Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Baop#5791 vs ProfessorCloud

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:39
Nile Shallows map preview
Map Nile Shallows
Winner
Baop#5791Odin
Pre-match Elo995
Win probability55.9%
16:39 Match length Baop#5791 favored
Defeated
ProfessorCloudPoseidon
Pre-match Elo954
Win probability44.1%

Match at a glance

Baop#5791 vs ProfessorCloud

WinnerBaop#5791
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration16:39
Started
Ended
Elo favorite55.9%Baop#5791
Fastest Classical3:59*Baop#5791
First pressure3:26Baop#5791 · Hersir trained
First extra TC6:51ProfessorCloud · Town Center
Most military units68ProfessorCloud
Highest EAPM40.4ProfessorCloud

Baop#5791

Odin

Victory
Elo995+16
EAPM35.8
Military units50
First pressure3:26Hersir trained
First expansion12:12
Market volume0
Total score 22,905
Military score 9,690
Economic score 11,147
Kills score 2,303
Units killed 81
Units lost 27
Buildings razed 6
Largest army 50
Favorite unit Hirdman 22 fielded
Classical 3:59* Research start 2:59
Heroic 13:19* Research start 12:04
Mythic Not reached

ProfessorCloud

Poseidon

Defeat
Elo954-16
EAPM40.4
Military units68
First pressure3:37Stable
First expansion6:51
Market volume0
Total score 15,077
Military score 5,725
Economic score 8,667
Kills score 706
Units killed 30
Units lost 81
Buildings razed 0
Largest army 68
Favorite unit Hippeus 45 fielded
Classical 4:02* Estimated start 3:02
Heroic 14:52* Estimated start 13:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Njord
HeroicAge
Aphrodite
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Baop#5791Odin
Match time
ProfessorCloudPoseidon
God powerGreat Hunt
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Key technologyPickaxe
Hersir4 training queues
Hirdman10 training queues
Key technologyMedium Infantry
Raiding Cavalry5 training queues
ArmoryArmory
Key technologyCopper Weapons
God powerForest Fire
Key technologyCopper Armor
Key technologyCopper Shields
Hirdman2 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hirdman3 training queues
Raiding Cavalry4 training queues
Farm transition6 farms clustered
Hirdman7 training queues
Mountain Giant2 training queues
Key technologyBronze Shields
Key technologyShaft Mine
Raiding Cavalry3 training queues
God powerWalking Woods
Hersir4 training queues
Fortress-tier buildingHill Fort
VictoryMatch result
God powerLure
First military pressureStable
Hippeus20 training queues
Key technologyMedium Cavalry
Town CenterAdditional center
Hippeus5 training queues
Hippeus5 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Hoplite4 training queues
ArmoryArmory
Hippeus5 training queues
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Key technologyShaft Mine
Key technologyBow Saw
Hippeus5 training queues
Hoplite11 training queues
Town CenterAdditional center
Key technologyCrenellations
Hippeus5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.9%Baop#5791
Fastest Classical3:59*Baop#5791
Fastest Heroic13:19*Baop#5791
First pressure3:26Baop#5791 · Hersir trained
First extra TC6:51ProfessorCloud · Town Center
Fortress timing16:30Baop#5791 · Hill Fort
Armory timing7:46Baop#5791 · Armory
Farm transition12:22–12:34Baop#5791 · 6 farms clustered

Player highlights

Standout performances

Highest total score22,905Baop#5791
Highest military score9,690Baop#5791
Highest economy score11,147Baop#5791
Most kills2,303Baop#5791
Most units killed81Baop#5791
Most deaths81ProfessorCloud
Most buildings razed6Baop#5791
Largest army68ProfessorCloud
Favorite unitHippeusProfessorCloud · 45 fielded

Baop#5791

Highest ScoreLargest ArmyMost Kills

ProfessorCloud

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Baop#5791

Fast Classical3:59 estimated completion
Early pressure3:26 · Hersir trained
Expansion signal12:12 · Town Center
Early armory / Heroic prep7:46 · Armory
Fortress tech path16:30 · Hill Fort
Farm transition12:22–12:34 · 6 farms clustered

ProfessorCloud

Classical timing4:02 estimated completion
Early pressure3:37 · Stable
Fast expansion6:51 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep12:07 · Armory
Baop#5791 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Baop#5791 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Baop#5791 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
ProfessorCloud · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
ProfessorCloud · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ProfessorCloud · Early MilitaryMeaningful trained combat units were produced during the early opening.
ProfessorCloud · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Baop#5791

Army

Hirdman22
Hersir12
Raiding Cavalry12
Mountain Giant3
Valkyrie1
Buildings9 types
House10
Farm6
Ox Cart Building4
Great Hall2
Longhouse2
Temple2
Armory1
Hill Fort1
Town Center1
God powers3 invoked
Forest Fire1
Great Hunt1
Walking Woods1

ProfessorCloud

Army

Hippeus45
Hoplite15
Atalanta3
Centaur3
Theseus1
Toxotes1
Buildings11 types
House10
Storehouse6
Wall5
Granary3
Stable3
Archery Range2
Military Academy2
Town Center2
Armory1
Sentry Tower1
Temple1
God powers1 invoked
Lure1