Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ascotr vs Rawkey Jr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 0:00
Cloud Forest map preview
Map Cloud Forest
Winner
ascotrFreyr
Pre-match Elo1558
Win probability77.6%
0:00 Match length ascotr favored
Defeated
Rawkey JrZeus
Pre-match Elo1342
Win probability22.4%

Match at a glance

ascotr vs Rawkey Jr

Winnerascotr
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration0:00
Started
Ended
Elo favorite77.6%ascotr
Most military units0ascotr
Highest EAPM0.0ascotr

ascotr

Freyr

Victory
Elo1558+8
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,090
Military score 940
Economic score 1,150
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Rawkey Jr

Zeus

Defeat
Elo1342-8
EAPM0.0
Military units0
First pressure
First expansion
Market volume0
Total score 2,250
Military score 1,000
Economic score 1,250
Kills score 0
Units killed 0
Units lost 0
Buildings razed 0
Largest army 0
Classical Not reached
Heroic Not reached
Mythic Not reached

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ascotrFreyr
Match time
Rawkey JrZeus
VictoryMatch result
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite77.6%ascotr

Player highlights

Standout performances

Highest total score2,250Rawkey Jr
Highest military score1,000Rawkey Jr
Highest economy score1,250Rawkey Jr
Most kills0ascotr
Most units killed0ascotr
Most deaths0ascotr
Most buildings razed0ascotr
Largest army0ascotr

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ascotr

No strong intent signals were detected.

Rawkey Jr

No strong intent signals were detected.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ascotr

Army

Buildings0 types

Rawkey Jr

Army

Buildings0 types