Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

sebastien.77gj vs stanislav

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:09
Savannah map preview
Map Savannah
Defeated
sebastien.77gjZeus
Pre-match Elo861
Win probability41.3%
20:09 Match length stanislav favored
Winner
stanislavRa
Pre-match Elo922
Win probability58.7%

Match at a glance

sebastien.77gj vs stanislav

Winnerstanislav
MapSavannah
QueueRanked 1v1 Supremacy
Duration20:09
Started
Ended
Elo favorite58.7%stanislav
Fastest Classical3:38*sebastien.77gj
First pressure4:38stanislav · Barracks
Market timing11:28stanislav · Market
First extra TC6:57stanislav · Town Center
Most military units110stanislav
Highest EAPM57.4stanislav
Market volume200stanislav
Defeat
Elo861-15
EAPM17.3
Military units88
First pressure6:01Military Academy
First expansion13:41
Market volume0
Total score 25,643
Military score 11,320
Economic score 13,277
Kills score 1,046
Units killed 57
Units lost 60
Buildings razed 4
Largest army 88
Favorite unit Toxotes 26 fielded
Classical 3:38* Estimated start 2:38
Heroic 15:22* Estimated start 14:07
Mythic Estimated start 20:43 · not reached
Victory
Elo922+15
EAPM57.4
Military units110
First pressure4:38Barracks
First expansion6:57
Market volume200
Total score 36,582
Military score 16,632
Economic score 18,247
Kills score 1,763
Units killed 60
Units lost 60
Buildings razed 2
Largest army 110
Favorite unit Axeman 39 fielded
Classical 4:37* Research start 3:37
Heroic 14:02* Research start 12:47
Mythic Research start 18:43 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Hermes
ClassicalAge
Ptah
Dionysus
HeroicAge
Sekhmet
Hephaestus
MythicAge
Horus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

sebastien.77gjZeus
Match time
stanislavRa
First military pressureMilitary Academy
Hoplite3 training queues
Hippeus4 training queues
Key technologyPickaxe
Key technologyHusbandry
Key technologyMedium Infantry
Toxotes5 training queues
Hippeus4 training queues
Key technologyMedium Cavalry
Hoplite7 training queues
ArmoryArmory
Hippeus7 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Shields
Toxotes4 training queues
Key technologyHand Axe
Centaur7 training queues
Key technologyMedium Archers
Toxotes11 training queues
Hoplite2 training queues
Hippeus4 training queues
Centaur2 training queues
Farm transition9 farms clustered
Hypaspist5 training queues
Key technologyBronze Weapons
Key technologyBronze Shields
God powerCease Fire
Key technologyBronze Armor
Key technologyHeavy Infantry
Key technologyHeavy Archers
God powerBronze
Centaur4 training queues
Toxotes6 training queues
Hoplite5 training queues
Hypaspist3 training queues
Fortress-tier buildingFortress
DefeatMatch result
Key technologyPickaxe
First military pressureBarracks
Axeman6 training queues
ArmoryArmory
ArmoryArmory
Town CenterAdditional center
Slinger5 training queues
Axeman7 training queues
Key technologyMedium Axemen
Spearman6 training queues
Town CenterAdditional center
MarketMarket
Farm transition16 farms clustered
Key technologyPlow
Spearman15 training queues
Axeman13 training queues
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyMedium Spearmen
God powerCitadel
Key technologyCopper Armor
Key technologyHeavy Spearmen
Key technologyHeavy Axemen
Slinger2 training queues
God powerRain
Key technologyBronze Armor
Key technologyMedium Slingers
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyBronze Shields
Town CenterAdditional center
War Elephant2 training queues
Key technologyHeavy War Elephants
Key technologyHand Axe
God powerRain
Spearman12 training queues
Axeman13 training queues
Slinger14 training queues
Key technologyHeavy Slingers
Scarab3 training queues
Key technologyHeavy Spearmen
Wadjet2 training queues
Chariot Archer4 training queues
Key technologyHeavy Chariot Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.7%stanislav
Fastest Classical3:38*sebastien.77gj
Fastest Heroic14:02*stanislav
First pressure4:38stanislav · Barracks
First extra TC6:57stanislav · Town Center
Fortress timing16:21stanislav · Migdol Stronghold
Market timing11:28stanislav · Market
Armory timing6:38stanislav · Armory
Farm transition11:54–13:09stanislav · 16 farms clustered

Player highlights

Standout performances

Highest total score36,582stanislav
Highest military score16,632stanislav
Highest economy score18,247stanislav
Most kills1,763stanislav
Most units killed60stanislav
Most deaths60sebastien.77gj
Most buildings razed4sebastien.77gj
Largest army110stanislav
Favorite unitAxemanstanislav · 39 fielded

stanislav

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

sebastien.77gj

Fast Classical3:38 estimated completion
Early pressure6:01 · Military Academy
Expansion signal13:41 · Town Center
Early armory / Heroic prep11:09 · Armory
Fortress tech path19:43 · Fortress
Farm transition16:50–16:51 · 9 farms clustered
Large army production88 military units

stanislav

Classical timing4:37 estimated completion
Early pressure4:38 · Barracks
Fast expansion6:57 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep11:28 · Market
Early armory / Heroic prep6:38 · Armory
Fortress tech path16:21 · Migdol Stronghold
Farm transition11:54–13:09 · 16 farms clustered
Market economy signal200 total resource volume
Large army production110 military units
sebastien.77gj · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
sebastien.77gj · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
sebastien.77gj · Early MilitaryMeaningful trained combat units were produced during the early opening.
sebastien.77gj · Fast ClassicalClassical completed before 4:00 on a standard land opening.
sebastien.77gj · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
stanislav · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
stanislav · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.
stanislav · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 200 total volume

sebastien.77gj

Bought

No buys

Sold

No sells

Total player market volume0

stanislav

Bought

Food200

Sold

No sells

Total player market volume200

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

sebastien.77gj

Army

Toxotes26
Hippeus19
Hoplite17
Centaur14
Hypaspist8
Heracles2
Jason2
Buildings12 types
Farm26
House19
Storehouse8
Granary6
Military Academy3
Stable2
Archery Range1
Armory1
Fortress1
Sentry Tower1
Temple1
Town Center1
God powers2 invoked
Bronze1
Cease Fire1

stanislav

Army

Axeman39
Spearman34
Slinger23
Chariot Archer5
Scarab5
Wadjet2
War Elephant2
Buildings16 types
Farm25
House21
Barracks5
Granary5
Mining Camp5
Armory4
Obelisk4
Town Center3
Lumber Camp2
Temple2
Market1
Migdol Stronghold1
Monument To Pharaohs1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
God powers2 invoked
Rain2
Citadel1