Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Taiwanfan vs Mathis2683

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 18:22
Alfheim map preview
Map Alfheim
Defeated
TaiwanfanLoki
Pre-match Elo1127
Win probability50.9%
18:22 Match length UpsetThe Elo underdog won
Winner
Mathis2683Loki
Pre-match Elo1121
Win probability49.1%

Match at a glance

Taiwanfan vs Mathis2683

WinnerMathis2683
MapAlfheim
QueueRanked 1v1 Supremacy
Duration18:22
Started
Ended
Elo favorite50.9%Taiwanfan · Upset
Fastest Classical4:43*Mathis2683
First pressure3:15Mathis2683 · Hersir trained
First extra TC12:57Mathis2683 · Town Center
Market timing8:44Taiwanfan · Market
Most military units94Mathis2683
Highest EAPM28.4Mathis2683
Market volume200Taiwanfan

Taiwanfan

Loki

Defeat
Elo1127-18
EAPM24.7
Military units47
First pressure4:10Hersir trained
First expansion
Market volume200
Total score 9,013
Military score 2,960
Economic score 4,367
Kills score 1,686
Units killed 54
Units lost 65
Buildings razed 3
Largest army 47
Favorite unit Hirdman 18 fielded
Classical 4:47* Research start 3:47
Heroic 10:44* Research start 9:29
Mythic Not reached

Mathis2683

Loki

Victory
Elo1121+18
EAPM28.4
Military units94
First pressure3:15Hersir trained
First expansion12:57
Market volume0
Total score 15,267
Military score 8,105
Economic score 5,054
Kills score 2,170
Units killed 67
Units lost 54
Buildings razed 18
Largest army 94
Favorite unit Hersir 34 fielded
Classical 4:43* Estimated start 3:43
Heroic Estimated start 17:57 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Heimdall
Njord
HeroicAge
Njord
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

TaiwanfanLoki
Match time
Mathis2683Loki
God powerSpy
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureHersir trained
Hersir4 training queues
MarketMarket
God powerHealing Spring
Hirdman9 training queues
God powerWalking Woods
Hersir4 training queues
Throwing Axeman16 training queues
Hirdman9 training queues
Hersir2 training queues
Fortress-tier buildingHill Fort
Portable Ram2 training queues
DefeatMatch result
First military pressureHersir trained
Hersir6 training queues
God powerSpy
Raiding Cavalry14 training queues
Throwing Axeman14 training queues
Einheri3 training queues
God powerUndermine
Hersir26 training queues
Einheri6 training queues
Raiding Cavalry5 training queues
Town CenterAdditional center
Throwing Axeman2 training queues
Einheri4 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBallistics
Key technologyMedium Cavalry
Throwing Axeman8 training queues
Raiding Cavalry4 training queues
Hersir2 training queues
God powerWalking Woods
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.9%Taiwanfan · Upset
Fastest Classical4:43*Mathis2683
Fastest Heroic10:44*Taiwanfan
First pressure3:15Mathis2683 · Hersir trained
First extra TC12:57Mathis2683 · Town Center
Fortress timing16:50Taiwanfan · Hill Fort
Market timing8:44Taiwanfan · Market
Armory timing16:27Mathis2683 · Armory

Player highlights

Standout performances

Highest total score15,267Mathis2683
Highest military score8,105Mathis2683
Highest economy score5,054Mathis2683
Most kills2,170Mathis2683
Most units killed67Mathis2683
Most deaths65Taiwanfan
Most buildings razed18Mathis2683
Largest army94Mathis2683
Favorite unitHersirMathis2683 · 34 fielded

Taiwanfan

Most Deaths

Mathis2683

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Taiwanfan

Classical timing4:47 estimated completion
Early pressure4:10 · Hersir trained
Early market / Heroic prep8:44 · Market
Fortress tech path16:50 · Hill Fort
Market economy signal200 total resource volume

Mathis2683

Classical timing4:43 estimated completion
Early pressure3:15 · Hersir trained
Expansion signal12:57 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep16:27 · Armory
Large army production94 military units
Taiwanfan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Mathis2683 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Mathis2683 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

Taiwanfan

Bought

No buys

Sold

Food200
Total player market volume200

Mathis2683

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Taiwanfan

Army

Hirdman18
Throwing Axeman16
Hersir11
Portable Ram2
Buildings6 types
House12
Longhouse4
Ox Cart Building2
Temple2
Hill Fort1
Market1
God powers3 invoked
Healing Spring1
Spy1
Walking Woods1

Mathis2683

Army

Hersir34
Throwing Axeman24
Raiding Cavalry23
Einheri13
Buildings7 types
House9
Great Hall6
Longhouse4
Ox Cart Building3
Temple2
Town Center2
Armory1
God powers3 invoked
Spy1
Undermine1
Walking Woods1