Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

caiocobianchi vs ProfessorCloud

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:45
Tundra map preview
Map Tundra
Defeated
caiocobianchiThor
Pre-match Elo957
Win probability48.1%
28:45 Match length ProfessorCloud favored
Winner
ProfessorCloudPoseidon
Pre-match Elo970
Win probability51.9%

Match at a glance

caiocobianchi vs ProfessorCloud

WinnerProfessorCloud
MapTundra
QueueRanked 1v1 Supremacy
Duration28:45
Started
Ended
Elo favorite51.9%ProfessorCloud
Fastest Classical4:09*caiocobianchi
First pressure3:55ProfessorCloud · Stable
Market timing11:22caiocobianchi · Market
First extra TC14:26ProfessorCloud · Town Center
Most military units155caiocobianchi
Highest EAPM49.8ProfessorCloud
Market volume1,700caiocobianchi
Defeat
Elo957-17
EAPM28.1
Military units155
First pressure4:48Hersir trained
First expansion
Market volume1700
Total score 20,877
Military score 4,664
Economic score 10,662
Kills score 5,551
Units killed 191
Units lost 182
Buildings razed 4
Largest army 155
Favorite unit Raiding Cavalry 38 fielded
Classical 4:09* Estimated start 3:09
Heroic 12:59* Estimated start 11:44
Mythic Not reached

ProfessorCloud

Poseidon

Victory
Elo970+17
EAPM49.8
Military units137
First pressure3:55Stable
First expansion14:26
Market volume0
Total score 43,930
Military score 13,753
Economic score 25,147
Kills score 5,030
Units killed 176
Units lost 191
Buildings razed 13
Largest army 137
Favorite unit Hippeus 66 fielded
Classical 4:12* Estimated start 3:12
Heroic 10:54* Estimated start 9:39
Mythic 25:37* Estimated start 23:37

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Freyja
ClassicalAge
Hermes
Bragi
HeroicAge
Aphrodite
No choice recorded
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

caiocobianchiThor
Match time
ProfessorCloudPoseidon
God powerDwarven Mine
ArmoryDwarven Armory
Key technologyCopper Weapons
Key technologyCopper Armor
First military pressureHersir trained
Hersir6 training queues
Key technologyHand Axe
Key technologyPickaxe
Hirdman16 training queues
Raiding Cavalry7 training queues
Hersir2 training queues
Key technologyShaft Mine
Throwing Axeman2 training queues
Key technologyMedium Cavalry
MarketMarket
Throwing Axeman5 training queues
Raiding Cavalry2 training queues
Hirdman12 training queues
Godi4 training queues
Raiding Cavalry14 training queues
Throwing Axeman4 training queues
Key technologyCopper Shields
Hirdman6 training queues
Farm transition4 farms clustered
Battle Boar6 training queues
Godi8 training queues
God powerFlaming Weapons
Key technologyPlow
Throwing Axeman3 training queues
God powerForest Fire
Jarl4 training queues
Key technologyBronze Shields
Hirdman2 training queues
Fortress-tier buildingHill Fort
Hersir4 training queues
Raiding Cavalry2 training queues
Key technologyBronze Weapons
Huskarl2 training queues
Battle Boar2 training queues
Portable Ram3 training queues
Huskarl4 training queues
Jarl2 training queues
Raiding Cavalry5 training queues
MarketMarket
Valkyrie4 training queues
Jarl5 training queues
Huskarl2 training queues
Raiding Cavalry8 training queues
DefeatMatch result
God powerLure
First military pressureStable
Hippeus6 training queues
Key technologyMedium Cavalry
ArmoryArmory
Hippeus5 training queues
Key technologyMedium Infantry
Key technologyHeavy Cavalry
Key technologyCrenellations
Hoplite2 training queues
Centaur2 training queues
Hippeus10 training queues
Key technologyMedium Archers
Hippeus5 training queues
Town CenterAdditional center
Town CenterAdditional center
Hippeus5 training queues
MarketMarket
Farm transition7 farms clustered
Key technologyPlow
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHeavy Archers
Key technologyHeavy Infantry
Hippeus5 training queues
Hippeus10 training queues
Hippeus10 training queues
Toxotes12 training queues
Hoplite3 training queues
Atalanta2 training queues
God powerCurse
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Hypaspist10 training queues
Fortress-tier buildingFortress
Hippeus5 training queues
Petrobolos3 training queues
Key technologyShaft Mine
Key technologyBow Saw
Key technologyIron Weapons
Key technologyIron Armor
Key technologyIron Shields
Key technologyChampion Archers
Key technologyChampion Infantry
Key technologyHeavy Cavalry
Hypaspist5 training queues
Hippeus5 training queues
Hypaspist5 training queues
Town CenterAdditional center
Fortress-tier buildingFortress
Toxotes5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.9%ProfessorCloud
Fastest Classical4:09*caiocobianchi
Fastest Heroic10:54*ProfessorCloud
Fastest Mythic25:37*ProfessorCloud
First pressure3:55ProfessorCloud · Stable
First extra TC14:26ProfessorCloud · Town Center
Fortress timing21:16caiocobianchi · Hill Fort
Market timing11:22caiocobianchi · Market
Armory timing0:19caiocobianchi · Dwarven Armory
Farm transition17:28–17:30ProfessorCloud · 7 farms clustered

