Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

augustokelvinsg vs balder0505

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:52
Nile Shallows map preview
Map Nile Shallows
Winner
augustokelvinsgPoseidon
Pre-match Elo791
Win probability46.1%
17:52 Match length UpsetThe Elo underdog won
Defeated
balder0505Freyr
Pre-match Elo818
Win probability53.9%

Match at a glance

augustokelvinsg vs balder0505

Winneraugustokelvinsg
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration17:52
Started
Ended
Elo favorite53.9%balder0505 · Upset
Fastest Classical4:22*augustokelvinsg
First pressure4:14balder0505 · Hersir trained
Market timing9:31augustokelvinsg · Market
First extra TC9:45balder0505 · Town Center
Most military units60balder0505
Highest EAPM22.2augustokelvinsg
Market volume800augustokelvinsg

augustokelvinsg

Poseidon

Victory
Elo791+19
EAPM22.2
Military units50
First pressure4:40Stable
First expansion11:39
Market volume800
Total score 20,335
Military score 7,795
Economic score 10,857
Kills score 1,705
Units killed 64
Units lost 25
Buildings razed 2
Largest army 50
Favorite unit Hippeus 23 fielded
Classical 4:22* Research start 3:22
Heroic 13:03* Research start 11:48
Mythic Not reached

balder0505

Freyr

Defeat
Elo818-19
EAPM15.8
Military units60
First pressure4:14Hersir trained
First expansion9:45
Market volume0
Total score 16,191
Military score 4,465
Economic score 10,834
Kills score 892
Units killed 25
Units lost 70
Buildings razed 0
Largest army 60
Favorite unit Hirdman 19 fielded
Classical 5:08* Research start 4:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ullr
Dionysus
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

augustokelvinsgPoseidon
Match time
balder0505Freyr
God powerLure
Key technologyHand Axe
First military pressureStable
Hippeus14 training queues
Centaur2 training queues
Key technologyHusbandry
Key technologyPickaxe
Key technologyMedium Cavalry
Farm transition3 farms clustered
Toxotes6 training queues
MarketMarket
Town CenterAdditional center
ArmoryArmory
Toxotes3 training queues
Trade route startedCaravan Greek queued
God powerBronze
Fortress-tier buildingFortress
Hippeus9 training queues
Petrobolos5 training queues
Toxotes3 training queues
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir3 training queues
Hirdman6 training queues
Hersir6 training queues
Throwing Axeman4 training queues
ArmoryArmory
Key technologyPlow
Key technologyMedium Infantry
Farm transition6 farms clustered
Hirdman2 training queues
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
Hersir3 training queues
God powerAsgardian Bastion
Town CenterAdditional center
Berserk3 training queues
Hirdman2 training queues
God powerGullinbursti
Huskarl5 training queues
Draugr3 training queues
Portable Ram4 training queues
Raiding Cavalry5 training queues
Berserk4 training queues
Hirdman9 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%balder0505 · Upset
Fastest Classical4:22*augustokelvinsg
Fastest Heroic13:03*augustokelvinsg
First pressure4:14balder0505 · Hersir trained
First extra TC9:45balder0505 · Town Center
Fortress timing15:30augustokelvinsg · Fortress
Market timing9:31augustokelvinsg · Market
Armory timing7:41balder0505 · Armory
Farm transition8:04–9:12balder0505 · 6 farms clustered
Trade route started13:54augustokelvinsg

Player highlights

Standout performances

Highest total score20,335augustokelvinsg
Highest military score7,795augustokelvinsg
Highest economy score10,857augustokelvinsg
Most kills1,705augustokelvinsg
Most units killed64augustokelvinsg
Most deaths70balder0505
Most buildings razed2augustokelvinsg
Largest army60balder0505
Favorite unitHippeusaugustokelvinsg · 23 fielded

augustokelvinsg

Highest ScoreLargest ArmyMost Kills

balder0505

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

augustokelvinsg

Classical timing4:22 estimated completion
Early pressure4:40 · Stable
Expansion signal11:39 · Town Center
Early market / Heroic prep9:31 · Market
Early armory / Heroic prep11:43 · Armory
Fortress tech path15:30 · Fortress
Farm transition8:23–9:26 · 3 farms clustered
Trade route started13:54 · Caravan Greek queued
Market economy signal800 total resource volume

balder0505

Late Classical5:08 estimated completion
Early pressure4:14 · Hersir trained
Expansion signal9:45 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:41 · Armory
Farm transition8:04–9:12 · 6 farms clustered
augustokelvinsg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
augustokelvinsg · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
balder0505 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 800 total volume

augustokelvinsg

Bought

No buys

Sold

Wood800
Total player market volume800

balder0505

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

augustokelvinsg

Army

Hippeus23
Toxotes12
Centaur5
Petrobolos5
Atalanta1
Hippolyta1
Hydra1
Peltast1
Theseus1
Buildings10 types
House10
Farm4
Storehouse3
Stable2
Archery Range1
Armory1
Fortress1
Market1
Temple1
Town Center1
God powers2 invoked
Bronze1
Lure1

balder0505

Army

Hirdman19
Hersir12
Berserk7
Huskarl5
Raiding Cavalry5
Draugr4
Portable Ram4
Throwing Axeman4
Buildings8 types
Farm18
House14
Longhouse4
Ox Cart Building4
Great Hall2
Temple2
Town Center2
Armory1
God powers2 invoked
Asgardian Bastion1
Gullinbursti1