Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

无敌小旋风 vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:13
Savannah map preview
Map Savannah
Defeated
无敌小旋风Huitzilopochtli
Pre-match Elo1957
Win probability43.3%
19:13 Match length [DoD]BacHi favored
Winner
[DoD]BacHiPoseidon
Pre-match Elo2004
Win probability56.7%

Match at a glance

无敌小旋风 vs [DoD]BacHi

Winner[DoD]BacHi
MapSavannah
QueueRanked 1v1 Supremacy
Duration19:13
Started
Ended
Elo favorite56.7%[DoD]BacHi
Fastest Classical3:42*[DoD]BacHi
First pressure3:59无敌小旋风 · Warrior Priest trained
First extra TC4:04[DoD]BacHi · Town Center
Market timing11:22[DoD]BacHi · Market
Most military units67[DoD]BacHi
Highest EAPM52.3[DoD]BacHi

无敌小旋风

Huitzilopochtli

Defeat
Elo1957-15
EAPM50.0
Military units61
First pressure3:59Warrior Priest trained
First expansion8:40
Market volume0
Total score 21,444
Military score 6,094
Economic score 14,763
Kills score 587
Units killed 21
Units lost 94
Buildings razed 1
Largest army 61
Favorite unit Tlamanih Spearman 25 fielded
Classical 4:57* Research start 3:57
Heroic 8:44* Estimated start 7:29
Mythic Not reached

[DoD]BacHi

Poseidon

Victory
Elo2004+15
EAPM52.3
Military units67
First pressure6:33Stable
First expansion4:04
Market volume0
Total score 38,493
Military score 17,391
Economic score 19,013
Kills score 2,216
Units killed 70
Units lost 21
Buildings razed 9
Largest army 67
Favorite unit Hippeus 34 fielded
Classical 3:42* Estimated start 2:42
Heroic 12:27* Estimated start 11:12
Mythic 18:35* Estimated start 16:35

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Malinalxochitl
ClassicalAge
Hermes
Itzpapalotl
HeroicAge
Dionysus
Tlaloc
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

无敌小旋风Huitzilopochtli
Match time
[DoD]BacHiPoseidon
God powerBlood Pact
Key technologyHusbandry
First military pressureWarrior Priest trained
Warrior Priest4 training queues
God powerInfestation
ArmoryArmory
Key technologyHand Axe
Town CenterAdditional center
Tlamanih Spearman6 training queues
Key technologyPickaxe
Town CenterAdditional center
Farm transition6 farms clustered
God powerBlood Pact
MarketMarket
Warrior Priest8 training queues
Tequihua Archer10 training queues
Otontin6 training queues
Tlamanih Spearman19 training queues
God powerPurge
Key technologyPlow
Key technologyCrenellations Aztec
God powerBlood Pact
Jaguar Rider5 training queues
DefeatMatch result
God powerLure
Town CenterAdditional center
Key technologyPickaxe
First military pressureStable
Key technologyHand Axe
Hippeus7 training queues
Key technologyHusbandry
Key technologyMedium Cavalry
Centaur9 training queues
ArmoryArmory
MarketMarket
Fortress-tier buildingFortress
Key technologyMedium Infantry
Hypaspist3 training queues
Key technologyHeavy Cavalry
God powerCease Fire
Fortress-tier buildingFortress
Key technologyShaft Mine
Key technologyBow Saw
Farm transition4 farms clustered
Key technologyBallistics
Petrobolos7 training queues
Hippeus2 training queues
Key technologyPlow
Hippeus25 training queues
Centaur2 training queues
Hypaspist9 training queues
ArmoryArmory
ArmoryArmory
God powerCease Fire
Town CenterAdditional center
God powerPlenty Vault
Key technologyChampion Cavalry
Key technologyHeavy Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.7%[DoD]BacHi
Fastest Classical3:42*[DoD]BacHi
Fastest Heroic8:44*无敌小旋风
Fastest Mythic18:35*[DoD]BacHi
First pressure3:59无敌小旋风 · Warrior Priest trained
First extra TC4:04[DoD]BacHi · Town Center
Fortress timing12:43[DoD]BacHi · Fortress
Market timing11:22[DoD]BacHi · Market
Armory timing5:22无敌小旋风 · Armory
Farm transition11:53–11:56无敌小旋风 · 6 farms clustered

Player highlights

Standout performances

Highest total score38,493[DoD]BacHi
Highest military score17,391[DoD]BacHi
Highest economy score19,013[DoD]BacHi
Most kills2,216[DoD]BacHi
Most units killed70[DoD]BacHi
Most deaths94无敌小旋风
Most buildings razed9[DoD]BacHi
Largest army67[DoD]BacHi
Favorite unitHippeus[DoD]BacHi · 34 fielded

无敌小旋风

Most Deaths

[DoD]BacHi

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

无敌小旋风

Classical timing4:57 estimated completion
Early pressure3:59 · Warrior Priest trained
Fast expansion8:40 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:22 · Market
Early armory / Heroic prep5:22 · Armory
Heavy walling signal13 wall build events
Farm transition11:53–11:56 · 6 farms clustered

[DoD]BacHi

Fast Classical3:42 estimated completion
Early pressure6:33 · Stable
Fast expansion4:04 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:22 · Market
Early armory / Heroic prep9:38 · Armory
Fortress tech path12:43 · Fortress
Heavy walling signal19 wall build events
Farm transition13:34–13:34 · 4 farms clustered
无敌小旋风 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
无敌小旋风 · Early MilitaryMeaningful trained combat units were produced during the early opening.
无敌小旋风 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
无敌小旋风 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
[DoD]BacHi · Fast ClassicalClassical completed before 4:00 on a standard land opening.
[DoD]BacHi · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

无敌小旋风

Army

Tlamanih Spearman25
Warrior Priest12
Tequihua Archer10
Otontin6
Jaguar Rider5
Obsidian Butterfly3
Buildings12 types
House20
Farm19
Calpulli13
Wall13
Spike Trap4
Great Temple3
War Hut3
Smoke Trap2
Temple2
Town Center2
Armory1
Market1
God powers3 invoked
Blood Pact3
Infestation1
Purge1

[DoD]BacHi

Army

Hippeus34
Hypaspist12
Centaur11
Petrobolos7
Atalanta1
Hippolyta1
Theseus1
Buildings12 types
Wall19
House16
Farm13
Storehouse9
Stable6
Granary5
Military Academy5
Armory3
Fortress2
Town Center2
Market1
Temple1
God powers3 invoked
Cease Fire2
Lure1
Plenty Vault1