Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Ratold vs [DoD]Stoochio

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 15:04
Mirage map preview
Map Mirage
Winner
RatoldIsis
Pre-match Elo1477
Win probability53.3%
15:04 Match length Ratold favored
Defeated
[DoD]StoochioThor
Pre-match Elo1454
Win probability46.7%

Match at a glance

Ratold vs [DoD]Stoochio

WinnerRatold
MapMirage
QueueRanked 1v1 Supremacy
Duration15:04
Started
Ended
Elo favorite53.3%Ratold
Fastest Classical4:08*[DoD]Stoochio
First pressure1:42[DoD]Stoochio · Hersir trained
Market timing6:57Ratold · Market
Most military units221[DoD]Stoochio
Highest EAPM81.1Ratold

Ratold

Isis

Victory
Elo1477+16
EAPM81.1
Military units59
First pressure5:46Barracks
First expansion
Market volume0
Total score 17,903
Military score 6,958
Economic score 8,596
Kills score 2,392
Units killed 103
Units lost 55
Buildings razed 0
Largest army 59
Favorite unit Slinger 28 fielded
Classical 5:34* Research start 4:34
Heroic 10:33* Estimated start 9:18
Mythic Not reached
Defeat
Elo1454-16
EAPM63.8
Military units221
First pressure1:42Hersir trained
First expansion
Market volume0
Total score 10,487
Military score 4,012
Economic score 5,611
Kills score 864
Units killed 55
Units lost 103
Buildings razed 4
Largest army 221
Favorite unit Berserk 141 fielded
Classical 4:08* Estimated start 3:08
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Forseti
Sobek
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RatoldIsis
Match time
[DoD]StoochioThor
DockDock
Key technologyPickaxe
First military pressureBarracks
Axeman14 training queues
MarketMarket
Spearman2 training queues
Slinger2 training queues
God powerPlague Of Serpents
God powerProsperity
Slinger21 training queues
ArmoryArmory
Key technologyCopper Armor
God powerLocust Swarm
Key technologyMedium Slingers
Key technologyCopper Weapons
Key technologyBallistics
Axeman9 training queues
Petsuchos2 training queues
Key technologyBronze Armor
Key technologyMedium Axemen
Key technologyCopper Shields
Slinger5 training queues
Axeman2 training queues
VictoryMatch result
First military pressureHersir trained
Hersir6 training queues
Berserk141 training queues
God powerHealing Spring
Throwing Axeman2 training queues
Hersir2 training queues
Throwing Axeman49 training queues
Hersir2 training queues
Troll7 training queues
Key technologyMedium Infantry
ArmoryDwarven Armory
Throwing Axeman11 training queues
Key technologyCopper Armor
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%Ratold
Fastest Classical4:08*[DoD]Stoochio
Fastest Heroic10:33*Ratold
First pressure1:42[DoD]Stoochio · Hersir trained
Market timing6:57Ratold · Market
Armory timing9:05Ratold · Armory

Player highlights

Standout performances

Highest total score17,903Ratold
Highest military score6,958Ratold
Highest economy score8,596Ratold
Most kills2,392Ratold
Most units killed103Ratold
Most deaths103[DoD]Stoochio
Most buildings razed4[DoD]Stoochio
Largest army221[DoD]Stoochio
Favorite unitBerserk[DoD]Stoochio · 141 fielded

Ratold

Highest ScoreLargest ArmyMost ImprovementsMost Kills

[DoD]Stoochio

Most DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Ratold

Late Classical5:34 estimated completion
Early pressure5:46 · Barracks
Early market / Heroic prep6:57 · Market
Early armory / Heroic prep9:05 · Armory
Heavy walling signal6 wall build events
Water commitment signal1 dock build events

[DoD]Stoochio

Classical timing4:08 estimated completion
Early pressure1:42 · Hersir trained
Early armory / Heroic prep12:50 · Dwarven Armory
Large army production221 military units
Ratold · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Ratold · Water BoomExisting water-opening timing signal.
[DoD]Stoochio · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Ratold

Army

Slinger28
Axeman25
Petsuchos3
Spearman2
Siege Tower1
Buildings14 types
House15
Wall6
Barracks4
Obelisk4
Granary2
Mining Camp2
Monument To Villagers2
Temple2
Armory1
Dock1
Lumber Camp1
Market1
Monument To Soldiers1
Siege Works1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1

[DoD]Stoochio

Army

Berserk141
Throwing Axeman62
Hersir11
Troll7
Buildings7 types
House10
Ox Cart Building4
Longhouse3
Sentry Tower3
Dwarven Armory1
Farm1
Temple1
God powers1 invoked
Healing Spring1