Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Pudim vs iwolff

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 21:44
Ghost Lake map preview
Map Ghost Lake
Defeated
PudimHades
Pre-match Elo1315
Win probability44.8%
21:44 Match length iwolff favored
Winner
iwolffPoseidon
Pre-match Elo1351
Win probability55.2%

Match at a glance

Pudim vs iwolff

Winneriwolff
MapGhost Lake
QueueRanked 1v1 Supremacy
Duration21:44
Started
Ended
Elo favorite55.2%iwolff
Fastest Classical3:47*iwolff
First pressure3:57iwolff · Stable
Market timing18:38iwolff · Market
First extra TC19:45iwolff · Town Center
Most military units117iwolff
Highest EAPM48.1iwolff

Pudim

Hades

Defeat
Elo1315-16
EAPM46.7
Military units115
First pressure4:41Military Academy
First expansion
Market volume0
Total score 20,917
Military score 8,086
Economic score 11,469
Kills score 1,362
Units killed 48
Units lost 91
Buildings razed 2
Largest army 115
Favorite unit Hypaspist 46 fielded
Classical 4:00* Research start 3:00
Heroic 11:25* Estimated start 10:10
Mythic Not reached

iwolff

Poseidon

Victory
Elo1351+16
EAPM48.1
Military units117
First pressure3:57Stable
First expansion19:45
Market volume0
Total score 31,664
Military score 13,618
Economic score 15,547
Kills score 2,574
Units killed 91
Units lost 45
Buildings razed 8
Largest army 117
Favorite unit Hoplite 62 fielded
Classical 3:47* Research start 2:47
Heroic 14:32* Estimated start 13:17
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Hermes
Aphrodite
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

PudimHades
Match time
iwolffPoseidon
First military pressureMilitary Academy
Hoplite7 training queues
Key technologyHusbandry
ArmoryArmory
God powerRestoration
God powerCurse
Prodromos22 training queues
Key technologyCopper Shields
God powerSentinel
Key technologyMedium Cavalry
Fortress-tier buildingFortress
Key technologyBronze Shields
Minotaur6 training queues
Key technologyHeavy Cavalry
Key technologyCopper Weapons
Hippeus15 training queues
Farm transition8 farms clustered
Key technologyPlow
Key technologyPickaxe
Key technologyHand Axe
Hypaspist46 training queues
Key technologyMedium Infantry
Minotaur7 training queues
Prodromos5 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyCopper Armor
DefeatMatch result
Key technologyPickaxe
First military pressureStable
Hippeus2 training queues
God powerLure
Key technologyHusbandry
Hippeus30 training queues
ArmoryArmory
Key technologyHand Axe
Centaur2 training queues
Key technologyMedium Cavalry
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyCopper Shields
Key technologyShaft Mine
Key technologyMedium Infantry
Hoplite62 training queues
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Farm transition4 farms clustered
Key technologyPlow
Key technologyBow Saw
God powerBronze
Hippolyta2 training queues
MarketMarket
Hydra2 training queues
Hippeus5 training queues
Town CenterAdditional center
Key technologyBronze Weapons
Town CenterAdditional center
Trade route startedCaravan Greek queued
God powerCease Fire
Hippeus5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite55.2%iwolff
Fastest Classical3:47*iwolff
Fastest Heroic11:25*Pudim
First pressure3:57iwolff · Stable
First extra TC19:45iwolff · Town Center
Fortress timing12:18Pudim · Fortress
Market timing18:38iwolff · Market
Armory timing7:02iwolff · Armory
Farm transition15:03–15:53iwolff · 4 farms clustered
Trade route started20:35iwolff

Player highlights

Standout performances

Highest total score31,664iwolff
Highest military score13,618iwolff
Highest economy score15,547iwolff
Most kills2,574iwolff
Most units killed91iwolff
Most deaths91Pudim
Most buildings razed8iwolff
Largest army117iwolff
Favorite unitHopliteiwolff · 62 fielded

Pudim

Most Deaths

iwolff

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Pudim

Fast Classical4:00 estimated completion
Early pressure4:41 · Military Academy
Early armory / Heroic prep8:40 · Armory
Fortress tech path12:18 · Fortress
Heavy walling signal13 wall build events
Farm transition15:53–15:54 · 8 farms clustered
Large army production115 military units

iwolff

Fast Classical3:47 estimated completion
Early pressure3:57 · Stable
Expansion signal19:45 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:38 · Market
Early armory / Heroic prep7:02 · Armory
Heavy walling signal11 wall build events
Farm transition15:03–15:53 · 4 farms clustered
Trade route started20:35 · Caravan Greek queued
Large army production117 military units
Pudim · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Pudim · Early MilitaryMeaningful trained combat units were produced during the early opening.
Pudim · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iwolff · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
iwolff · Early MilitaryMeaningful trained combat units were produced during the early opening.
iwolff · Fast ClassicalClassical completed before 4:00 on a standard land opening.
iwolff · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Pudim

Army

Hypaspist46
Prodromos27
Hippeus15
Minotaur13
Hoplite7
Achilles4
Ajax2
Chiron1
Buildings10 types
Farm20
House14
Wall13
Granary6
Military Academy5
Storehouse4
Stable3
Armory1
Fortress1
Temple1
God powers3 invoked
Curse1
Restoration1
Sentinel1

iwolff

Army

Hoplite62
Hippeus42
Hydra5
Centaur4
Hippolyta2
Atalanta1
Theseus1
Buildings12 types
Farm21
House16
Wall11
Granary5
Military Academy5
Storehouse5
Stable4
Town Center2
Archery Range1
Armory1
Market1
Temple1
God powers3 invoked
Bronze1
Cease Fire1
Lure1