Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

JRatolomeu vs Aight4sni

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 9:58
Elysium map preview
Map Elysium
Defeated
JRatolomeuSet
Pre-match Elo1072
Win probability39.6%
9:58 Match length Aight4sni favored
Winner
Aight4sniShennong
Pre-match Elo1145
Win probability60.4%

Match at a glance

JRatolomeu vs Aight4sni

WinnerAight4sni
MapElysium
QueueRanked 1v1 Supremacy
Duration9:58
Started
Ended
Elo favorite60.4%Aight4sni
Fastest Classical4:28*Aight4sni
First pressure5:42JRatolomeu · Barracks
First extra TC6:56Aight4sni · Town Center
Most military units31Aight4sni
Highest EAPM38.7Aight4sni
Defeat
Elo1072-14
EAPM18.7
Military units18
First pressure5:42Barracks
First expansion7:15
Market volume0
Total score 8,113
Military score 2,230
Economic score 5,810
Kills score 73
Units killed 3
Units lost 16
Buildings razed 0
Largest army 18
Favorite unit Axeman 14 fielded
Classical 4:35* Estimated start 3:35
Heroic Not reached
Mythic Not reached

Aight4sni

Shennong

Victory
Elo1145+14
EAPM38.7
Military units31
First pressure5:50Imperial Academy
First expansion6:56
Market volume0
Total score 13,118
Military score 5,265
Economic score 7,568
Kills score 285
Units killed 16
Units lost 2
Buildings razed 4
Largest army 31
Favorite unit Dao Swordsman 18 fielded
Classical 4:28* Research start 3:28
Heroic Estimated start 10:02 · not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Chiyou
Nephthys
HeroicAge
Rushou
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

JRatolomeuSet
Match time
Aight4sniShennong
God powerVision
First military pressureBarracks
Axeman2 training queues
Town CenterAdditional center
Axeman12 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerShifting Sands
Slinger3 training queues
DefeatMatch result
God powerProsperous Seeds
Key technologyHand Axe
Pioneer2 training queues
Key technologyPickaxe
First military pressureImperial Academy
Town CenterAdditional center
Dao Swordsman18 training queues
Fire Archer9 training queues
Pioneer2 training queues
ArmoryArmory
Key technologyMedium Archers
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite60.4%Aight4sni
Fastest Classical4:28*Aight4sni
First pressure5:42JRatolomeu · Barracks
First extra TC6:56Aight4sni · Town Center
Armory timing8:32Aight4sni · Armory

Player highlights

Standout performances

Highest total score13,118Aight4sni
Highest military score5,265Aight4sni
Highest economy score7,568Aight4sni
Most kills285Aight4sni
Most units killed16Aight4sni
Most deaths16JRatolomeu
Most buildings razed4Aight4sni
Largest army31Aight4sni
Favorite unitDao SwordsmanAight4sni · 18 fielded

JRatolomeu

Most Deaths

Aight4sni

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

JRatolomeu

Classical timing4:35 estimated completion
Early pressure5:42 · Barracks
Fast expansion7:15 · Town Center

Aight4sni

Classical timing4:28 estimated completion
Early pressure5:50 · Imperial Academy
Fast expansion6:56 · Town Center
Early armory / Heroic prep8:32 · Armory
JRatolomeu · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aight4sni · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Aight4sni · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

JRatolomeu

Army

Axeman14
Slinger3
Wadjet1
Buildings9 types
House6
Obelisk5
Granary4
Barracks2
Lumber Camp2
Mining Camp2
Monument To Villagers1
Temple1
Town Center1
God powers2 invoked
Shifting Sands1
Vision1

Aight4sni

Army

Dao Swordsman18
Fire Archer9
Pioneer4
Buildings9 types
House10
Silo7
Farm2
Machine Workshop2
Military Camp2
Armory1
Imperial Academy1
Temple1
Town Center1
God powers1 invoked
Prosperous Seeds1