
Large army production170 military units
Rartam64 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Rartam64 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rartam64 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Rartam64 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Guts · Early MilitaryMeaningful trained combat units were produced during the early opening.
Guts · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Guts · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 6200 total volume

Rartam64

Bought

No buys

Sold

No sells

Total player market volume0

Guts

Bought

Food2100
Wood100

Sold

Food2000
Wood2000
Total player market volume6200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rartam64

Army

Berserk121
Portable Ram38
Godi35
Throwing Axeman31
Hirdman25
Huskarl13
Hersir3
Buildings10 types
Farm41
House27
Longhouse23
Wall17
Ox Cart Building8
Hill Fort6
Armory4
Great Hall3
Town Center3
Temple1
God powers3 invoked
Tempest2
Asgardian Bastion1
Inferno1

Guts

Army

Samurai52
Yumi Horse Archer45
Naginata Rider18
Onmyoji15
Oyumi10
Raiju10
Daimyo8
Yumi Archer5
Bushi3
Shinigami2
Shinobi2
Buildings14 types
Farm49
House26
Dojo16
Stable Japanese16
Watermill13
Shrine Japanese8
Wall8
Castle5
Market5
Mining Camp Japanese4
Armory1
Guardhouse1
Temple1
Town Center1
God powers4 invoked
Kusanagi2
Dragon Typhoon1
Swampland1
Thunder Burst1