Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

michaelrallo92 vs obarrenao1998

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 41:37
Alfheim map preview
Map Alfheim
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo607
Win probability48.7%
41:37 Match length obarrenao1998 favored
Winner
obarrenao1998Hades
Pre-match Elo616
Win probability51.3%

Match at a glance

michaelrallo92 vs obarrenao1998

Winnerobarrenao1998
MapAlfheim
QueueRanked 1v1 Supremacy
Duration41:37
Started
Ended
Elo favorite51.3%obarrenao1998
Fastest Classical4:08*obarrenao1998
First pressure8:02michaelrallo92 · Warrior Priest trained
Market timing7:17michaelrallo92 · Market
First extra TC8:16obarrenao1998 · Town Center
Most military units461michaelrallo92
Highest EAPM23.8michaelrallo92
Market volume9,000michaelrallo92

michaelrallo92

Huitzilopochtli

Defeat
Elo607-17
EAPM23.8
Military units461
First pressure8:02Warrior Priest trained
First expansion13:57
Market volume9000
Total score 40,643
Military score 16,710
Economic score 12,581
Kills score 11,352
Units killed 358
Units lost 852
Buildings razed 8
Largest army 461
Favorite unit Tequihua Archer 168 fielded
Classical 6:57* Research start 5:57
Heroic 11:46* Research start 10:31
Mythic 35:02* Research start 33:02
Victory
Elo616+17
EAPM22.0
Military units344
First pressure10:19Archery Range
First expansion8:16
Market volume0
Total score 117,158
Military score 27,623
Economic score 68,221
Kills score 21,339
Units killed 790
Units lost 358
Buildings razed 99
Largest army 344
Favorite unit Toxotes 141 fielded
Classical 4:08* Estimated start 3:08
Heroic 12:02* Research start 10:47
Mythic 22:31* Research start 20:31

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Ares
Coatlicue
HeroicAge
Apollo
Mictlantecutli
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

michaelrallo92Huitzilopochtli
Match time
obarrenao1998Hades
Key technologyPickaxe
MarketMarket
ArmoryArmory
Key technologyHand Axe
Key technologyPlow
First military pressureWarrior Priest trained
Warrior Priest4 training queues
MarketMarket
Farm transition12 farms clustered
MarketMarket
Warrior Priest2 training queues
God powerInfestation
Key technologyBow Saw
Trade route startedCaravan Aztec queued
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
Key technologyCrenellations Aztec
Key technologyBallistics
Key technologyShaft Mine
Key technologyMedium War Hut Soldiers
Tequihua Archer31 training queues
Ayotochtli4 training queues
God powerEarth Monster
Key technologyMedium Nobles Hut Soldiers
Eagle Warrior16 training queues
Ocelotl Warrior9 training queues
Coyote Warrior11 training queues
Maquizcoatl5 training queues
Key technologyHeavy War Hut Soldiers
Tequihua Archer37 training queues
Tlamanih Spearman4 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior8 training queues
Ocelotl Warrior4 training queues
Coyote Warrior12 training queues
Otontin3 training queues
Shorn One15 training queues
Eagle Warrior6 training queues
Coyote Warrior6 training queues
God powerEarth Monster
Ayotochtli2 training queues
Maquizcoatl5 training queues
Warrior Priest3 training queues
Tequihua Archer24 training queues
Otontin6 training queues
Shorn One15 training queues
Key technologyHeavy Great Temple Soldiers
Eagle Warrior20 training queues
Ocelotl Warrior7 training queues
Coyote Warrior12 training queues
Tequihua Archer57 training queues
God powerEarth Monster
Eagle Warrior13 training queues
Ocelotl Warrior7 training queues
Coyote Warrior13 training queues
Otontin16 training queues
Maquizcoatl4 training queues
Quinametzin12 training queues
Eagle Warrior33 training queues
Coyote Warrior2 training queues
Tequihua Archer19 training queues
Otontin2 training queues
Tunkuluchu3 training queues
Maquizcoatl4 training queues
God powerVolcano
Eagle Warrior2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyPlow
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
Town CenterAdditional center
First military pressureArchery Range
Key technologyMedium Archers
Toxotes7 training queues
God powerUnderworld Passage
Farm transition5 farms clustered
Key technologyShaft Mine
Key technologyBow Saw
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyHeavy Archers
Peltast6 training queues
Toxotes16 training queues
Fortress-tier buildingFortress
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBallistics
Fortress-tier buildingFortress
God powerSentinel
Fortress-tier buildingFortress
Petrobolos2 training queues
Key technologyMedium Infantry
Key technologyBronze Armor
Key technologyBronze Shields
Peltast5 training queues
Toxotes6 training queues
Cyclops2 training queues
Manticore2 training queues
Colossus5 training queues
God powerPlenty Vault
Fortress-tier buildingFortress
Petrobolos13 training queues
Town CenterAdditional center
Helepolis2 training queues
Gastraphetoros8 training queues
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Toxotes16 training queues
Peltast6 training queues
Gastraphetoros5 training queues
Toxotes16 training queues
Key technologyChampion Archers
Hoplite8 training queues
Key technologyHeavy Infantry
Colossus7 training queues
God powerTitan Gate
Petrobolos2 training queues
Gastraphetoros4 training queues
God powerPestilence
Peltast40 training queues
Toxotes31 training queues
Key technologyChampion Infantry
Petrobolos4 training queues
Hoplite13 training queues
Prodromos4 training queues
Hippeus10 training queues
MarketMarket
MarketMarket
Trade route startedCaravan Greek queued
Toxotes33 training queues
Colossus9 training queues
Hoplite5 training queues
Hypaspist6 training queues
Petrobolos4 training queues
Gastraphetoros4 training queues
Town CenterAdditional center
Petrobolos4 training queues
Peltast5 training queues
Toxotes16 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.3%obarrenao1998
Fastest Classical4:08*obarrenao1998
Fastest Heroic11:46*michaelrallo92
Fastest Mythic22:31*obarrenao1998
First pressure8:02michaelrallo92 · Warrior Priest trained
First extra TC8:16obarrenao1998 · Town Center
Fortress timing16:25obarrenao1998 · Fortress
Market timing7:17michaelrallo92 · Market
Armory timing7:21michaelrallo92 · Armory
Farm transition11:29–11:40michaelrallo92 · 12 farms clustered
Trade route started13:17michaelrallo92

