Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

zodiac_ vs ascotr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:09
Midgard map preview
Map Midgard
Winner
zodiac_Set
Pre-match Elo1677
Win probability67.9%
14:09 Match length zodiac_ favored
Defeated
ascotrFreyr
Pre-match Elo1547
Win probability32.1%

Match at a glance

zodiac_ vs ascotr

Winnerzodiac_
MapMidgard
QueueRanked 1v1 Supremacy
Duration14:09
Started
Ended
Elo favorite67.9%zodiac_
Fastest Classical5:27*zodiac_
First pressure6:15ascotr · Hersir trained
Market timing10:26ascotr · Market
First extra TC11:51zodiac_ · Town Center
Most military units116ascotr
Highest EAPM71.4zodiac_
Market volume600ascotr

zodiac_

Set

Victory
Elo1677+11
EAPM71.4
Military units42
First pressure9:18Migdol Stronghold
First expansion11:51
Market volume0
Total score 22,054
Military score 6,953
Economic score 13,268
Kills score 1,833
Units killed 73
Units lost 73
Buildings razed 5
Largest army 42
Favorite unit Chariot Archer 15 fielded
Classical 5:27* Research start 4:27
Heroic 8:55* Research start 7:40
Mythic 12:08* Research start 10:08

ascotr

Freyr

Defeat
Elo1547-11
EAPM47.6
Military units116
First pressure6:15Hersir trained
First expansion
Market volume600
Total score 15,974
Military score 7,580
Economic score 7,279
Kills score 1,202
Units killed 68
Units lost 73
Buildings razed 4
Largest army 116
Favorite unit Berserk 35 fielded
Classical 6:49* Estimated start 5:49
Heroic 13:11* Estimated start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Anubis
ClassicalAge
Ullr
Nephthys
HeroicAge
Aegir
Horus
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

zodiac_Set
Match time
ascotrFreyr
DockDock
DockDock
DockDock
DockDock
DockDock
Key technologyPickaxe
Key technologyHand Axe
Ramming Galley3 training queues
ArmoryArmory
God powerVision
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
God powerAncestors
God powerPlague Of Serpents
Key technologyCrenellations
Chariot Archer15 training queues
Camel Rider12 training queues
Anubite2 training queues
Town CenterAdditional center
Axeman8 training queues
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyCopper Armor
MarketMarket
VictoryMatch result
DockDock
Key technologyHand Axe
DockDock
DockDock
Key technologyPickaxe
DockDock
Key technologyBow Saw
Key technologyHusbandry
First military pressureHersir trained
Hersir6 training queues
Berserk34 training queues
Throwing Axeman17 training queues
Key technologyMedium Infantry
God powerAsgardian Bastion
Hersir2 training queues
Portable Ram6 training queues
MarketMarket
Hersir2 training queues
Draugr3 training queues
Throwing Axeman10 training queues
Portable Ram3 training queues
Raiding Cavalry27 training queues
Key technologyMedium Cavalry
Draugr2 training queues
God powerTempest
Portable Ram2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite67.9%zodiac_
Fastest Classical5:27*zodiac_
Fastest Heroic8:55*zodiac_
Fastest Mythic12:08*zodiac_
First pressure6:15ascotr · Hersir trained
First extra TC11:51zodiac_ · Town Center
Fortress timing9:18zodiac_ · Migdol Stronghold
Market timing10:26ascotr · Market
Armory timing6:08zodiac_ · Armory

Player highlights

Standout performances

Highest total score22,054zodiac_
Highest military score7,580ascotr
Highest economy score13,268zodiac_
Most kills1,833zodiac_
Most units killed73zodiac_
Most deaths73zodiac_
Most buildings razed5zodiac_
Largest army116ascotr
Favorite unitBerserkascotr · 35 fielded

zodiac_

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

zodiac_

Late Classical5:27 estimated completion
Delayed pressure9:18 · Migdol Stronghold
Expansion signal11:51 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep13:04 · Market
Early armory / Heroic prep6:08 · Armory
Fortress tech path9:18 · Migdol Stronghold
Water commitment signal5 dock build events

ascotr

Late Classical6:49 estimated completion
Early pressure6:15 · Hersir trained
Early market / Heroic prep10:26 · Market
Water commitment signal4 dock build events
Market economy signal600 total resource volume
Large army production116 military units
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Water BoomExisting water-opening timing signal.
ascotr · Early MilitaryMeaningful trained combat units were produced during the early opening.
ascotr · Water BoomExisting water-opening timing signal.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 600 total volume

zodiac_

Bought

No buys

Sold

No sells

Total player market volume0

ascotr

Bought

No buys

Sold

Food400
Wood200
Total player market volume600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

zodiac_

Army

Chariot Archer15
Camel Rider12
Axeman8
Ramming Galley3
Anubite2
Kebenit1
War Barge1
Buildings14 types
House18
Dock5
Mining Camp4
Lumber Camp2
Town Center2
Armory1
Barracks1
Granary1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
God powers3 invoked
Ancestors1
Plague Of Serpents1
Vision1

ascotr

Army

Berserk35
Raiding Cavalry27
Throwing Axeman27
Portable Ram11
Hersir10
Draugr6
Buildings7 types
House14
Dock4
Great Hall4
Longhouse4
Ox Cart Building3
Market1
Temple1
God powers2 invoked
Asgardian Bastion1
Tempest1