Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Charles_Martel vs AKKOR

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:30
Valley Of Kings map preview
Map Valley Of Kings
Winner
Charles_MartelIsis
Pre-match Elo1525
Win probability67.6%
17:30 Match length Charles_Martel favored
Defeated
AKKORIsis
Pre-match Elo1397
Win probability32.4%

Match at a glance

Charles_Martel vs AKKOR

WinnerCharles_Martel
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:30
Started
Ended
Elo favorite67.6%Charles_Martel
Fastest Classical4:13*AKKOR
First pressure5:42AKKOR · Barracks
First extra TC4:41AKKOR · Town Center
Market timing13:18AKKOR · Market
Most military units117AKKOR
Highest EAPM57.0AKKOR
Market volume1,800AKKOR
Victory
Elo1525+11
EAPM53.9
Military units111
First pressure9:18Migdol Stronghold
First expansion5:56
Market volume0
Total score 27,305
Military score 11,896
Economic score 12,286
Kills score 3,141
Units killed 107
Units lost 63
Buildings razed 5
Largest army 111
Favorite unit Camel Rider 92 fielded
Classical 4:53* Research start 3:53
Heroic 9:00* Estimated start 7:45
Mythic Not reached

AKKOR

Isis

Defeat
Elo1397-11
EAPM57.0
Military units117
First pressure5:42Barracks
First expansion4:41
Market volume1800
Total score 18,168
Military score 5,381
Economic score 10,519
Kills score 2,268
Units killed 64
Units lost 115
Buildings razed 6
Largest army 117
Favorite unit Camel Rider 49 fielded
Classical 4:13* Research start 3:13
Heroic 9:08* Research start 7:53
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Bast
Sobek
HeroicAge
Nephthys
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Charles_MartelIsis
Match time
AKKORIsis
Key technologyPickaxe
Key technologyShaft Mine
Key technologyHusbandry
God powerProsperity
Town CenterAdditional center
ArmoryArmory
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Petsuchos2 training queues
Camel Rider92 training queues
Fortress-tier buildingMigdol Stronghold
Chariot Archer3 training queues
God powerLocust Swarm
Farm transition9 farms clustered
Key technologyHeavy Camel Riders
Town CenterAdditional center
Key technologyPlow
Siege Tower5 training queues
Petsuchos9 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Weapons
VictoryMatch result
Key technologyPickaxe
God powerProsperity
Town CenterAdditional center
First military pressureBarracks
Spearman4 training queues
ArmoryArmory
Key technologyHand Axe
Key technologyMedium Spearmen
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Siege Tower3 training queues
Key technologyCopper Shields
Camel Rider29 training queues
Chariot Archer17 training queues
God powerAncestors
God powerEclipse
Spearman26 training queues
Siege Tower2 training queues
MarketMarket
Axeman4 training queues
Scorpion Man4 training queues
Fortress-tier buildingMigdol Stronghold
Farm transition14 farms clustered
Key technologyHeavy Camel Riders
Siege Tower2 training queues
Camel Rider20 training queues
Chariot Archer5 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyPlow
Key technologyHusbandry
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.6%Charles_Martel
Fastest Classical4:13*AKKOR
Fastest Heroic9:00*Charles_Martel
First pressure5:42AKKOR · Barracks
First extra TC4:41AKKOR · Town Center
Fortress timing9:18Charles_Martel · Migdol Stronghold
Market timing13:18AKKOR · Market
Armory timing6:04Charles_Martel · Armory
Farm transition13:00–14:11Charles_Martel · 9 farms clustered

Player highlights

Standout performances

Highest total score27,305Charles_Martel
Highest military score11,896Charles_Martel
Highest economy score12,286Charles_Martel
Most kills3,141Charles_Martel
Most units killed107Charles_Martel
Most deaths115AKKOR
Most buildings razed6AKKOR
Largest army117AKKOR
Favorite unitCamel RiderCharles_Martel · 92 fielded

Charles_Martel

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

AKKOR

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Charles_Martel

Classical timing4:53 estimated completion
Delayed pressure9:18 · Migdol Stronghold
Fast expansion5:56 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:04 · Armory
Fortress tech path9:18 · Migdol Stronghold
Farm transition13:00–14:11 · 9 farms clustered
Large army production111 military units

AKKOR

Classical timing4:13 estimated completion
Early pressure5:42 · Barracks
Fast expansion4:41 · Town Center
Early market / Heroic prep13:18 · Market
Early armory / Heroic prep7:04 · Armory
Fortress tech path9:31 · Migdol Stronghold
Farm transition15:31–16:46 · 14 farms clustered
Market economy signal1,800 total resource volume
Large army production117 military units
Charles_Martel · 2 TC Fast HeroicAn additional Town Center commitment preceded Heroic research, followed by a Fast Heroic completion without a meaningful Classical military commitment.
Charles_Martel · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Charles_Martel · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AKKOR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AKKOR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1800 total volume

Charles_Martel

Bought

No buys

Sold

No sells

Total player market volume0

AKKOR

Bought

Food300

Sold

Wood1500
Total player market volume1800

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Charles_Martel

Army

Camel Rider92
Petsuchos11
Siege Tower5
Chariot Archer3
Buildings14 types
House27
Farm18
Granary7
Obelisk6
Mining Camp5
Migdol Stronghold2
Town Center2
Armory1
Lumber Camp1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Locust Swarm1
Prosperity1

AKKOR

Army

Camel Rider49
Spearman31
Chariot Archer22
Siege Tower7
Axeman4
Scorpion Man4
Buildings15 types
House17
Farm14
Obelisk6
Granary5
Lumber Camp5
Barracks4
Mining Camp3
Migdol Stronghold2
Armory1
Market1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1