Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs JACK

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 50:25
Mirage map preview
Map Mirage
Winner
zodiac_Set
Pre-match Elo1682
Win probability42.3%
50:25 Match length UpsetThe Elo underdog won
Defeated
JACKPoseidon
Pre-match Elo1736
Win probability57.7%

Match at a glance

zodiac_ vs JACK

Winnerzodiac_
MapMirage
QueueRanked 1v1 Supremacy
Duration50:25
Started
Ended
Elo favorite57.7%JACK · Upset
Fastest Classical4:59*zodiac_
First pressure5:03JACK · Stable
First extra TC11:31JACK · Town Center
Market timing6:45JACK · Market
Most military units723JACK
Highest EAPM93.8JACK
Market volume17,100JACK

zodiac_

Set

Victory
Elo1682+20
EAPM70.6
Military units506
First pressure5:11Barracks
First expansion13:51
Market volume500
Total score 110,321
Military score 44,471
Economic score 36,280
Kills score 29,587
Units killed 1,005
Units lost 800
Buildings razed 131
Largest army 506
Favorite unit Spearman 195 fielded
Classical 4:59* Research start 3:59
Heroic 8:00* Estimated start 6:45
Mythic 18:11* Research start 16:11

JACK

Poseidon

Defeat
Elo1736-20
EAPM93.8
Military units723
First pressure5:03Stable
First expansion11:31
Market volume17100
Total score 74,357
Military score 22,023
Economic score 29,235
Kills score 23,099
Units killed 781
Units lost 1,007
Buildings razed 33
Largest army 723
Favorite unit Prodromos 151 fielded
Classical 5:10* Estimated start 4:10
Heroic 8:12* Estimated start 6:57
Mythic 16:41* Estimated start 14:41