Player highlights

Standout performances

Highest total score117,158obarrenao1998
Highest military score27,623obarrenao1998
Highest economy score68,221obarrenao1998
Most kills21,339obarrenao1998
Most units killed790obarrenao1998
Most deaths852michaelrallo92
Most buildings razed99obarrenao1998
Largest army461michaelrallo92
Favorite unitTequihua Archermichaelrallo92 · 168 fielded

michaelrallo92

Most Deaths

obarrenao1998

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

michaelrallo92

Late Classical6:57 estimated completion
Delayed pressure8:02 · Warrior Priest trained
Expansion signal13:57 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep7:17 · Market
Early armory / Heroic prep7:21 · Armory
Farm transition11:29–11:40 · 12 farms clustered
Trade route started13:17 · Caravan Aztec queued
Market economy signal9,000 total resource volume
Large army production461 military units

obarrenao1998

Classical timing4:08 estimated completion
Delayed pressure10:19 · Archery Range
Fast expansion8:16 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep35:02 · Market
Early armory / Heroic prep9:09 · Armory
Fortress tech path16:25 · Fortress
Heavy walling signal17 wall build events
Farm transition14:21–14:24 · 5 farms clustered
Trade route started35:38 · Caravan Greek queued
Large army production344 military units
michaelrallo92 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
michaelrallo92 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
obarrenao1998 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
obarrenao1998 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
obarrenao1998 · Early MilitaryMeaningful trained combat units were produced during the early opening.
obarrenao1998 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 9000 total volume

michaelrallo92

Bought

Food5800
Wood2000

Sold

Wood1200
Total player market volume9000

obarrenao1998

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

michaelrallo92

Army

Tequihua Archer168
Eagle Warrior98
Coyote Warrior57
Shorn One30
Ocelotl Warrior27
Otontin27
Maquizcoatl18
Quinametzin12
Warrior Priest9
Ayotochtli6
Tunkuluchu5
Tlamanih Spearman4
Buildings12 types
Farm47
Sentry Tower22
House21
Calpulli13
Nobles Hut13
War Hut11
Great Temple10
Temple6
Market3
Armory2
Spike Trap2
Town Center2
God powers3 invoked
Earth Monster3
Infestation1
Volcano1

obarrenao1998

Army

Toxotes141
Peltast62
Petrobolos29
Hoplite26
Colossus21
Gastraphetoros21
Hippeus10
Ajax6
Hypaspist6
Achilles5
Chiron4
Prodromos4
Perseus3
Cyclops2
Helepolis2
Manticore2
Buildings14 types
Farm21
House18
Wall17
Storehouse12
Granary5
Archery Range4
Fortress4
Town Center4
Market2
Military Academy2
Sentry Tower2
Stable2
Temple2
Armory1
God powers5 invoked
Pestilence1
Plenty Vault1
Sentinel1
Titan Gate1
Underworld Passage1