Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Imperio vs Vrymm

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:25
Tundra map preview
Map Tundra
Winner
ImperioZeus
Pre-match Elo1220
Win probability46.1%
15:25 Match length UpsetThe Elo underdog won
Defeated
VrymmIsis
Pre-match Elo1247
Win probability53.9%

Match at a glance

Imperio vs Vrymm

WinnerImperio
MapTundra
QueueRanked 1v1 Supremacy
Duration15:25
Started
Ended
Elo favorite53.9%Vrymm · Upset
Fastest Classical3:59*Imperio
First pressure4:12Imperio · Military Academy
Market timing7:41Vrymm · Market
First extra TC7:57Vrymm · Town Center
Most military units67Imperio
Highest EAPM84.5Vrymm
Market volume900Vrymm

Imperio

Zeus

Victory
Elo1220+19
EAPM29.8
Military units67
First pressure4:12Military Academy
First expansion
Market volume0
Total score 15,189
Military score 4,940
Economic score 9,100
Kills score 1,149
Units killed 70
Units lost 43
Buildings razed 7
Largest army 67
Favorite unit Hoplite 29 fielded
Classical 3:59* Research start 2:59
Heroic 12:12* Research start 10:57
Mythic Not reached

Vrymm

Isis

Defeat
Elo1247-19
EAPM84.5
Military units58
First pressure5:28Barracks
First expansion7:57
Market volume900
Total score 15,669
Military score 3,532
Economic score 11,145
Kills score 1,036
Units killed 43
Units lost 70
Buildings razed 0
Largest army 58
Favorite unit Axeman 32 fielded
Classical 5:07* Estimated start 4:07
Heroic 11:22* Estimated start 10:07
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Dionysus
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ImperioZeus
Match time
VrymmIsis
First military pressureMilitary Academy
Hoplite7 training queues
Toxotes3 training queues
God powerBolt
Hoplite15 training queues
Toxotes15 training queues
Key technologyPickaxe
ArmoryArmory
Minotaur2 training queues
Toxotes4 training queues
Hypaspist3 training queues
Hoplite4 training queues
Minotaur2 training queues
God powerRestoration
Hoplite3 training queues
Minotaur2 training queues
Toxotes3 training queues
VictoryMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman23 training queues
Anubite3 training queues
God powerPlague Of Serpents
MarketMarket
Town CenterAdditional center
Anubite4 training queues
Slinger6 training queues
Key technologyMedium Axemen
Key technologyMedium Slingers
Axeman9 training queues
Slinger9 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Anubite3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.9%Vrymm · Upset
Fastest Classical3:59*Imperio
Fastest Heroic11:22*Vrymm
First pressure4:12Imperio · Military Academy
First extra TC7:57Vrymm · Town Center
Fortress timing13:38Vrymm · Migdol Stronghold
Market timing7:41Vrymm · Market
Armory timing8:56Imperio · Armory

Player highlights

Standout performances

Highest total score15,669Vrymm
Highest military score4,940Imperio
Highest economy score11,145Vrymm
Most kills1,149Imperio
Most units killed70Imperio
Most deaths70Vrymm
Most buildings razed7Imperio
Largest army67Imperio
Favorite unitAxemanVrymm · 32 fielded

Imperio

Largest ArmyMost Kills

Vrymm

Highest ScoreMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Imperio

Fast Classical3:59 estimated completion
Early pressure4:12 · Military Academy
Early armory / Heroic prep8:56 · Armory

Vrymm

Late Classical5:07 estimated completion
Early pressure5:28 · Barracks
Fast expansion7:57 · Town Center
Early market / Heroic prep7:41 · Market
Fortress tech path13:38 · Migdol Stronghold
Market economy signal900 total resource volume
Imperio · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Imperio · Early MilitaryMeaningful trained combat units were produced during the early opening.
Imperio · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · Late ClassicalClassical completed after 5:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 900 total volume

Imperio

Bought

No buys

Sold

No sells

Total player market volume0

Vrymm

Bought

No buys

Sold

Food900
Total player market volume900

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Imperio

Army

Hoplite29
Toxotes25
Minotaur7
Hypaspist3
Heracles1
Jason1
Odysseus1
Buildings7 types
House14
Storehouse6
Granary5
Archery Range1
Armory1
Military Academy1
Temple1
God powers2 invoked
Bolt1
Restoration1

Vrymm

Army

Axeman32
Slinger15
Anubite11
Buildings13 types
House13
Obelisk8
Granary6
Mining Camp4
Barracks2
Wall2
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Plague Of Serpents1