Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

fightmilk72 vs TiPython

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:48
Marsh map preview
Map Marsh
Defeated
fightmilk72Amaterasu
Pre-match Elo1042
Win probability39.6%
25:48 Match length TiPython favored
Winner
TiPythonOranos
Pre-match Elo1115
Win probability60.4%

Match at a glance

fightmilk72 vs TiPython

WinnerTiPython
MapMarsh
QueueRanked 1v1 Supremacy
Duration25:48
Started
Ended
Elo favorite60.4%TiPython
Fastest Classical3:56*fightmilk72
First pressure5:15TiPython · Counter Barracks
First extra TC10:37TiPython · Town Center
Most military units133TiPython
Highest EAPM48.5TiPython

fightmilk72

Amaterasu

Defeat
Elo1042-14
EAPM25.8
Military units108
First pressure14:39Castle
First expansion25:03
Market volume0
Total score 29,624
Military score 11,380
Economic score 14,821
Kills score 3,423
Units killed 135
Units lost 126
Buildings razed 4
Largest army 108
Favorite unit Samurai 45 fielded
Classical 3:56* Research start 2:56
Heroic 12:54* Research start 11:38
Mythic Not reached

TiPython

Oranos

Victory
Elo1115+14
EAPM48.5
Military units133
First pressure5:15Counter Barracks
First expansion10:37
Market volume0
Total score 45,293
Military score 17,125
Economic score 24,658
Kills score 3,676
Units killed 126
Units lost 131
Buildings razed 4
Largest army 133
Favorite unit Turma 33 fielded
Classical 4:56* Research start 3:56
Heroic 11:37* Research start 10:22
Mythic 23:13* Research start 21:13

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Prometheus
Raijin
HeroicAge
Hyperion
No choice recorded
MythicAge
Helios

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

fightmilk72Amaterasu
Match time
TiPythonOranos
Samurai7 training queues
Yumi Archer2 training queues
God powerShrine Of The Hunt
Yumi Archer3 training queues
Key technologyHand Axe
ArmoryArmory
Yumi Archer2 training queues
Yari Spearman6 training queues
Key technologyCopper Shields
Kitsune3 training queues
Farm transition21 farms clustered
God powerThunder Burst
God powerSolar Shield
Key technologyPlow
Key technologyBow Saw
Key technologyHusbandry
First military pressureCastle
Fortress-tier buildingCastle
Samurai4 training queues
Shinobi2 training queues
Yari Spearman2 training queues
Key technologyPickaxe
Fortress-tier buildingCastle
Shinobi6 training queues
Samurai31 training queues
Key technologyBronze Shields
Yari Spearman5 training queues
Shinobi14 training queues
Onna Musha2 training queues
Bushi6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Yumi Archer2 training queues
Town CenterAdditional center
Samurai2 training queues
Shinobi4 training queues
DefeatMatch result
Oracle3 training queues
Key technologyHand Axe
First military pressureCounter Barracks
Promethean2 training queues
Turma10 training queues
Murmillo5 training queues
Promethean5 training queues
God powerValor
ArmoryArmory
God powerValor
Key technologyMedium Archers
God powerValor
Turma4 training queues
Town CenterAdditional center
Key technologyMedium Infantry
Murmillo4 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
God powerValor
Oracle4 training queues
God powerValor
Key technologyHeavy Archers
Key technologyBow Saw
God powerChaos
Murmillo7 training queues
Turma6 training queues
Satyr2 training queues
Contarius6 training queues
Town CenterAdditional center
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyHeavy Infantry
Satyr2 training queues
Contarius10 training queues
Key technologyHeavy Cavalry
Turma7 training queues
Oracle Hero4 training queues
Fortress-tier buildingPalace
Key technologyPlow
Contarius12 training queues
Turma6 training queues
Satyr2 training queues
Farm transition5 farms clustered
Destroyer8 training queues
Satyr3 training queues
Promethean2 training queues
Key technologyPickaxe
God powerValor
Town CenterAdditional center
Murmillo12 training queues
Cheiroballista4 training queues
Centimanus2 training queues
Key technologyChampion Infantry
Key technologyIron Shields
Key technologyIron Armor
Key technologyCopper Weapons
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%TiPython
Fastest Classical3:56*fightmilk72
Fastest Heroic11:37*TiPython
Fastest Mythic23:13*TiPython
First pressure5:15TiPython · Counter Barracks
First extra TC10:37TiPython · Town Center
Fortress timing14:39fightmilk72 · Castle
Armory timing8:12fightmilk72 · Armory
Farm transition11:26–12:30fightmilk72 · 21 farms clustered

Player highlights

Standout performances

Highest total score45,293TiPython
Highest military score17,125TiPython
Highest economy score24,658TiPython
Most kills3,676TiPython
Most units killed135fightmilk72
Most deaths131TiPython
Most buildings razed4fightmilk72
Largest army133TiPython
Favorite unitSamuraifightmilk72 · 45 fielded

fightmilk72

Most Kills

TiPython

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

fightmilk72

Fast Classical3:56 estimated completion
Delayed pressure14:39 · Castle
Expansion signal25:03 · Town Center
Early armory / Heroic prep8:12 · Armory
Fortress tech path14:39 · Castle
Heavy walling signal6 wall build events
Farm transition11:26–12:30 · 21 farms clustered
Large army production108 military units

TiPython

Classical timing4:56 estimated completion
Early pressure5:15 · Counter Barracks
Expansion signal10:37 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep8:19 · Armory
Fortress tech path18:28 · Palace
Farm transition20:53–21:24 · 5 farms clustered
Large army production133 military units
fightmilk72 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
fightmilk72 · Early MilitaryMeaningful trained combat units were produced during the early opening.
fightmilk72 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
TiPython · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
TiPython · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

fightmilk72

Army

Samurai45
Shinobi26
Yari Spearman14
Yumi Archer9
Bushi6
Kitsune3
Onna Musha3
Wanyudo2
Buildings12 types
Farm37
House17
Watermill7
Wall6
Dojo5
Mining Camp Japanese3
Shrine Japanese3
Castle2
Guardhouse2
Armory1
Temple1
Town Center1
God powers3 invoked
Shrine Of The Hunt1
Solar Shield1
Thunder Burst1

TiPython

Army

Turma33
Contarius28
Murmillo28
Promethean9
Satyr9
Destroyer8
Oracle8
Cheiroballista4
Oracle Hero4
Centimanus2
Buildings11 types
Manor8
Farm7
Military Barracks7
Sky Passage6
Counter Barracks5
Mirror Tower3
Temple3
Town Center3
Economic Guild2
Palace2
Armory1
God powers2 invoked
Valor6
Chaos1