Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Alejandro_MagnoV vs Peruvator

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 10:54
Giza map preview
Map Giza
Winner
Alejandro_MagnoVAmaterasu
Pre-match Elo1691
Win probability77.8%
10:54 Match length Alejandro_MagnoV favored
Defeated
PeruvatorZeus
Pre-match Elo1473
Win probability22.2%

Match at a glance

Alejandro_MagnoV vs Peruvator

WinnerAlejandro_MagnoV
MapGiza
QueueRanked 1v1 Supremacy
Duration10:54
Started
Ended
Elo favorite77.8%Alejandro_MagnoV
Fastest Classical3:55*Peruvator
First pressure4:00Alejandro_MagnoV · Stable Japanese
Most military units50Alejandro_MagnoV
Highest EAPM110.7Alejandro_MagnoV

Alejandro_MagnoV

Amaterasu

Victory
Elo1691+11
EAPM110.7
Military units50
First pressure4:00Stable Japanese
First expansion
Market volume0
Total score 12,772
Military score 7,181
Economic score 5,205
Kills score 398
Units killed 16
Units lost 9
Buildings razed 1
Largest army 50
Favorite unit Yumi Archer 17 fielded
Classical 3:55* Estimated start 2:55
Heroic Not reached
Mythic Not reached

Peruvator

Zeus

Defeat
Elo1473-8
EAPM49.5
Military units25
First pressure4:02Military Academy
First expansion
Market volume0
Total score 10,581
Military score 4,870
Economic score 5,463
Kills score 248
Units killed 10
Units lost 16
Buildings razed 0
Largest army 25
Favorite unit Hoplite 19 fielded
Classical 3:55* Research start 2:55
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Minakatatomi
ClassicalAge
Athena
No choice recorded
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Alejandro_MagnoVAmaterasu
Match time
PeruvatorZeus
First military pressureStable Japanese
God powerShrine Of The Hunt
Naginata Rider10 training queues
Bushi3 training queues
God powerSolar Shield
Yumi Archer17 training queues
Samurai11 training queues
Onna Musha2 training queues
God powerSolar Shield
Bushi3 training queues
God powerSolar Shield
ArmoryArmory
Naginata Rider4 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPickaxe
Key technologyHusbandry
VictoryMatch result
First military pressureMilitary Academy
Hoplite8 training queues
Key technologyPickaxe
ArmoryArmory
Key technologyMedium Infantry
God powerBolt
God powerRestoration
Key technologyCopper Armor
Key technologyCopper Weapons
Hoplite11 training queues
Key technologyCopper Shields
Toxotes2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.8%Alejandro_MagnoV
Fastest Classical3:55*Peruvator
First pressure4:00Alejandro_MagnoV · Stable Japanese
Armory timing7:13Peruvator · Armory

Player highlights

Standout performances

Highest total score12,772Alejandro_MagnoV
Highest military score7,181Alejandro_MagnoV
Highest economy score5,463Peruvator
Most kills398Alejandro_MagnoV
Most units killed16Alejandro_MagnoV
Most deaths16Peruvator
Most buildings razed1Alejandro_MagnoV
Largest army50Alejandro_MagnoV
Favorite unitHoplitePeruvator · 19 fielded

Alejandro_MagnoV

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Peruvator

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Alejandro_MagnoV

Fast Classical3:55 estimated completion
Early pressure4:00 · Stable Japanese
Early armory / Heroic prep8:50 · Armory

Peruvator

Fast Classical3:55 estimated completion
Early pressure4:02 · Military Academy
Early armory / Heroic prep7:13 · Armory
Heavy walling signal15 wall build events
Alejandro_MagnoV · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Alejandro_MagnoV · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Alejandro_MagnoV · Early MilitaryMeaningful trained combat units were produced during the early opening.
Alejandro_MagnoV · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Peruvator · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Peruvator · Early MilitaryMeaningful trained combat units were produced during the early opening.
Peruvator · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Alejandro_MagnoV

Army

Yumi Archer17
Naginata Rider14
Samurai11
Bushi6
Onna Musha2
Buildings10 types
House10
Wall5
Watermill3
Guardhouse2
Shrine Japanese2
Stable Japanese2
Armory1
Dojo1
Mining Camp Japanese1
Temple1
God powers2 invoked
Solar Shield3
Shrine Of The Hunt1

Peruvator

Army

Hoplite19
Jason2
Toxotes2
Heracles1
Minotaur1
Buildings8 types
Wall15
House7
Granary5
Military Academy3
Storehouse3
Archery Range2
Armory1
Temple1
God powers2 invoked
Bolt1
Restoration1