Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Vrymm

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:16
Nile Shallows map preview
Map Nile Shallows
Winner
Rawkey JrZeus
Pre-match Elo1368
Win probability64.3%
10:16 Match length Rawkey Jr favored
Defeated
VrymmIsis
Pre-match Elo1266
Win probability35.7%

Match at a glance

Rawkey Jr vs Vrymm

WinnerRawkey Jr
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration10:16
Started
Ended
Elo favorite64.3%Rawkey Jr
Fastest Classical4:05*Rawkey Jr
First pressure6:25Rawkey Jr · Stable
First extra TC4:08Rawkey Jr · Town Center
Most military units21Rawkey Jr
Highest EAPM66.3Vrymm

Rawkey Jr

Zeus

Victory
Elo1368+12
EAPM43.4
Military units21
First pressure6:25Stable
First expansion4:08
Market volume0
Total score 12,666
Military score 4,926
Economic score 7,484
Kills score 256
Units killed 16
Units lost 2
Buildings razed 1
Largest army 21
Favorite unit Hippeus 18 fielded
Classical 4:05* Research start 3:05
Heroic Not reached
Mythic Not reached

Vrymm

Isis

Defeat
Elo1266-12
EAPM66.3
Military units19
First pressure6:56Barracks
First expansion6:09
Market volume0
Total score 10,051
Military score 2,269
Economic score 7,734
Kills score 48
Units killed 2
Units lost 16
Buildings razed 0
Largest army 19
Favorite unit Spearman 14 fielded
Classical 4:50* Estimated start 3:50
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Anubis
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
VrymmIsis
Town CenterAdditional center
First military pressureStable
Hippeus18 training queues
Key technologyMedium Cavalry
VictoryMatch result
Key technologyPickaxe
Town CenterAdditional center
Anubite2 training queues
First military pressureBarracks
Spearman14 training queues
Farm transition4 farms clustered
Key technologyMedium Spearmen
God powerPlague Of Serpents
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite64.3%Rawkey Jr
Fastest Classical4:05*Rawkey Jr
First pressure6:25Rawkey Jr · Stable
First extra TC4:08Rawkey Jr · Town Center
Farm transition8:40–9:18Vrymm · 4 farms clustered

Player highlights

Standout performances

Highest total score12,666Rawkey Jr
Highest military score4,926Rawkey Jr
Highest economy score7,734Vrymm
Most kills256Rawkey Jr
Most units killed16Rawkey Jr
Most deaths16Vrymm
Most buildings razed1Rawkey Jr
Largest army21Rawkey Jr
Favorite unitHippeusRawkey Jr · 18 fielded

Rawkey Jr

Highest ScoreLargest ArmyMost KillsMost Resources

Vrymm

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Classical timing4:05 estimated completion
Early pressure6:25 · Stable
Fast expansion4:08 · Town Center

Vrymm

Classical timing4:50 estimated completion
Early pressure6:56 · Barracks
Fast expansion6:09 · Town Center
Farm transition8:40–9:18 · 4 farms clustered
Rawkey Jr · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Vrymm · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hippeus18
Centaur1
Heracles1
Jason1
Buildings7 types
House10
Stable4
Storehouse4
Granary3
Archery Range1
Temple1
Town Center1

Vrymm

Army

Spearman14
Anubite4
Axeman1
Buildings12 types
Obelisk10
House8
Granary5
Farm4
Wall4
Mining Camp2
Barracks1
Lumber Camp1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers1 invoked
Plague Of Serpents1