Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

caiocobianchi vs Festung Gebergjäger

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:13
Blue Lagoon map preview
Map Blue Lagoon
Winner
caiocobianchiThor
Pre-match Elo969
Win probability65.2%
14:13 Match length caiocobianchi favored
Defeated
Festung GebergjägerTsukuyomi
Pre-match Elo860
Win probability34.8%

Match at a glance

caiocobianchi vs Festung Gebergjäger

Winnercaiocobianchi
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration14:13
Started
Ended
Elo favorite65.2%caiocobianchi
Fastest Classical4:00*caiocobianchi
First pressure4:28caiocobianchi · Hersir trained
Market timing8:25caiocobianchi · Market
Most military units35caiocobianchi
Highest EAPM41.5Festung Gebergjäger
Market volume1,100caiocobianchi
Victory
Elo969+12
EAPM22.7
Military units35
First pressure4:28Hersir trained
First expansion
Market volume1100
Total score 15,494
Military score 7,370
Economic score 7,183
Kills score 1,031
Units killed 49
Units lost 14
Buildings razed 4
Largest army 35
Favorite unit Throwing Axeman 8 fielded
Classical 4:00* Estimated start 3:00
Heroic 11:22* Estimated start 10:07
Mythic Not reached
Defeat
Elo860-12
EAPM41.5
Military units25
First pressure5:22Stable Japanese
First expansion
Market volume0
Total score 9,879
Military score 4,860
Economic score 4,697
Kills score 322
Units killed 14
Units lost 47
Buildings razed 0
Largest army 25
Favorite unit Naginata Rider 11 fielded
Classical 4:36* Estimated start 3:51
Heroic 12:30* Estimated start 11:34
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Inari Okami
Bragi
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

caiocobianchiThor
Match time
Festung GebergjägerTsukuyomi
God powerDwarven Mine
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir2 training queues
God powerForest Fire
Raiding Cavalry5 training queues
Throwing Axeman4 training queues
MarketMarket
Raiding Cavalry2 training queues
Key technologyCopper Shields
Valkyrie2 training queues
Throwing Axeman3 training queues
Berserk3 training queues
Fortress-tier buildingHill Fort
Hirdman2 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Huskarl3 training queues
VictoryMatch result
God powerNew Moon
First military pressureStable Japanese
Naginata Rider7 training queues
God powerSwampland
ArmoryArmory
Key technologyPickaxe
Kitsune2 training queues
Jorogumo2 training queues
Naginata Rider2 training queues
Naginata Rider2 training queues
Samurai8 training queues
God powerSwampland
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite65.2%caiocobianchi
Fastest Classical4:00*caiocobianchi
Fastest Heroic11:22*caiocobianchi
First pressure4:28caiocobianchi · Hersir trained
Fortress timing13:08caiocobianchi · Hill Fort
Market timing8:25caiocobianchi · Market
Armory timing0:19caiocobianchi · Dwarven Armory

Player highlights

Standout performances

Highest total score15,494caiocobianchi
Highest military score7,370caiocobianchi
Highest economy score7,183caiocobianchi
Most kills1,031caiocobianchi
Most units killed49caiocobianchi
Most deaths47Festung Gebergjäger
Most buildings razed4caiocobianchi
Largest army35caiocobianchi
Favorite unitNaginata RiderFestung Gebergjäger · 11 fielded

caiocobianchi

Highest ScoreLargest ArmyMost KillsMost Resources

Festung Gebergjäger

Most DeathsMost Improvements

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

caiocobianchi

Classical timing4:00 estimated completion
Early pressure4:28 · Hersir trained
Early market / Heroic prep8:25 · Market
Early armory / Heroic prep0:19 · Dwarven Armory
Fortress tech path13:08 · Hill Fort
Heavy walling signal6 wall build events
Market economy signal1,100 total resource volume

Festung Gebergjäger

Classical timing4:36 estimated completion
Early pressure5:22 · Stable Japanese
Early armory / Heroic prep8:03 · Armory
caiocobianchi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
caiocobianchi · Early MilitaryMeaningful trained combat units were produced during the early opening.
Festung Gebergjäger · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Festung Gebergjäger · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1100 total volume

caiocobianchi

Bought

Wood100

Sold

Food300
Wood700
Total player market volume1100

Festung Gebergjäger

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

caiocobianchi

Army

Throwing Axeman8
Hersir7
Raiding Cavalry7
Berserk3
Hirdman3
Huskarl3
Valkyrie3
Battle Boar1
Buildings9 types
House18
Wall6
Great Hall2
Ox Cart Building2
Dwarven Armory1
Hill Fort1
Longhouse1
Market1
Temple1
God powers2 invoked
Dwarven Mine1
Forest Fire1

Festung Gebergjäger

Army

Naginata Rider11
Samurai8
Jorogumo3
Kitsune3
Buildings10 types
House7
Watermill6
Farm5
Mining Camp Japanese2
Shrine Japanese2
Stable Japanese2
Armory1
Dojo1
Sentry Tower1
Temple1
God powers2 invoked
Swampland2
New Moon1