Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

n3m3sis vs JohnnyBigpocket

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:51
Cloud Forest map preview
Map Cloud Forest
Defeated
n3m3sisZeus
Pre-match Elo1318
Win probability63.3%
20:51 Match length UpsetThe Elo underdog won
Winner
JohnnyBigpocketFreyr
Pre-match Elo1223
Win probability36.7%

Match at a glance

n3m3sis vs JohnnyBigpocket

WinnerJohnnyBigpocket
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:51
Started
Ended
Elo favorite63.3%n3m3sis · Upset
Fastest Classical3:00*JohnnyBigpocket
First pressure1:35JohnnyBigpocket · Hersir trained
First extra TC12:41n3m3sis · Town Center
Market timing7:49n3m3sis · Market
Most military units114n3m3sis
Highest EAPM55.1n3m3sis
Market volume2,500JohnnyBigpocket

n3m3sis

Zeus

Defeat
Elo1318-22
EAPM55.1
Military units114
First pressure4:14Stable
First expansion12:41
Market volume1700
Total score 18,543
Military score 7,707
Economic score 10,282
Kills score 554
Units killed 25
Units lost 65
Buildings razed 1
Largest army 114
Favorite unit Hoplite 40 fielded
Classical 4:08* Estimated start 3:08
Heroic 17:49* Estimated start 16:34
Mythic Not reached
Victory
Elo1223+22
EAPM49.8
Military units100
First pressure1:35Hersir trained
First expansion16:00
Market volume2500
Total score 31,402
Military score 15,226
Economic score 14,418
Kills score 1,758
Units killed 66
Units lost 25
Buildings razed 0
Largest army 100
Favorite unit Berserk 30 fielded
Classical 3:00* Estimated start 2:00
Heroic 11:03* Estimated start 9:48
Mythic 19:35* Estimated start 17:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
Aegir
No choice recorded
MythicAge
Vidar

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

n3m3sisZeus
Match time
JohnnyBigpocketFreyr
First military pressureStable
Hippeus5 training queues
Hoplite15 training queues
MarketMarket
Toxotes5 training queues
Key technologyPickaxe
Key technologyHusbandry
Toxotes3 training queues
Hippeus3 training queues
Town CenterAdditional center
Centaur3 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
Hoplite5 training queues
ArmoryArmory
Toxotes10 training queues
Hoplite15 training queues
Hippeus15 training queues
Hypaspist5 training queues
Key technologyMedium Cavalry
Key technologyBallistics
Key technologyCopper Weapons
Centaur2 training queues
Toxotes5 training queues
God powerCease Fire
Peltast5 training queues
Hippeus5 training queues
Hoplite5 training queues
DefeatMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir5 training queues
Key technologyPickaxe
Key technologyHand Axe
Throwing Axeman10 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerAsgardian Bastion
Draugr9 training queues
Throwing Axeman5 training queues
Huskarl2 training queues
Berserk10 training queues
Key technologyHeavy Infantry
Key technologyShaft Mine
Key technologyBow Saw
Farm transition4 farms clustered
Key technologyPlow
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyMedium Cavalry
Raiding Cavalry8 training queues
Berserk5 training queues
Town CenterAdditional center
Fortress-tier buildingHill Fort
MarketMarket
Town CenterAdditional center
Fortress-tier buildingHill Fort
Draugr2 training queues
Berserk15 training queues
Huskarl25 training queues
Key technologyChampion Infantry
Key technologyCopper Shields
Key technologyBronze Weapons
ArmoryArmory
God powerTempest
God powerInferno
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite63.3%n3m3sis · Upset
Fastest Classical3:00*JohnnyBigpocket
Fastest Heroic11:03*JohnnyBigpocket
Fastest Mythic19:35*JohnnyBigpocket
First pressure1:35JohnnyBigpocket · Hersir trained
First extra TC12:41n3m3sis · Town Center
Fortress timing16:35JohnnyBigpocket · Hill Fort
Market timing7:49n3m3sis · Market
Armory timing8:18JohnnyBigpocket · Armory
Farm transition13:45–14:59JohnnyBigpocket · 4 farms clustered

Player highlights

Standout performances

Highest total score31,402JohnnyBigpocket
Highest military score15,226JohnnyBigpocket
Highest economy score14,418JohnnyBigpocket
Most kills1,758JohnnyBigpocket
Most units killed66JohnnyBigpocket
Most deaths65n3m3sis
Most buildings razed1n3m3sis
Largest army114n3m3sis
Favorite unitHopliten3m3sis · 40 fielded

n3m3sis

Most Deaths

JohnnyBigpocket

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

n3m3sis

Classical timing4:08 estimated completion
Early pressure4:14 · Stable
Expansion signal12:41 · Town Center
Early market / Heroic prep7:49 · Market
Early armory / Heroic prep17:24 · Armory
Heavy walling signal12 wall build events
Market economy signal1,700 total resource volume
Large army production114 military units

JohnnyBigpocket

Fast Classical3:00 estimated completion
Early pressure1:35 · Hersir trained
Expansion signal16:00 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:19 · Market
Early armory / Heroic prep8:18 · Armory
Fortress tech path16:35 · Hill Fort
Heavy walling signal28 wall build events
Farm transition13:45–14:59 · 4 farms clustered
Market economy signal2,500 total resource volume
Large army production100 military units
n3m3sis · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
n3m3sis · Early MilitaryMeaningful trained combat units were produced during the early opening.
n3m3sis · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
JohnnyBigpocket · Early MilitaryMeaningful trained combat units were produced during the early opening.
JohnnyBigpocket · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JohnnyBigpocket · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

n3m3sis

Bought

Food200
Wood200

Sold

Wood1300
Total player market volume1700

JohnnyBigpocket

Bought

Food800

Sold

Wood1700
Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

n3m3sis

Army

Hoplite40
Hippeus28
Toxotes24
Centaur6
Hypaspist5
Peltast5
Jason3
Heracles2
Hydra1
Buildings11 types
House16
Wall12
Storehouse8
Granary6
Military Academy3
Archery Range2
Stable2
Armory1
Market1
Temple1
Town Center1
God powers1 invoked
Cease Fire1

JohnnyBigpocket

Army

Berserk30
Huskarl27
Throwing Axeman15
Draugr11
Hersir8
Raiding Cavalry8
Hirdman1
Buildings11 types
Wall28
Farm20
House17
Longhouse6
Ox Cart Building5
Armory2
Great Hall2
Hill Fort2
Town Center2
Market1
Temple1
God powers3 invoked
Asgardian Bastion1
Inferno1
Tempest1