Player highlights

Standout performances

Highest total score43,930ProfessorCloud
Highest military score13,753ProfessorCloud
Highest economy score25,147ProfessorCloud
Most kills5,551caiocobianchi
Most units killed191caiocobianchi
Most deaths191ProfessorCloud
Most buildings razed13ProfessorCloud
Largest army155caiocobianchi
Favorite unitHippeusProfessorCloud · 66 fielded

caiocobianchi

Most Kills

ProfessorCloud

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

caiocobianchi

Classical timing4:09 estimated completion
Early pressure4:48 · Hersir trained
Early market / Heroic prep11:22 · Market
Early armory / Heroic prep0:19 · Dwarven Armory
Fortress tech path21:16 · Hill Fort
Heavy walling signal7 wall build events
Farm transition17:38–18:48 · 4 farms clustered
Market economy signal1,700 total resource volume
Large army production155 military units

ProfessorCloud

Classical timing4:12 estimated completion
Early pressure3:55 · Stable
Expansion signal14:26 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep17:00 · Market
Early armory / Heroic prep8:09 · Armory
Fortress tech path22:27 · Fortress
Heavy walling signal10 wall build events
Farm transition17:28–17:30 · 7 farms clustered
Large army production137 military units
caiocobianchi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
caiocobianchi · Early MilitaryMeaningful trained combat units were produced during the early opening.
ProfessorCloud · Early MilitaryMeaningful trained combat units were produced during the early opening.
ProfessorCloud · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1700 total volume

caiocobianchi

Bought

Food300

Sold

Wood1400
Total player market volume1700

ProfessorCloud

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

caiocobianchi

Army

Raiding Cavalry38
Hirdman36
Godi15
Hersir15
Throwing Axeman15
Jarl11
Battle Boar8
Huskarl8
Valkyrie4
Portable Ram3
Berserk2
Buildings10 types
House23
Farm21
Great Hall8
Wall7
Ox Cart Building4
Longhouse2
Market2
Dwarven Armory1
Hill Fort1
Temple1
God powers3 invoked
Dwarven Mine1
Flaming Weapons1
Forest Fire1

ProfessorCloud

Army

Hippeus66
Toxotes21
Hypaspist20
Centaur8
Atalanta7
Hoplite6
Theseus4
Petrobolos3
Hippolyta2
Buildings14 types
Farm34
House16
Wall10
Storehouse8
Granary6
Military Academy6
Fortress3
Stable3
Town Center3
Archery Range2
Armory1
Market1
Sentry Tower1
Temple1
God powers2 invoked
Curse1
Lure1