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Ares
Nephthys
HeroicAge
Dionysus
Horus
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
JACKPoseidon
DockDock
Key technologyPickaxe
DockDock
Key technologyHand Axe
First military pressureBarracks
ArmoryArmory
Key technologyHusbandry
Spearman16 training queues
Key technologyMedium Spearmen
Scorpion Man2 training queues
Siege Tower2 training queues
Key technologyHeavy Spearmen
God powerVision
God powerShifting Sands
God powerAncestors
Fortress-tier buildingMigdol Stronghold
Spearman26 training queues
MarketMarket
Key technologyShaft Mine
Key technologyCrenellations
Key technologyCopper Shields
Key technologyBallistics
Chariot Archer9 training queues
Town CenterAdditional center
Key technologyHeavy Chariot Archers
Key technologyCopper Weapons
Key technologyBallistics
Key technologyBronze Shields
Key technologyCopper Armor
Fortress-tier buildingMigdol Stronghold
ArmoryArmory
Town CenterAdditional center
Key technologyBow Saw
Trade route startedCaravan Egyptian queued
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
Farm transition32 farms clustered
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Catapult5 training queues
Key technologyBronze Shields
Key technologyChampion Chariot Archers
Key technologyChampion Spearmen
Key technologyBronze Weapons
Key technologyIron Shields
God powerTornado
Spearman62 training queues
Chariot Archer18 training queues
Fortress-tier buildingMigdol Stronghold
God powerAncestors
Key technologyIron Weapons
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
Mercenary Cavalry5 training queues
Avenger7 training queues
Chariot Archer7 training queues
Key technologyIron Armor
Mercenary Cavalry9 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer4 training queues
Fortress-tier buildingMigdol Stronghold
Catapult13 training queues
Chariot Archer3 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Avenger3 training queues
Siege Tower2 training queues
Key technologyHeavy Camel Riders
Camel Rider4 training queues
Chariot Archer12 training queues
Spearman14 training queues
MarketMarket
Mercenary Cavalry5 training queues
Town CenterAdditional center
Avenger7 training queues
Chariot Archer9 training queues
Key technologyMedium Axemen
Key technologyChampion Camel Riders
Spearman20 training queues
War Elephant4 training queues
God powerTitan Gate
Avenger3 training queues
Key technologyHeavy War Elephants
Fortress-tier buildingMigdol Stronghold
Mercenary Cavalry16 training queues
War Elephant4 training queues
Key technologyChampion War Elephants
Town CenterAdditional center
Town CenterAdditional center
War Elephant2 training queues
Catapult12 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Axemen
Axeman2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer2 training queues
Spearman28 training queues
Catapult2 training queues
Mercenary Cavalry22 training queues
Mercenary34 training queues
Chariot Archer9 training queues
War Elephant3 training queues
Catapult3 training queues
War Elephant9 training queues
Siege Tower3 training queues
Spearman11 training queues
Chariot Archer7 training queues
Axeman4 training queues
Key technologyChampion Axemen
Camel Rider4 training queues
Fortress-tier buildingMigdol Stronghold
God powerTornado
Catapult6 training queues
Avenger5 training queues
Chariot Archer2 training queues
Fortress-tier buildingMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Spearman18 training queues
Camel Rider2 training queues
Chariot Archer8 training queues
Avenger5 training queues
War Elephant2 training queues
Fortress-tier buildingMigdol Stronghold
Catapult2 training queues
VictoryMatch result
DockDock
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
ArmoryArmory
MarketMarket
Key technologyHusbandry
Toxotes11 training queues
Hippeus7 training queues
Key technologyCopper Armor
Key technologyMedium Cavalry
Hoplite2 training queues
Prodromos4 training queues
God powerBronze
Town CenterAdditional center
Hippeus4 training queues
Fortress-tier buildingFortress
Key technologyShaft Mine
ArmoryArmory
Prodromos2 training queues
Peltast43 training queues
ArmoryArmory
Key technologyBow Saw
God powerPlenty Vault
Key technologyMedium Archers
Key technologyCopper Weapons
Key technologyBronze Armor
Key technologyCopper Shields
Key technologyBallistics
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyIron Armor
Key technologyBronze Weapons
Key technologyHeavy Archers
Toxotes29 training queues
Hippeus35 training queues
Prodromos18 training queues
Key technologyChampion Cavalry
Key technologyBronze Shields
Key technologyIron Weapons
Key technologyHeavy Archers
Key technologyIron Shields
Petrobolos2 training queues
Key technologyChampion Archers
Hetairos5 training queues
God powerPestilence
Key technologyChampion Archers
Hetairos3 training queues
Fortress-tier buildingFortress
Theseus3 training queues
Helepolis2 training queues
Hippeus2 training queues
Toxotes9 training queues
Peltast25 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Hippeus5 training queues
Prodromos4 training queues
Hetairos2 training queues
Polyphemus2 training queues
Petrobolos3 training queues
Helepolis2 training queues
Toxotes28 training queues
God powerPestilence
Hippeus5 training queues
MarketMarket
MarketMarket
Hetairos33 training queues
Trade route startedCaravan Greek queued
God powerPestilence
Fortress-tier buildingFortress
Petrobolos2 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyCrenellations
Prodromos7 training queues
Hippeus12 training queues
Fortress-tier buildingFortress
Peltast3 training queues
Toxotes3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Town CenterAdditional center
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Petrobolos2 training queues
Peltast32 training queues
God powerPestilence
Prodromos17 training queues
Hippeus7 training queues
Fortress-tier buildingFortress
Toxotes17 training queues
Atalanta2 training queues
Hetairos48 training queues
Polyphemus2 training queues
Fortress-tier buildingFortress
Prodromos99 training queues
God powerPlenty Vault
Hippeus31 training queues
Town CenterAdditional center
Town CenterAdditional center
Town CenterAdditional center
Toxotes29 training queues
Town CenterAdditional center
Peltast4 training queues
Petrobolos4 training queues
God powerPestilence
Farm transition37 farms clustered
Key technologyPlow
Helepolis2 training queues
Theseus4 training queues
God powerPestilence
Peltast13 training queues
Fortress-tier buildingFortress
Helepolis2 training queues
Petrobolos3 training queues
God powerPestilence
Toxotes24 training queues
Theseus2 training queues
Hippeus8 training queues
Colossus6 training queues
Atalanta2 training queues
God powerPestilence
Fortress-tier buildingFortress
Peltast4 training queues
Town CenterAdditional center
Town CenterAdditional center
Hetairos13 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.7%JACK · Upset
Fastest Classical4:59*zodiac_
Fastest Heroic8:00*zodiac_
Fastest Mythic16:41*JACK
First pressure5:03JACK · Stable
First extra TC11:31JACK · Town Center
Fortress timing10:11zodiac_ · Migdol Stronghold
Market timing6:45JACK · Market
Armory timing5:15zodiac_ · Armory
Farm transition18:07–18:55zodiac_ · 32 farms clustered
Trade route started16:59zodiac_

