Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alejandro_MagnoV vs zodiac_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 16:38
Alfheim map preview
Map Alfheim
Winner
Alejandro_MagnoVAmaterasu
Pre-match Elo1709
Win probability56.7%
16:38 Match length Alejandro_MagnoV favored
Defeated
zodiac_Set
Pre-match Elo1662
Win probability43.3%

Match at a glance

Alejandro_MagnoV vs zodiac_

WinnerAlejandro_MagnoV
MapAlfheim
QueueRanked 1v1 Supremacy
Duration16:38
Started
Ended
Elo favorite56.7%Alejandro_MagnoV
Fastest Classical3:54*Alejandro_MagnoV
First pressure3:57Alejandro_MagnoV · Stable Japanese
Market timing13:32zodiac_ · Market
First extra TC5:00zodiac_ · Town Center
Most military units94Alejandro_MagnoV
Highest EAPM107.3Alejandro_MagnoV

Alejandro_MagnoV

Amaterasu

Victory
Elo1709+18
EAPM107.3
Military units94
First pressure3:57Stable Japanese
First expansion7:12
Market volume0
Total score 27,041
Military score 12,777
Economic score 11,821
Kills score 2,443
Units killed 90
Units lost 51
Buildings razed 7
Largest army 94
Favorite unit Naginata Rider 21 fielded
Classical 3:54* Research start 2:54
Heroic 10:21* Estimated start 9:06
Mythic Not reached

zodiac_

Set

Defeat
Elo1662-15
EAPM74.4
Military units61
First pressure7:25Barracks
First expansion5:00
Market volume0
Total score 20,043
Military score 7,630
Economic score 11,099
Kills score 1,314
Units killed 51
Units lost 96
Buildings razed 0
Largest army 61
Favorite unit Spearman 35 fielded
Classical 4:43* Research start 3:43
Heroic 12:18* Estimated start 11:03
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Ptah
Raijin
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Alejandro_MagnoVAmaterasu
Match time
zodiac_Set
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider18 training queues
God powerSolar Shield
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
Key technologyPickaxe
Bushi5 training queues
Samurai4 training queues
Onna Musha2 training queues
Fortress-tier buildingCastle
Key technologyHusbandry
Naginata Rider2 training queues
Yumi Archer7 training queues
Bushi7 training queues
Daimyo2 training queues
Oyumi5 training queues
Shinobi3 training queues
Samurai8 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
ArmoryArmory
Key technologyCopper Shields
Key technologyShaft Mine
Onna Musha5 training queues
Yumi Archer14 training queues
God powerThunder Burst
Shinobi3 training queues
God powerSolar Shield
Oyumi3 training queues
Town CenterAdditional center
Key technologyBronze Armor
Farm transition4 farms clustered
Key technologyPlow
Key technologyBallistics
Key technologyBronze Shields
Yumi Horse Archer4 training queues
God powerSolar Shield
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
ArmoryArmory
First military pressureBarracks
Spearman23 training queues
Key technologyHusbandry
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyMedium Spearmen
Key technologyCopper Armor
Farm transition16 farms clustered
Key technologyPlow
Key technologyShaft Mine
Siege Tower8 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
MarketMarket
Spearman11 training queues
God powerVision
God powerShifting Sands
Wadjet2 training queues
God powerAncestors
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Key technologyBallistics
MarketMarket
Key technologyHand Axe
Camel Rider2 training queues
Chariot Archer9 training queues
Wadjet2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%Alejandro_MagnoV
Fastest Classical3:54*Alejandro_MagnoV
Fastest Heroic10:21*Alejandro_MagnoV
First pressure3:57Alejandro_MagnoV · Stable Japanese
First extra TC5:00zodiac_ · Town Center
Fortress timing11:17Alejandro_MagnoV · Castle
Market timing13:32zodiac_ · Market
Armory timing6:47zodiac_ · Armory
Farm transition11:54–12:26zodiac_ · 16 farms clustered

Player highlights

Standout performances

Highest total score27,041Alejandro_MagnoV
Highest military score12,777Alejandro_MagnoV
Highest economy score11,821Alejandro_MagnoV
Most kills2,443Alejandro_MagnoV
Most units killed90Alejandro_MagnoV
Most deaths96zodiac_
Most buildings razed7Alejandro_MagnoV
Largest army94Alejandro_MagnoV
Favorite unitSpearmanzodiac_ · 35 fielded

Alejandro_MagnoV

Highest ScoreMost ImprovementsMost KillsMost Resources

zodiac_

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alejandro_MagnoV

Fast Classical3:54 estimated completion
Early pressure3:57 · Stable Japanese
Fast expansion7:12 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep7:31 · Armory
Fortress tech path11:17 · Castle
Heavy walling signal8 wall build events
Farm transition15:19–15:19 · 4 farms clustered
Large army production94 military units

zodiac_

Classical timing4:43 estimated completion
Delayed pressure7:25 · Barracks
Fast expansion5:00 · Town Center
Early market / Heroic prep13:32 · Market
Early armory / Heroic prep6:47 · Armory
Fortress tech path14:56 · Migdol Stronghold
Farm transition11:54–12:26 · 16 farms clustered
Alejandro_MagnoV · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Alejandro_MagnoV · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alejandro_MagnoV · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Alejandro_MagnoV · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Alejandro_MagnoV · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zodiac_ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alejandro_MagnoV

Army

Naginata Rider21
Yumi Archer21
Bushi12
Samurai12
Oyumi8
Onna Musha7
Shinobi6
Yumi Horse Archer4
Daimyo2
Kitsune1
Buildings13 types
House16
Watermill9
Wall8
Farm4
Guardhouse4
Shrine Japanese4
Dojo3
Mining Camp Japanese3
Armory2
Stable Japanese2
Town Center2
Castle1
Temple1
God powers3 invoked
Solar Shield3
Shrine Of The Hunt1
Thunder Burst1

zodiac_

Army

Spearman35
Chariot Archer9
Siege Tower8
Wadjet6
Camel Rider2
Scorpion Man1
Buildings15 types
House18
Farm16
Barracks5
Lumber Camp5
Wall5
Granary3
Mining Camp3
Market2
Armory1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Shifting Sands1
Vision1