Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

无敌小旋风 vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:29
Giza map preview
Map Giza
Winner
无敌小旋风Tezcatlipoca
Pre-match Elo1975
Win probability48.4%
22:29 Match length UpsetThe Elo underdog won
Defeated
[DoD]BacHiThor
Pre-match Elo1986
Win probability51.6%

Match at a glance

无敌小旋风 vs [DoD]BacHi

Winner无敌小旋风
MapGiza
QueueRanked 1v1 Supremacy
Duration22:29
Started
Ended
Elo favorite51.6%[DoD]BacHi · Upset
Fastest Classical4:10*[DoD]BacHi
First pressure1:16[DoD]BacHi · Hersir trained
First extra TC8:43[DoD]BacHi · Town Center
Market timing11:51[DoD]BacHi · Market
Most military units94[DoD]BacHi
Highest EAPM52.4[DoD]BacHi
Market volume1,400[DoD]BacHi

无敌小旋风

Tezcatlipoca

Victory
Elo1975+18
EAPM52.1
Military units82
First pressure4:03Warrior Priest trained
First expansion14:26
Market volume0
Total score 34,036
Military score 14,947
Economic score 15,210
Kills score 3,879
Units killed 123
Units lost 106
Buildings razed 33
Largest army 82
Favorite unit Jaguar Rider 34 fielded
Classical 5:00* Research start 4:00
Heroic 8:44* Estimated start 7:29
Mythic Not reached

[DoD]BacHi

Thor

Defeat
Elo1986-18
EAPM52.4
Military units94
First pressure1:16Hersir trained
First expansion8:43
Market volume1400
Total score 21,784
Military score 7,830
Economic score 11,929
Kills score 2,058
Units killed 67
Units lost 122
Buildings razed 7
Largest army 94
Favorite unit Hersir 29 fielded
Classical 4:10* Estimated start 3:10
Heroic 9:26* Estimated start 8:11
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Freyja
Coyolxauhqui
HeroicAge
Skadi
Xolotl
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

无敌小旋风Tezcatlipoca
Match time
[DoD]BacHiThor
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerObsidian Mirror
God powerInfestation
ArmoryArmory
Key technologyHusbandry
Key technologyPickaxe
Jaguar Rider29 training queues
God powerStarfall
Key technologyHeavy Great Temple Soldiers
Key technologyHand Axe
God powerObsidian Mirror
Warrior Priest4 training queues
Town CenterAdditional center
Town CenterAdditional center
Warrior Priest3 training queues
Shorn One13 training queues
Warrior Priest6 training queues
Key technologyChampion Great Temple Soldiers
Otontin3 training queues
God powerCorrupted Ground
Soul Guide5 training queues
MarketMarket
God powerObsidian Mirror
God powerStarfall
Farm transition15 farms clustered
Otontin3 training queues
Key technologyPlow
Quinametzin4 training queues
Jaguar Rider5 training queues
Soul Guide2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
Hersir4 training queues
God powerForest Fire
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
Raiding Cavalry5 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyCopper Shields
Town CenterAdditional center
Hersir5 training queues
Hersir4 training queues
MarketMarket
Raiding Cavalry5 training queues
Hersir12 training queues
God powerDwarven Mine
Key technologyCrenellations
Key technologyHand Axe
Hirdman3 training queues
Key technologyMedium Cavalry
Key technologyHeavy Cavalry
Jarl2 training queues
Fortress-tier buildingHill Fort
Key technologyShaft Mine
Key technologyBow Saw
Farm transition11 farms clustered
Key technologyPlow
Key technologyBronze Armor
Key technologyBronze Weapons
Town CenterAdditional center
Hersir2 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
Key technologyMedium Infantry
Key technologyCrenellations
God powerFrost
Hirdman12 training queues
Huskarl2 training queues
Frost Giant2 training queues
God powerDwarven Mine
Throwing Axeman5 training queues
Godi15 training queues
Hirdman5 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%[DoD]BacHi · Upset
Fastest Classical4:10*[DoD]BacHi
Fastest Heroic8:44*无敌小旋风
First pressure1:16[DoD]BacHi · Hersir trained
First extra TC8:43[DoD]BacHi · Town Center
Fortress timing16:03[DoD]BacHi · Hill Fort
Market timing11:51[DoD]BacHi · Market
Armory timing4:26[DoD]BacHi · Dwarven Armory
Farm transition16:51–17:45[DoD]BacHi · 11 farms clustered

Player highlights

Standout performances

Highest total score34,036无敌小旋风
Highest military score14,947无敌小旋风
Highest economy score15,210无敌小旋风
Most kills3,879无敌小旋风
Most units killed123无敌小旋风
Most deaths122[DoD]BacHi
Most buildings razed33无敌小旋风
Largest army94[DoD]BacHi
Favorite unitJaguar Rider无敌小旋风 · 34 fielded

无敌小旋风

Highest ScoreLargest ArmyMost Kills

[DoD]BacHi

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

无敌小旋风

Late Classical5:00 estimated completion
Early pressure4:03 · Warrior Priest trained
Expansion signal14:26 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep19:42 · Market
Early armory / Heroic prep5:45 · Armory
Heavy walling signal11 wall build events
Farm transition20:41–21:51 · 15 farms clustered
Large army production82 military units

[DoD]BacHi

Classical timing4:10 estimated completion
Early pressure1:16 · Hersir trained
Fast expansion8:43 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:51 · Market
Early armory / Heroic prep4:26 · Dwarven Armory
Fortress tech path16:03 · Hill Fort
Heavy walling signal32 wall build events
Farm transition16:51–17:45 · 11 farms clustered
Market economy signal1,400 total resource volume
Large army production94 military units
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
无敌小旋风 · Late ClassicalClassical completed after 5:00 on a standard land opening.
无敌小旋风 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]BacHi · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
[DoD]BacHi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1400 total volume

无敌小旋风

Bought

No buys

Sold

No sells

Total player market volume0

[DoD]BacHi

Bought

Food300

Sold

Food500
Wood600
Total player market volume1400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

无敌小旋风

Army

Jaguar Rider34
Warrior Priest17
Shorn One13
Soul Guide7
Otontin6
Quinametzin5
Buildings11 types
House23
Farm15
Calpulli11
Wall11
Spike Trap6
Great Temple3
Smoke Trap2
Temple2
Town Center2
Armory1
Market1
God powers4 invoked
Obsidian Mirror3
Starfall2
Corrupted Ground1
Infestation1

[DoD]BacHi

Army

Hersir29
Hirdman22
Godi18
Raiding Cavalry10
Throwing Axeman5
Frost Giant4
Huskarl2
Jarl2
Valkyrie2
Buildings11 types
Wall32
House18
Farm13
Great Hall8
Ox Cart Building8
Longhouse7
Hill Fort2
Town Center2
Dwarven Armory1
Market1
Temple1
God powers3 invoked
Dwarven Mine2
Forest Fire1
Frost1