Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JRatolomeu vs T_Pav

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:14
Megalopolis map preview
Map Megalopolis
Winner
JRatolomeuNuwa
Pre-match Elo1085
Win probability66.7%
26:14 Match length JRatolomeu favored
Defeated
T_PavHades
Pre-match Elo964
Win probability33.3%

Match at a glance

JRatolomeu vs T_Pav

WinnerJRatolomeu
MapMegalopolis
QueueRanked 1v1 Supremacy
Duration26:14
Started
Ended
Elo favorite66.7%JRatolomeu
Fastest Classical3:41*JRatolomeu
First pressure5:27T_Pav · Stable
Market timing22:21JRatolomeu · Market
First extra TC5:07JRatolomeu · Town Center
Most military units196JRatolomeu
Highest EAPM40.8JRatolomeu

JRatolomeu

Nuwa

Victory
Elo1085+13
EAPM40.8
Military units196
First pressure11:05Imperial Academy
First expansion5:07
Market volume0
Total score 58,753
Military score 25,336
Economic score 28,254
Kills score 5,189
Units killed 144
Units lost 132
Buildings razed 27
Largest army 196
Favorite unit Ge Halberdier 50 fielded
Classical 3:41* Estimated start 2:41
Heroic 10:15* Estimated start 9:00
Mythic Not reached

T_Pav

Hades

Defeat
Elo964-31
EAPM35.8
Military units156
First pressure5:27Stable
First expansion11:42
Market volume0
Total score 34,630
Military score 10,062
Economic score 20,966
Kills score 3,644
Units killed 126
Units lost 144
Buildings razed 10
Largest army 156
Favorite unit Hippeus 56 fielded
Classical 4:57* Research start 3:57
Heroic 14:22* Research start 13:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Athena
Goumang
HeroicAge
Apollo
Gonggong
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JRatolomeuNuwa
Match time
T_PavHades
God powerCreation
God powerEarth Wall
Town CenterAdditional center
ArmoryArmory
Ge Halberdier16 training queues
Fire Archer2 training queues
Wuzu Javelineer3 training queues
Pioneer12 training queues
Dao Swordsman6 training queues
God powerForest Protection
God powerEarth Wall
First military pressureImperial Academy
Town CenterAdditional center
Sage2 training queues
Ge Halberdier3 training queues
Ge Halberdier2 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
Farm transition10 farms clustered
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyHusbandry
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Pioneer2 training queues
Wuzu Javelineer5 training queues
Town CenterAdditional center
Ge Halberdier9 training queues
Key technologyHeavy Cavalry
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Key technologyShaft Mine
Key technologyBow Saw
Pioneer5 training queues
Dao Swordsman18 training queues
Wuzu Javelineer19 training queues
God powerEarth Wall
Siege Crossbow4 training queues
White Horse Cavalry5 training queues
Ge Halberdier12 training queues
Town CenterAdditional center
MarketMarket
Sage3 training queues
Siege Crossbow3 training queues
White Horse Cavalry8 training queues
Pioneer12 training queues
God powerEarth Wall
Qing Long3 training queues
Fire Archer5 training queues
Chu Ko Nu4 training queues
Axe Cart2 training queues
Tiger Cavalry4 training queues
Dao Swordsman11 training queues
God powerGreat Flood
Ge Halberdier8 training queues
Wuzu Javelineer5 training queues
VictoryMatch result
First military pressureStable
Key technologyMedium Cavalry
Hippeus8 training queues
Key technologyMedium Archers
Toxotes4 training queues
Hoplite2 training queues
Hoplite2 training queues
Farm transition9 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHusbandry
God powerRestoration
Toxotes4 training queues
Hippeus3 training queues
ArmoryArmory
Town CenterAdditional center
Hoplite3 training queues
Key technologyMedium Infantry
God powerSentinel
Toxotes10 training queues
Hypaspist2 training queues
Fortress-tier buildingFortress
Hippeus2 training queues
Hoplite6 training queues
Petrobolos2 training queues
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Hippeus5 training queues
God powerUnderworld Passage
Toxotes16 training queues
Hippeus17 training queues
Hoplite2 training queues
Minotaur3 training queues
Petrobolos2 training queues
Minotaur2 training queues
Petrobolos2 training queues
Hippeus10 training queues
Key technologyHeavy Infantry
Hoplite2 training queues
Manticore2 training queues
Fortress-tier buildingFortress
God powerSentinel
Toxotes20 training queues
Hippeus10 training queues
Hoplite2 training queues
Town CenterAdditional center
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%JRatolomeu
Fastest Classical3:41*JRatolomeu
Fastest Heroic10:15*JRatolomeu
First pressure5:27T_Pav · Stable
First extra TC5:07JRatolomeu · Town Center
Fortress timing16:17T_Pav · Fortress
Market timing22:21JRatolomeu · Market
Armory timing7:30JRatolomeu · Armory
Farm transition9:16–10:11T_Pav · 9 farms clustered

Player highlights

Standout performances

Highest total score58,753JRatolomeu
Highest military score25,336JRatolomeu
Highest economy score28,254JRatolomeu
Most kills5,189JRatolomeu
Most units killed144JRatolomeu
Most deaths144T_Pav
Most buildings razed27JRatolomeu
Largest army196JRatolomeu
Favorite unitHippeusT_Pav · 56 fielded

JRatolomeu

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

T_Pav

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JRatolomeu

Fast Classical3:41 estimated completion
Delayed pressure11:05 · Imperial Academy
Fast expansion5:07 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep22:21 · Market
Early armory / Heroic prep7:30 · Armory
Heavy walling signal16 wall build events
Farm transition15:34–15:41 · 10 farms clustered
Large army production196 military units

T_Pav

Classical timing4:57 estimated completion
Early pressure5:27 · Stable
Expansion signal11:42 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep11:18 · Armory
Fortress tech path16:17 · Fortress
Heavy walling signal21 wall build events
Farm transition9:16–10:11 · 9 farms clustered
Large army production156 military units
JRatolomeu · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
JRatolomeu · Fast ClassicalClassical completed before 4:00 on a standard land opening.
JRatolomeu · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
JRatolomeu · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
T_Pav · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
T_Pav · Early MilitaryMeaningful trained combat units were produced during the early opening.
T_Pav · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JRatolomeu

Army

Ge Halberdier50
Dao Swordsman35
Pioneer32
Wuzu Javelineer32
White Horse Cavalry13
Fire Archer7
Siege Crossbow7
Sage5
Chu Ko Nu4
Tiger Cavalry4
Qing Long3
Axe Cart2
Jiang Zi Ya1
Li Jing1
Buildings13 types
Farm25
House19
Silo16
Wall16
Military Camp7
Baolei6
Town Center4
Armory2
Machine Workshop2
Temple2
Imperial Academy1
Market1
Sentry Tower1
God powers4 invoked
Earth Wall4
Creation1
Forest Protection1
Great Flood1

T_Pav

Army

Hippeus56
Toxotes54
Hoplite19
Minotaur8
Petrobolos6
Achilles3
Manticore3
Ajax2
Chiron2
Hypaspist2
Prodromos1
Buildings13 types
Farm34
House24
Wall21
Storehouse8
Archery Range6
Temple6
Granary5
Military Academy3
Stable3
Fortress2
Town Center2
Armory1
Sentry Tower1
God powers3 invoked
Sentinel2
Restoration1
Underworld Passage1