Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Rawkey Jr vs Vrymm

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:36
Midgard map preview
Map Midgard
Winner
Rawkey JrZeus
Pre-match Elo1356
Win probability61.0%
11:36 Match length Rawkey Jr favored
Defeated
VrymmIsis
Pre-match Elo1278
Win probability39.0%

Match at a glance

Rawkey Jr vs Vrymm

WinnerRawkey Jr
MapMidgard
QueueRanked 1v1 Supremacy
Duration11:36
Started
Ended
Elo favorite61.0%Rawkey Jr
Fastest Classical4:56*Vrymm
First pressure5:38Rawkey Jr · Military Academy
First extra TC5:47Vrymm · Town Center
Market timing7:08Vrymm · Market
Most military units45Rawkey Jr
Highest EAPM61.1Vrymm

Rawkey Jr

Zeus

Victory
Elo1356+14
EAPM36.0
Military units45
First pressure5:38Military Academy
First expansion
Market volume0
Total score 17,634
Military score 7,117
Economic score 9,547
Kills score 970
Units killed 29
Units lost 13
Buildings razed 12
Largest army 45
Favorite unit Hoplite 41 fielded
Classical 5:23* Research start 4:23
Heroic 10:55* Estimated start 9:40
Mythic Not reached

Vrymm

Isis

Defeat
Elo1278-14
EAPM61.1
Military units26
First pressure9:01Migdol Stronghold
First expansion5:47
Market volume0
Total score 11,691
Military score 3,235
Economic score 8,180
Kills score 276
Units killed 13
Units lost 29
Buildings razed 0
Largest army 26
Favorite unit Axeman 18 fielded
Classical 4:56* Estimated start 3:56
Heroic 9:52* Estimated start 8:37
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Anubis
Apollo
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Rawkey JrZeus
Match time
VrymmIsis
DockDock
DockDock
DockDock
First military pressureMilitary Academy
Key technologyMedium Infantry
ArmoryArmory
Hoplite41 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
God powerBolt
Key technologyCopper Armor
Key technologyCopper Shields
MarketMarket
Minotaur2 training queues
Key technologyPickaxe
Key technologyHand Axe
God powerRestoration
VictoryMatch result
DockDock
DockDock
Key technologyPickaxe
Town CenterAdditional center
God powerPlague Of Serpents
ArmoryArmory
MarketMarket
DockDock
God powerProsperity
First military pressureMigdol Stronghold
Fortress-tier buildingMigdol Stronghold
Axeman18 training queues
Camel Rider3 training queues
God powerLocust Swarm
Chariot Archer3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.0%Rawkey Jr
Fastest Classical4:56*Vrymm
Fastest Heroic9:52*Vrymm
First pressure5:38Rawkey Jr · Military Academy
First extra TC5:47Vrymm · Town Center
Fortress timing9:01Vrymm · Migdol Stronghold
Market timing7:08Vrymm · Market
Armory timing6:00Rawkey Jr · Armory

Player highlights

Standout performances

Highest total score17,634Rawkey Jr
Highest military score7,117Rawkey Jr
Highest economy score9,547Rawkey Jr
Most kills970Rawkey Jr
Most units killed29Rawkey Jr
Most deaths29Vrymm
Most buildings razed12Rawkey Jr
Largest army45Rawkey Jr
Favorite unitHopliteRawkey Jr · 41 fielded

Rawkey Jr

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Vrymm

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Rawkey Jr

Late Classical5:23 estimated completion
Early pressure5:38 · Military Academy
Early market / Heroic prep9:03 · Market
Early armory / Heroic prep6:00 · Armory
Water commitment signal3 dock build events

Vrymm

Classical timing4:56 estimated completion
Delayed pressure9:01 · Migdol Stronghold
Fast expansion5:47 · Town Center
Early market / Heroic prep7:08 · Market
Early armory / Heroic prep7:07 · Armory
Fortress tech path9:01 · Migdol Stronghold
Water commitment signal3 dock build events
Rawkey Jr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Rawkey Jr · Water BoomExisting water-opening timing signal.
Vrymm · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Rawkey Jr

Army

Hoplite41
Minotaur2
Heracles1
Jason1
Buildings9 types
House14
Military Academy5
Storehouse4
Archery Range3
Dock3
Armory1
Granary1
Market1
Temple1
God powers2 invoked
Bolt1
Restoration1

Vrymm

Army

Axeman18
Camel Rider3
Chariot Archer3
Anubite1
Petsuchos1
Buildings15 types
House9
Obelisk9
Dock3
Lumber Camp3
Mining Camp3
Barracks2
Wall2
Armory1
Granary1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Temple1
Town Center1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1