Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rartam64 vs Oroxor

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:44
Anatolia map preview
Map Anatolia
Defeated
Rartam64Freyr
Pre-match Elo1152
Win probability38.4%
17:44 Match length Oroxor favored
Winner
OroxorGaia
Pre-match Elo1234
Win probability61.6%

Match at a glance

Rartam64 vs Oroxor

WinnerOroxor
MapAnatolia
QueueRanked 1v1 Supremacy
Duration17:44
Started
Ended
Elo favorite61.6%Oroxor
Fastest Classical4:50*Rartam64
First pressure3:54Rartam64 · Hersir trained
First extra TC11:49Oroxor · Town Center
Market timing6:51Oroxor · Market
Most military units131Oroxor
Highest EAPM46.9Rartam64

Rartam64

Freyr

Defeat
Elo1152-14
EAPM46.9
Military units50
First pressure3:54Hersir trained
First expansion15:31
Market volume0
Total score 21,830
Military score 6,799
Economic score 13,658
Kills score 1,373
Units killed 44
Units lost 80
Buildings razed 2
Largest army 50
Favorite unit Hirdman 22 fielded
Classical 4:50* Estimated start 3:50
Heroic 10:48* Estimated start 9:34
Mythic Estimated start 17:07 · not reached

Oroxor

Gaia

Victory
Elo1234+14
EAPM41.3
Military units131
First pressure7:52Military Barracks
First expansion11:49
Market volume0
Total score 35,744
Military score 19,316
Economic score 14,466
Kills score 2,105
Units killed 81
Units lost 44
Buildings razed 11
Largest army 131
Favorite unit Contarius 95 fielded
Classical 5:39* Estimated start 4:39
Heroic 8:40* Research start 7:25
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Oceanus
Aegir
HeroicAge
Theia
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rartam64Freyr
Match time
OroxorGaia
DockDock
First military pressureHersir trained
DockDock
DockDock
Dragon Ship3 training queues
Berserk4 training queues
ArmoryArmory
Key technologyCrenellations
Longboat2 training queues
God powerAsgardian Bastion
ArmoryArmory
Hersir8 training queues
Berserk3 training queues
Key technologyPickaxe
Key technologyHand Axe
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Godi5 training queues
God powerGullinbursti
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyCopper Weapons
Hirdman10 training queues
Town CenterAdditional center
Key technologyHeavy Infantry
DockDock
DockDock
DockDock
God powerTempest
God powerAsgardian Bastion
Hirdman10 training queues
Key technologyCopper Shields
DefeatMatch result
God powerGaia Forest
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
DockDock
God powerGaia Forest
MarketMarket
Key technologyBow Saw
Key technologyShaft Mine
Fire Ship4 training queues
First military pressureMilitary Barracks
Oracle3 training queues
God powerHesperides Tree
Key technologyHeavy Cavalry
God powerCarnivora
Contarius85 training queues
God powerHesperides Tree
ArmoryArmory
Fortress-tier buildingPalace
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Town CenterAdditional center
Destroyer7 training queues
Key technologyMedium Infantry
Caladria5 training queues
Town CenterAdditional center
Dryad5 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Key technologyHeavy Infantry
Town CenterAdditional center
Key technologyIron Shields
Fortress-tier buildingPalace
Contarius10 training queues
Fortress-tier buildingPalace
Arcus5 training queues
Murmillo5 training queues
Key technologyCrenellations
MarketMarket
God powerCarnivora
MarketMarket
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%Oroxor
Fastest Classical4:50*Rartam64
Fastest Heroic8:40*Oroxor
First pressure3:54Rartam64 · Hersir trained
First extra TC11:49Oroxor · Town Center
Fortress timing11:03Oroxor · Palace
Market timing6:51Oroxor · Market
Armory timing8:04Rartam64 · Armory

Player highlights

Standout performances

Highest total score35,744Oroxor
Highest military score19,316Oroxor
Highest economy score14,466Oroxor
Most kills2,105Oroxor
Most units killed81Oroxor
Most deaths80Rartam64
Most buildings razed11Oroxor
Largest army131Oroxor
Favorite unitContariusOroxor · 95 fielded

Rartam64

Most Deaths

Oroxor

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rartam64

Classical timing4:50 estimated completion
Early pressure3:54 · Hersir trained
Expansion signal15:31 · Town Center
Early armory / Heroic prep8:04 · Armory
Fortress tech path13:38 · Hill Fort
Water commitment signal6 dock build events

Oroxor

Late Classical5:39 estimated completion
Delayed pressure7:52 · Military Barracks
Expansion signal11:49 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep6:51 · Market
Early armory / Heroic prep10:38 · Armory
Fortress tech path11:03 · Palace
Water commitment signal6 dock build events
Large army production131 military units
Rartam64 · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rartam64 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Oroxor · 1 TC Fast HeroicHeroic completed by 10:00 without a pre-commitment extra Town Center or meaningful Classical military commitment.
Oroxor · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Oroxor · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rartam64

Army

Hirdman22
Hersir10
Berserk7
Godi5
Dragon Ship3
Longboat2
Dreki1
Buildings10 types
House20
Longhouse7
Dock6
Ox Cart Building3
Wall3
Armory2
Great Hall2
Temple2
Hill Fort1
Town Center1
God powers3 invoked
Asgardian Bastion2
Gullinbursti1
Tempest1

Oroxor

Army

Contarius95
Destroyer7
Arcus5
Caladria5
Dryad5
Murmillo5
Oracle5
Fire Ship4
Buildings9 types
Manor8
Military Barracks8
Dock6
Market3
Palace3
Town Center3
Armory1
Economic Guild1
Temple1
God powers3 invoked
Carnivora2
Gaia Forest2
Hesperides Tree2