Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

augustokelvinsg vs balder0505

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 22:48
Oasis map preview
Map Oasis
Defeated
augustokelvinsgHades
Pre-match Elo772
Win probability40.8%
22:48 Match length balder0505 favored
Winner
balder0505Gaia
Pre-match Elo837
Win probability59.2%

Match at a glance

augustokelvinsg vs balder0505

Winnerbalder0505
MapOasis
QueueRanked 1v1 Supremacy
Duration22:48
Started
Ended
Elo favorite59.2%balder0505
Fastest Classical4:06*augustokelvinsg
First pressure5:59augustokelvinsg · Stable
First extra TC6:24balder0505 · Town Center
Market timing20:09augustokelvinsg · Market
Most military units124balder0505
Highest EAPM22.1augustokelvinsg
Defeat
Elo772-14
EAPM22.1
Military units103
First pressure5:59Stable
First expansion15:41
Market volume0
Total score 20,918
Military score 8,523
Economic score 10,375
Kills score 2,020
Units killed 60
Units lost 98
Buildings razed 10
Largest army 103
Favorite unit Toxotes 55 fielded
Classical 4:06* Research start 3:06
Heroic 21:56* Research start 20:41
Mythic Not reached

balder0505

Gaia

Victory
Elo837+14
EAPM17.5
Military units124
First pressure7:46Counter Barracks
First expansion6:24
Market volume0
Total score 38,950
Military score 18,240
Economic score 17,760
Kills score 2,996
Units killed 98
Units lost 58
Buildings razed 10
Largest army 124
Favorite unit Turma 34 fielded
Classical 4:41* Research start 3:41
Heroic 11:23* Research start 10:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ares
ClassicalAge
Oceanus
Apollo
HeroicAge
Rheia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

augustokelvinsgHades
Match time
balder0505Gaia
God powerSentinel
Key technologyHand Axe
Farm transition6 farms clustered
First military pressureStable
Hippeus8 training queues
Toxotes12 training queues
Key technologyPickaxe
Key technologyMedium Cavalry
God powerPestilence
Toxotes6 training queues
Hippeus8 training queues
Cyclops4 training queues
Toxotes9 training queues
Key technologyMedium Archers
Town CenterAdditional center
Hippeus4 training queues
Toxotes3 training queues
God powerSentinel
God powerPestilence
Hippeus4 training queues
Toxotes5 training queues
MarketMarket
ArmoryArmory
Hippeus13 training queues
Toxotes20 training queues
God powerSentinel
Trade route startedCaravan Greek queued
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Key technologyBow Saw
Town CenterAdditional center
Key technologyHusbandry
First military pressureCounter Barracks
ArmoryArmory
Key technologyMedium Archers
Key technologyShaft Mine
Key technologyCrenellations
Turma17 training queues
Katapeltes2 training queues
God powerCarnivora
Key technologyCopper Weapons
Murmillo19 training queues
God powerTraitor
Contarius3 training queues
Key technologyCopper Shields
Key technologyCopper Armor
Turma17 training queues
Town CenterAdditional center
Key technologyBronze Weapons
God powerTraitor
Farm transition3 farms clustered
Fortress-tier buildingPalace
Arcus11 training queues
God powerCarnivora
Katapeltes9 training queues
Key technologyPlow
Town CenterAdditional center
Key technologyBronze Shields
Destroyer4 training queues
Key technologyHeavy Archers
Key technologyBallistics
Key technologyMedium Infantry
Katapeltes7 training queues
Behemoth2 training queues
Arcus10 training queues
Destroyer4 training queues
Town CenterAdditional center
Key technologyBronze Armor
Destroyer12 training queues
God powerCarnivora
Behemoth2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.2%balder0505
Fastest Classical4:06*augustokelvinsg
Fastest Heroic11:23*balder0505
First pressure5:59augustokelvinsg · Stable
First extra TC6:24balder0505 · Town Center
Fortress timing15:24balder0505 · Palace
Market timing20:09augustokelvinsg · Market
Armory timing8:42balder0505 · Armory
Farm transition4:58–5:04augustokelvinsg · 6 farms clustered
Trade route started22:19augustokelvinsg

Player highlights

Standout performances

Highest total score38,950balder0505
Highest military score18,240balder0505
Highest economy score17,760balder0505
Most kills2,996balder0505
Most units killed98balder0505
Most deaths98augustokelvinsg
Most buildings razed10augustokelvinsg
Largest army124balder0505
Favorite unitToxotesaugustokelvinsg · 55 fielded

augustokelvinsg

Most Deaths

balder0505

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

augustokelvinsg

Classical timing4:06 estimated completion
Early pressure5:59 · Stable
Expansion signal15:41 · Town Center
Early market / Heroic prep20:09 · Market
Early armory / Heroic prep20:15 · Armory
Heavy walling signal9 wall build events
Farm transition4:58–5:04 · 6 farms clustered
Trade route started22:19 · Caravan Greek queued
Large army production103 military units

balder0505

Classical timing4:41 estimated completion
Delayed pressure7:46 · Counter Barracks
Fast expansion6:24 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep8:42 · Armory
Fortress tech path15:24 · Palace
Farm transition15:06–15:12 · 3 farms clustered
Large army production124 military units
augustokelvinsg · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
augustokelvinsg · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
augustokelvinsg · Early MilitaryMeaningful trained combat units were produced during the early opening.
augustokelvinsg · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
balder0505 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
balder0505 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

augustokelvinsg

Army

Toxotes55
Hippeus37
Cyclops7
Ajax3
Achilles1
Buildings12 types
House20
Sentry Tower13
Farm12
Wall9
Archery Range7
Storehouse6
Stable4
Armory1
Granary1
Market1
Temple1
Town Center1
God powers2 invoked
Sentinel3
Pestilence2

balder0505

Army

Turma34
Arcus21
Destroyer20
Murmillo19
Katapeltes18
Behemoth5
Contarius3
Caladria2
Oracle2
Buildings10 types
Farm14
Manor11
Military Barracks6
Counter Barracks4
Sentry Tower4
Town Center4
Armory1
Economic Guild1
Palace1
Temple1
God powers3 invoked
Carnivora3
Traitor2
Gaia Forest1