Player highlights

Standout performances

Highest total score110,321zodiac_
Highest military score44,471zodiac_
Highest economy score36,280zodiac_
Most kills29,587zodiac_
Most units killed1,005zodiac_
Most deaths1,007JACK
Most buildings razed131zodiac_
Largest army723JACK
Favorite unitSpearmanzodiac_ · 195 fielded

zodiac_

Highest ScoreMost ImprovementsMost KillsMost Resources

JACK

Largest ArmyMost DeathsMost Titan Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Classical timing4:59 estimated completion
Early pressure5:11 · Barracks
Expansion signal13:51 · Town Center
Multi-TC boom signal6 expansion build events
Early market / Heroic prep11:10 · Market
Early armory / Heroic prep5:15 · Armory
Fortress tech path10:11 · Migdol Stronghold
Water commitment signal2 dock build events
Farm transition18:07–18:55 · 32 farms clustered
Trade route started16:59 · Caravan Egyptian queued
Market economy signal500 total resource volume
Large army production506 military units

JACK

Late Classical5:10 estimated completion
Early pressure5:03 · Stable
Expansion signal11:31 · Town Center
Multi-TC boom signal10 expansion build events
Early market / Heroic prep6:45 · Market
Early armory / Heroic prep5:27 · Armory
Fortress tech path13:12 · Fortress
Heavy walling signal37 wall build events
Water commitment signal1 dock build events
Farm transition41:33–42:44 · 37 farms clustered
Trade route started29:44 · Caravan Greek queued
Market economy signal17,100 total resource volume
Large army production723 military units
JACK · Early MilitaryMeaningful trained combat units were produced during the early opening.
JACK · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 17600 total volume

zodiac_

Bought

No buys

Sold

Food100
Wood400
Total player market volume500

JACK

Bought

Food300
Wood1400

Sold

Food3200
Wood12200
Total player market volume17100

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Spearman195
Chariot Archer90
Mercenary Cavalry57
Catapult46
Mercenary34
Avenger30
War Elephant27
Camel Rider11
Siege Tower7
Axeman6
Scorpion Man2
Slinger1
Buildings18 types
Sentry Tower41
Farm40
Migdol Stronghold22
House17
Lumber Camp15
Mining Camp11
Barracks10
Siege Works6
Town Center6
Granary5
Temple4
Armory2
Dock2
Market2
Monument To Pharaohs2
Monument To Gods1
Monument To Priests1
Monument To Soldiers1
God powers5 invoked
Ancestors2
Tornado2
Shifting Sands1
Titan Gate1
Vision1

JACK

Army

Prodromos151
Toxotes150
Peltast124
Hippeus116
Hetairos104
Petrobolos16
Atalanta14
Theseus14
Polyphemus12
Helepolis9
Colossus7
Hippolyta4
Hoplite2
Buildings15 types
Stable70
Farm42
Wall37
House32
Storehouse28
Archery Range27
Fortress15
Town Center10
Granary7
Temple7
Armory3
Market3
Dock1
Military Academy1
Sentry Tower1
God powers3 invoked
Pestilence8
Plenty Vault2
Bronze1