Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Maitre Gallinace vs Gamiquette

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:14
Yellow River map preview
Map Yellow River
Winner
Maitre GallinaceLoki
Pre-match Elo1365
Win probability58.5%
20:14 Match length Maitre Gallinace favored
Defeated
GamiquetteLoki
Pre-match Elo1305
Win probability41.5%

Match at a glance

Maitre Gallinace vs Gamiquette

WinnerMaitre Gallinace
MapYellow River
QueueRanked 1v1 Supremacy
Duration20:14
Started
Ended
Elo favorite58.5%Maitre Gallinace
Fastest Classical4:22*Gamiquette
First pressure2:42Gamiquette · Hersir trained
First extra TC12:49Gamiquette · Town Center
Market timing11:52Maitre Gallinace · Market
Most military units138Maitre Gallinace
Highest EAPM49.7Maitre Gallinace
Market volume1,200Maitre Gallinace
Victory
Elo1365+15
EAPM49.7
Military units138
First pressure3:30Hersir trained
First expansion14:53
Market volume1200
Total score 26,109
Military score 11,545
Economic score 11,180
Kills score 3,522
Units killed 122
Units lost 66
Buildings razed 9
Largest army 138
Favorite unit Throwing Axeman 55 fielded
Classical 4:39* Estimated start 3:39
Heroic 17:38* Estimated start 16:23
Mythic Not reached

Gamiquette

Loki

Defeat
Elo1305-15
EAPM49.2
Military units97
First pressure2:42Hersir trained
First expansion12:49
Market volume0
Total score 15,289
Military score 5,770
Economic score 7,561
Kills score 1,958
Units killed 65
Units lost 123
Buildings razed 1
Largest army 97
Favorite unit Throwing Axeman 38 fielded
Classical 4:22* Research start 3:22
Heroic 18:04* Research start 16:50
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Bragi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Maitre GallinaceLoki
Match time
GamiquetteLoki
God powerSpy
First military pressureHersir trained
Hersir8 training queues
Throwing Axeman21 training queues
Raiding Cavalry13 training queues
Hersir2 training queues
Key technologyHand Axe
Key technologyPickaxe
Hersir4 training queues
Key technologyMedium Infantry
ArmoryArmory
Key technologyHusbandry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
MarketMarket
Throwing Axeman18 training queues
ArmoryArmory
Hersir24 training queues
Raiding Cavalry2 training queues
Einheri6 training queues
Town CenterAdditional center
Raiding Cavalry2 training queues
ArmoryArmory
Key technologyMedium Cavalry
Farm transition13 farms clustered
Key technologyBallistics
Town CenterAdditional center
Throwing Axeman4 training queues
Key technologyBronze Armor
Key technologyBronze Weapons
Godi7 training queues
Key technologyHeavy Infantry
Key technologyBronze Shields
God powerUndermine
God powerFlaming Weapons
Throwing Axeman12 training queues
Hersir7 training queues
Einheri3 training queues
Jarl2 training queues
VictoryMatch result
God powerSpy
First military pressureHersir trained
Hersir11 training queues
Throwing Axeman3 training queues
Berserk2 training queues
ArmoryArmory
God powerHealing Spring
Key technologyHusbandry
Key technologyPickaxe
Hirdman3 training queues
Throwing Axeman4 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Hersir2 training queues
Berserk5 training queues
Throwing Axeman2 training queues
Troll3 training queues
Throwing Axeman4 training queues
Town CenterAdditional center
Key technologyHand Axe
Key technologyCopper Armor
Throwing Axeman13 training queues
Troll2 training queues
Berserk9 training queues
Hersir5 training queues
Key technologyBallistics
Town CenterAdditional center
Fortress-tier buildingHill Fort
God powerFlaming Weapons
Huskarl4 training queues
Godi7 training queues
Throwing Axeman12 training queues
Hirdman2 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.5%Maitre Gallinace
Fastest Classical4:22*Gamiquette
Fastest Heroic17:38*Maitre Gallinace
First pressure2:42Gamiquette · Hersir trained
First extra TC12:49Gamiquette · Town Center
Fortress timing18:22Gamiquette · Hill Fort
Market timing11:52Maitre Gallinace · Market
Armory timing5:59Gamiquette · Armory
Farm transition16:26–16:51Maitre Gallinace · 13 farms clustered

Player highlights

Standout performances

Highest total score26,109Maitre Gallinace
Highest military score11,545Maitre Gallinace
Highest economy score11,180Maitre Gallinace
Most kills3,522Maitre Gallinace
Most units killed122Maitre Gallinace
Most deaths123Gamiquette
Most buildings razed9Maitre Gallinace
Largest army138Maitre Gallinace
Favorite unitThrowing AxemanMaitre Gallinace · 55 fielded

Maitre Gallinace

Highest ScoreMost ImprovementsMost KillsMost Resources

Gamiquette

Largest ArmyMost Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Maitre Gallinace

Classical timing4:39 estimated completion
Early pressure3:30 · Hersir trained
Expansion signal14:53 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:52 · Market
Early armory / Heroic prep10:16 · Armory
Heavy walling signal17 wall build events
Farm transition16:26–16:51 · 13 farms clustered
Market economy signal1,200 total resource volume
Large army production138 military units

Gamiquette

Classical timing4:22 estimated completion
Early pressure2:42 · Hersir trained
Expansion signal12:49 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep5:59 · Armory
Fortress tech path18:22 · Hill Fort
Large army production97 military units
Maitre Gallinace · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Maitre Gallinace · Early MilitaryMeaningful trained combat units were produced during the early opening.
Maitre Gallinace · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Gamiquette · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Gamiquette · Early MilitaryMeaningful trained combat units were produced during the early opening.
Gamiquette · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1200 total volume

Maitre Gallinace

Bought

Wood300

Sold

Food500
Wood400
Total player market volume1200

Gamiquette

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Maitre Gallinace

Army

Throwing Axeman55
Hersir45
Raiding Cavalry18
Einheri9
Godi7
Jarl2
Battle Boar1
Hirdman1
Buildings10 types
Wall17
House16
Farm13
Longhouse5
Great Hall4
Armory3
Ox Cart Building3
Town Center2
Market1
Temple1
God powers3 invoked
Flaming Weapons1
Spy1
Undermine1

Gamiquette

Army

Throwing Axeman38
Hersir19
Berserk16
Troll8
Godi7
Hirdman5
Huskarl4
Buildings8 types
House18
Great Hall4
Longhouse4
Ox Cart Building2
Town Center2
Armory1
Hill Fort1
Temple1
God powers3 invoked
Flaming Weapons1
Healing Spring1
Spy1