Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Непутёвый vs Peruvator

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 13:02
Marsh map preview
Map Marsh
Winner
НепутёвыйNuwa
Pre-match Elo1532
Win probability60.4%
13:02 Match length Непутёвый favored
Defeated
PeruvatorZeus
Pre-match Elo1459
Win probability39.6%

Match at a glance

Непутёвый vs Peruvator

WinnerНепутёвый
MapMarsh
QueueRanked 1v1 Supremacy
Duration13:02
Started
Ended
Elo favorite60.4%Непутёвый
Fastest Classical3:43*Непутёвый
First pressure4:02Peruvator · Military Academy
First extra TC3:55Непутёвый · Town Center
Most military units68Peruvator
Highest EAPM71.3Непутёвый
Victory
Elo1532+14
EAPM71.3
Military units51
First pressure5:00Pioneer produced
First expansion3:55
Market volume0
Total score 16,724
Military score 6,258
Economic score 9,671
Kills score 795
Units killed 34
Units lost 39
Buildings razed 0
Largest army 51
Favorite unit Dao Swordsman 16 fielded
Classical 3:43* Estimated start 2:43
Heroic Research start 12:02 · not reached
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1459-14
EAPM54.3
Military units68
First pressure4:02Military Academy
First expansion
Market volume0
Total score 12,828
Military score 6,909
Economic score 5,202
Kills score 717
Units killed 36
Units lost 34
Buildings razed 4
Largest army 68
Favorite unit Hoplite 42 fielded
Classical 3:48* Research start 2:48
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Houtu
ClassicalAge
Hermes
Goumang
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

НепутёвыйNuwa
Match time
PeruvatorZeus
Town CenterAdditional center
God powerCreation
First military pressurePioneer produced
God powerEarth Wall
Pioneer3 training queues
Dao Swordsman2 training queues
Fire Archer3 training queues
Key technologyPickaxe
Key technologyHand Axe
ArmoryArmory
Dao Swordsman14 training queues
Key technologyHusbandry
Pioneer2 training queues
Fire Archer13 training queues
Key technologyMedium Infantry
Ge Halberdier10 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Pioneer3 training queues
Key technologyMedium Archers
VictoryMatch result
Key technologyPickaxe
Key technologyHand Axe
First military pressureMilitary Academy
Hoplite42 training queues
Hippeus4 training queues
ArmoryArmory
Key technologyPickaxe
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyCopper Armor
Hippeus6 training queues
Key technologyCopper Shields
Toxotes2 training queues
Toxotes8 training queues
Key technologyMedium Archers
Hippeus3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%Непутёвый
Fastest Classical3:43*Непутёвый
First pressure4:02Peruvator · Military Academy
First extra TC3:55Непутёвый · Town Center
Armory timing6:42Peruvator · Armory

Player highlights

Standout performances

Highest total score16,724Непутёвый
Highest military score6,909Peruvator
Highest economy score9,671Непутёвый
Most kills795Непутёвый
Most units killed36Peruvator
Most deaths39Непутёвый
Most buildings razed4Peruvator
Largest army68Peruvator
Favorite unitHoplitePeruvator · 42 fielded

Непутёвый

Highest ScoreMost DeathsMost Resources

Peruvator

Largest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Непутёвый

Fast Classical3:43 estimated completion
Early pressure5:00 · Pioneer produced
Fast expansion3:55 · Town Center
Early armory / Heroic prep7:58 · Armory
Heavy walling signal12 wall build events

Peruvator

Fast Classical3:48 estimated completion
Early pressure4:02 · Military Academy
Early armory / Heroic prep6:42 · Armory
Непутёвый · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Непутёвый · Early MilitaryMeaningful trained combat units were produced during the early opening.
Непутёвый · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Непутёвый

Army

Dao Swordsman16
Fire Archer16
Ge Halberdier10
Pioneer8
Wuzu Javelineer1
Buildings8 types
Wall12
House10
Silo10
Military Camp4
Machine Workshop3
Armory1
Temple1
Town Center1
God powers2 invoked
Creation1
Earth Wall1

Peruvator

Army

Hoplite42
Hippeus13
Toxotes11
Heracles1
Jason1
Buildings9 types
House10
Granary8
Archery Range4
Storehouse4
Wall3
Military Academy2
Armory1
Stable1
Temple1