Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Непутёвый

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:21
Cloud Forest map preview
Map Cloud Forest
Winner
Rawkey JrZeus
Pre-match Elo1391
Win probability33.6%
9:21 Match length UpsetThe Elo underdog won
Defeated
НепутёвыйAmaterasu
Pre-match Elo1509
Win probability66.4%

Match at a glance

Rawkey Jr vs Непутёвый

WinnerRawkey Jr
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration9:21
Started
Ended
Elo favorite66.4%Непутёвый · Upset
Fastest Classical4:06*Rawkey Jr
First pressure4:03Непутёвый · Stable Japanese
Most military units19Rawkey Jr
Highest EAPM64.2Непутёвый

Rawkey Jr

Zeus

Victory
Elo1391+23
EAPM37.0
Military units19
First pressure4:17Stable
First expansion
Market volume0
Total score 9,482
Military score 4,184
Economic score 4,965
Kills score 333
Units killed 8
Units lost 3
Buildings razed 1
Largest army 19
Favorite unit Hippeus 15 fielded
Classical 4:06* Research start 3:06
Heroic Not reached
Mythic Not reached

Непутёвый

Amaterasu

Defeat
Elo1509-23
EAPM64.2
Military units11
First pressure4:03Stable Japanese
First expansion
Market volume0
Total score 7,964
Military score 3,294
Economic score 4,592
Kills score 78
Units killed 3
Units lost 9
Buildings razed 0
Largest army 11
Favorite unit Naginata Rider 5 fielded
Classical 4:10* Estimated start 3:10
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Minakatatomi
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
НепутёвыйAmaterasu
First military pressureStable
Hippeus15 training queues
Key technologyHusbandry
God powerBolt
VictoryMatch result
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider2 training queues
Samurai2 training queues
Naginata Rider2 training queues
God powerSolar Shield
Samurai2 training queues
God powerSolar Shield
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.4%Непутёвый · Upset
Fastest Classical4:06*Rawkey Jr
First pressure4:03Непутёвый · Stable Japanese

Player highlights

Standout performances

Highest total score9,482Rawkey Jr
Highest military score4,184Rawkey Jr
Highest economy score4,965Rawkey Jr
Most kills333Rawkey Jr
Most units killed8Rawkey Jr
Most deaths9Непутёвый
Most buildings razed1Rawkey Jr
Largest army19Rawkey Jr
Favorite unitHippeusRawkey Jr · 15 fielded

Rawkey Jr

Highest ScoreMost KillsMost Resources

Непутёвый

Largest ArmyMost DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:06 estimated completion
Early pressure4:17 · Stable
Heavy walling signal7 wall build events

Непутёвый

Classical timing4:10 estimated completion
Early pressure4:03 · Stable Japanese
Heavy walling signal14 wall build events
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hippeus15
Centaur2
Heracles1
Jason1
Buildings6 types
House8
Wall7
Granary4
Stable2
Storehouse2
Temple1
God powers1 invoked
Bolt1

Непутёвый

Army

Naginata Rider5
Samurai4
Onna Musha2
Buildings9 types
Wall14
House6
Guardhouse3
Shrine Japanese3
Watermill3
Dojo2
Stable Japanese2
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield2
Shrine Of The Hunt1