Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

tigrina_02 vs ben557856

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:17
Valley Of Kings map preview
Map Valley Of Kings
Defeated
tigrina_02Hades
Pre-match Elo563
Win probability46.4%
23:17 Match length ben557856 favored
Winner
ben557856Hades
Pre-match Elo588
Win probability53.6%

Match at a glance

tigrina_02 vs ben557856

Winnerben557856
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration23:17
Started
Ended
Elo favorite53.6%ben557856
Fastest Classical3:34*ben557856
First pressure4:19ben557856 · Stable
First extra TC9:26ben557856 · Town Center
Market timing10:20tigrina_02 · Market
Most military units108ben557856
Highest EAPM25.1ben557856
Market volume2,300ben557856

tigrina_02

Hades

Defeat
Elo563-16
EAPM21.0
Military units101
First pressure8:00Archery Range
First expansion10:48
Market volume1900
Total score 26,613
Military score 12,237
Economic score 13,599
Kills score 807
Units killed 32
Units lost 145
Buildings razed 2
Largest army 101
Favorite unit Toxotes 51 fielded
Classical 4:47* Estimated start 3:47
Heroic 13:05* Estimated start 11:50
Mythic 21:04* Estimated start 19:04

ben557856

Hades

Victory
Elo588+16
EAPM25.1
Military units108
First pressure4:19Stable
First expansion9:26
Market volume2300
Total score 34,748
Military score 15,802
Economic score 15,272
Kills score 3,674
Units killed 143
Units lost 32
Buildings razed 16
Largest army 108
Favorite unit Peltast 42 fielded
Classical 3:34* Estimated start 2:34
Heroic 13:56* Estimated start 12:40
Mythic Estimated start 21:34 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Apollo
HeroicAge
Apollo
Hephaestus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

tigrina_02Hades
Match time
ben557856Hades
God powerSentinel
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
First military pressureArchery Range
MarketMarket
ArmoryArmory
Toxotes7 training queues
Town CenterAdditional center
Farm transition4 farms clustered
Key technologyCrenellations
Key technologyCopper Shields
Toxotes20 training queues
Key technologyMedium Archers
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBronze Shields
Trade route startedCaravan Greek queued
Key technologyMedium Infantry
Hoplite4 training queues
Key technologyHeavy Archers
God powerSentinel
Fortress-tier buildingFortress
Peltast24 training queues
Petrobolos3 training queues
Toxotes24 training queues
Key technologyHeavy Infantry
Hypaspist2 training queues
God powerSentinel
Key technologyBronze Armor
Key technologyBronze Weapons
Hoplite3 training queues
Hypaspist6 training queues
Fortress-tier buildingFortress
Town CenterAdditional center
DefeatMatch result
God powerSentinel
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable
Toxotes5 training queues
Hippeus3 training queues
Key technologyMedium Archers
Toxotes7 training queues
Town CenterAdditional center
Key technologyMedium Archers
MarketMarket
Toxotes2 training queues
ArmoryArmory
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBow Saw
Peltast4 training queues
Key technologyHeavy Archers
Trade route startedCaravan Greek queued
Key technologyBronze Armor
Key technologyBronze Shields
Fortress-tier buildingFortress
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyHeavy Cavalry
Prodromos5 training queues
Peltast34 training queues
Hippeus2 training queues
Toxotes5 training queues
Petrobolos6 training queues
God powerSentinel
God powerUnderworld Passage
Prodromos4 training queues
God powerRestoration
Hippeus10 training queues
Toxotes2 training queues
Petrobolos3 training queues
Prodromos4 training queues
God powerSentinel
Peltast4 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.6%ben557856
Fastest Classical3:34*ben557856
Fastest Heroic13:05*tigrina_02
Fastest Mythic21:04*tigrina_02
First pressure4:19ben557856 · Stable
First extra TC9:26ben557856 · Town Center
Fortress timing15:59ben557856 · Fortress
Market timing10:20tigrina_02 · Market
Armory timing10:23tigrina_02 · Armory
Farm transition11:29–12:42tigrina_02 · 4 farms clustered
Trade route started14:38ben557856

Player highlights

Standout performances

Highest total score34,748ben557856
Highest military score15,802ben557856
Highest economy score15,272ben557856
Most kills3,674ben557856
Most units killed143ben557856
Most deaths145tigrina_02
Most buildings razed16ben557856
Largest army108ben557856
Favorite unitToxotestigrina_02 · 51 fielded

tigrina_02

Most DeathsMost ImprovementsMost Resources

ben557856

Highest ScoreLargest ArmyMost Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

tigrina_02

Classical timing4:47 estimated completion
Delayed pressure8:00 · Archery Range
Expansion signal10:48 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep10:20 · Market
Early armory / Heroic prep10:23 · Armory
Fortress tech path18:04 · Fortress
Heavy walling signal14 wall build events
Farm transition11:29–12:42 · 4 farms clustered
Trade route started16:51 · Caravan Greek queued
Market economy signal1,900 total resource volume
Large army production101 military units

ben557856

Fast Classical3:34 estimated completion
Early pressure4:19 · Stable
Expansion signal9:26 · Town Center
Early market / Heroic prep11:10 · Market
Early armory / Heroic prep12:59 · Armory
Fortress tech path15:59 · Fortress
Trade route started14:38 · Caravan Greek queued
Market economy signal2,300 total resource volume
Large army production108 military units
tigrina_02 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
tigrina_02 · Early MilitaryMeaningful trained combat units were produced during the early opening.
tigrina_02 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
ben557856 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ben557856 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ben557856 · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4200 total volume

tigrina_02

Bought

Food1100
Wood800

Sold

No sells

Total player market volume1900

ben557856

Bought

Food1000
Wood300

Sold

Wood1000
Total player market volume2300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

tigrina_02

Army

Toxotes51
Peltast24
Hypaspist8
Hoplite7
Ajax3
Petrobolos3
Achilles2
Minotaur2
Chiron1
Buildings13 types
House15
Wall14
Farm13
Archery Range9
Storehouse7
Military Academy6
Sentry Tower5
Granary4
Town Center3
Fortress2
Temple2
Armory1
Market1
God powers1 invoked
Sentinel3

ben557856

Army

Peltast42
Toxotes21
Hippeus16
Prodromos13
Petrobolos9
Achilles2
Chiron2
Manticore2
Ajax1
Buildings10 types
House16
Storehouse7
Granary3
Stable3
Archery Range2
Temple2
Armory1
Fortress1
Market1
Town Center1
God powers3 invoked
Sentinel3
Restoration1
Underworld Passage1