Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

FJ III vs [W]I[N]I

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:23
Ghost Lake map preview
Map Ghost Lake
Defeated
FJ IIIZeus
Pre-match Elo844
Win probability47.0%
26:23 Match length [W]I[N]I favored
Winner
[W]I[N]IKronos
Pre-match Elo865
Win probability53.0%

Match at a glance

FJ III vs [W]I[N]I

Winner[W]I[N]I
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration26:23
Started
Ended
Elo favorite53.0%[W]I[N]I
Fastest Classical4:57*[W]I[N]I
First pressure6:42FJ III · Archery Range
Market timing5:49FJ III · Market
First extra TC7:55[W]I[N]I · Town Center
Most military units116[W]I[N]I
Highest EAPM15.6[W]I[N]I

FJ III

Zeus

Defeat
Elo844-60
EAPM6.6
Military units29
First pressure6:42Archery Range
First expansion
Market volume0
Total score 8,509
Military score 1,425
Economic score 5,830
Kills score 1,254
Units killed 41
Units lost 37
Buildings razed 0
Largest army 29
Favorite unit Hoplite 8 fielded
Classical 5:30* Research start 4:30
Heroic 11:51* Research start 10:36
Mythic Not reached

[W]I[N]I

Kronos

Victory
Elo865+55
EAPM15.6
Military units116
First pressure8:06Counter Barracks
First expansion7:55
Market volume0
Total score 65,328
Military score 21,865
Economic score 42,150
Kills score 1,375
Units killed 37
Units lost 41
Buildings razed 5
Largest army 116
Favorite unit Arcus 32 fielded
Classical 4:57* Research start 3:57
Heroic 15:23* Research start 14:08
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Leto
Dionysus
HeroicAge
Hyperion
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

FJ IIIZeus
Match time
[W]I[N]IKronos
MarketMarket
First military pressureArchery Range
Key technologyHand Axe
Key technologyPlow
Farm transition3 farms clustered
Key technologyBow Saw
Heracles2 training queues
Jason3 training queues
Key technologyMedium Archers
Peltast2 training queues
Trade route startedCaravan Greek queued
Key technologyPickaxe
Hypaspist5 training queues
Hoplite8 training queues
Peltast3 training queues
Key technologyMedium Infantry
DefeatMatch result
Key technologyHand Axe
Key technologyHusbandry
Key technologyPickaxe
Automaton2 training queues
Key technologyPlow
God powerSpider Lair
ArmoryArmory
Town CenterAdditional center
First military pressureCounter Barracks
Automaton5 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBallistics
Automaton9 training queues
Turma3 training queues
Farm transition3 farms clustered
Key technologyMedium Infantry
Key technologyMedium Archers
God powerSpider Lair
God powerDeconstruction
Automaton10 training queues
Cheiroballista2 training queues
Murmillo3 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyShaft Mine
Key technologyBow Saw
God powerChaos
God powerDeconstruction
Key technologyCrenellations
Key technologyBronze Shields
Key technologyBronze Armor
Arcus4 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Key technologyBronze Armor
Fortress-tier buildingPalace
Satyr2 training queues
Automaton2 training queues
Cheiroballista5 training queues
Arcus20 training queues
Trade route startedCaravan Atlantean queued
Town CenterAdditional center
Satyr2 training queues
Katapeltes6 training queues
Automaton3 training queues
Katapeltes15 training queues
Arcus8 training queues
Destroyer11 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.0%[W]I[N]I
Fastest Classical4:57*[W]I[N]I
Fastest Heroic11:51*FJ III
First pressure6:42FJ III · Archery Range
First extra TC7:55[W]I[N]I · Town Center
Fortress timing19:26[W]I[N]I · Palace
Market timing5:49FJ III · Market
Armory timing7:43[W]I[N]I · Armory
Farm transition11:02–11:08[W]I[N]I · 3 farms clustered
Trade route started20:21[W]I[N]I

Player highlights

Standout performances

Highest total score65,328[W]I[N]I
Highest military score21,865[W]I[N]I
Highest economy score42,150[W]I[N]I
Most kills1,375[W]I[N]I
Most units killed41FJ III
Most deaths41[W]I[N]I
Most buildings razed5[W]I[N]I
Largest army116[W]I[N]I
Favorite unitArcus[W]I[N]I · 32 fielded

FJ III

Most Kills

[W]I[N]I

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

FJ III

Late Classical5:30 estimated completion
Early pressure6:42 · Archery Range
Early market / Heroic prep5:49 · Market
Farm transition15:16–15:32 · 3 farms clustered
Trade route started21:54 · Caravan Greek queued

[W]I[N]I

Classical timing4:57 estimated completion
Delayed pressure8:06 · Counter Barracks
Fast expansion7:55 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep14:54 · Market
Early armory / Heroic prep7:43 · Armory
Fortress tech path19:26 · Palace
Farm transition11:02–11:08 · 3 farms clustered
Trade route started20:21 · Caravan Atlantean queued
Large army production116 military units
FJ III · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
FJ III · Early MilitaryMeaningful trained combat units were produced during the early opening.
FJ III · Late ClassicalClassical completed after 5:00 on a standard land opening.
[W]I[N]I · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
[W]I[N]I · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
[W]I[N]I · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
[W]I[N]I · Early MilitaryMeaningful trained combat units were produced during the early opening.
[W]I[N]I · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

FJ III

Army

Hoplite8
Peltast6
Hypaspist5
Heracles4
Jason4
Odysseus1
Toxotes1
Buildings8 types
Farm6
House6
Storehouse4
Archery Range2
Granary1
Market1
Military Academy1
Temple1

[W]I[N]I

Army

Arcus32
Automaton31
Katapeltes21
Destroyer11
Cheiroballista8
Satyr5
Turma4
Murmillo3
Oracle1
Buildings10 types
Farm11
Manor7
Town Center2
Armory1
Counter Barracks1
Economic Guild1
Market1
Military Barracks1
Palace1
Temple1
God powers3 invoked
Deconstruction2
Spider Lair2
Chaos1