Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

mrtdmrhn vs ananas2848

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 26:40
Anatolia map preview
Map Anatolia
Defeated
mrtdmrhnTsukuyomi
Pre-match Elo986
Win probability48.4%
26:40 Match length ananas2848 favored
Winner
ananas2848Gaia
Pre-match Elo997
Win probability51.6%

Match at a glance

mrtdmrhn vs ananas2848

Winnerananas2848
MapAnatolia
QueueRanked 1v1 Supremacy
Duration26:40
Started
Ended
Elo favorite51.6%ananas2848
Fastest Classical4:22*ananas2848
First pressure4:35ananas2848 · Counter Barracks
Market timing18:04mrtdmrhn · Market
First extra TC6:16ananas2848 · Town Center
Most military units157ananas2848
Highest EAPM24.1ananas2848
Market volume1,000mrtdmrhn

mrtdmrhn

Tsukuyomi

Defeat
Elo986-17
EAPM19.8
Military units86
First pressure5:24Stable Japanese
First expansion8:02
Market volume1000
Total score 33,178
Military score 12,250
Economic score 19,073
Kills score 1,855
Units killed 63
Units lost 250
Buildings razed 3
Largest army 86
Favorite unit Yumi Archer 19 fielded
Classical 5:15* Research start 4:30
Heroic 15:16* Estimated start 14:20
Mythic 19:39* Estimated start 18:09

ananas2848

Gaia

Victory
Elo997+17
EAPM24.1
Military units157
First pressure4:35Counter Barracks
First expansion6:16
Market volume0
Total score 69,733
Military score 24,671
Economic score 38,565
Kills score 6,509
Units killed 240
Units lost 54
Buildings razed 43
Largest army 157
Favorite unit Dryad 40 fielded
Classical 4:22* Research start 3:22
Heroic 13:43* Research start 12:28
Mythic 19:32* Research start 17:32

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Fujin
HeroicAge
Theia
Okuninushi
MythicAge
Hekate

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

mrtdmrhnTsukuyomi
Match time
ananas2848Gaia
Key technologyHusbandry
Key technologyHand Axe
Key technologyPickaxe
First military pressureStable Japanese
God powerNew Moon
Naginata Rider4 training queues
Town CenterAdditional center
Town CenterAdditional center
Naginata Rider2 training queues
Farm transition8 farms clustered
Key technologyPlow
God powerSwampland
Bushi4 training queues
Yumi Archer14 training queues
ArmoryArmory
Key technologyCopper Shields
Key technologyBallistics
Key technologyCopper Weapons
Key technologyCopper Armor
Naginata Rider3 training queues
Bushi2 training queues
Onna Musha2 training queues
Key technologyHeavy Dojo Soldiers
Yumi Horse Archer5 training queues
Fortress-tier buildingCastle
Key technologyHeavy Stable Soldiers
Shinobi5 training queues
Fortress-tier buildingCastle
MarketMarket
MarketMarket
Oyumi4 training queues
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
God powerSmiting Gust
Oyumi4 training queues
Yumi Horse Archer10 training queues
God powerSacred Gate
God powerSwampland
God powerNew Moon
God powerSmiting Gust
Trade route startedCaravan Japanese queued
Samurai5 training queues
Key technologyChampion Stable Soldiers
Daimyo10 training queues
Yumi Archer5 training queues
Yari Spearman5 training queues
DefeatMatch result
DockDock
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
First military pressureCounter Barracks
Oracle2 training queues
Katapeltes5 training queues
Turma14 training queues
Town CenterAdditional center
God powerGaia Forest
God powerCarnivora
Town CenterAdditional center
Katapeltes2 training queues
Key technologyMedium Archers
Farm transition4 farms clustered
ArmoryArmory
Key technologyPlow
Katapeltes3 training queues
Oracle4 training queues
Key technologyBow Saw
Key technologyBallistics
Key technologyCopper Shields
Caladria2 training queues
Katapeltes2 training queues
Key technologyMedium Infantry
Key technologyCopper Weapons
Key technologyCopper Armor
ArmoryArmory
God powerHesperides Tree
Dryad20 training queues
Town CenterAdditional center
God powerHesperides Tree
God powerGaia Forest
Caladria3 training queues
Murmillo2 training queues
Fortress-tier buildingPalace
Key technologyHeavy Infantry
Key technologyHeavy Archers
Key technologyHeavy Cavalry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Key technologyBow Saw
Key technologyShaft Mine
Destroyer12 training queues
Contarius17 training queues
Murmillo4 training queues
Caladria2 training queues
Arcus5 training queues
Fortress-tier buildingPalace
Key technologyIron Weapons
God powerTartarian Gate
Key technologyChampion Infantry
Fanatic5 training queues
Fire Siphon5 training queues
Fortress-tier buildingPalace
Murmillo5 training queues
Dryad20 training queues
Fire Siphon2 training queues
Arcus4 training queues
Destroyer2 training queues
Katapeltes6 training queues
Fanatic5 training queues
Fortress-tier buildingPalace
Fortress-tier buildingPalace
Town CenterAdditional center
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite51.6%ananas2848
Fastest Classical4:22*ananas2848
Fastest Heroic13:43*ananas2848
Fastest Mythic19:32*ananas2848
First pressure4:35ananas2848 · Counter Barracks
First extra TC6:16ananas2848 · Town Center
Fortress timing15:51ananas2848 · Palace
Market timing18:04mrtdmrhn · Market
Armory timing10:11ananas2848 · Armory
Farm transition9:47–11:00ananas2848 · 4 farms clustered
Trade route started20:35mrtdmrhn

Player highlights

Standout performances

Highest total score69,733ananas2848
Highest military score24,671ananas2848
Highest economy score38,565ananas2848
Most kills6,509ananas2848
Most units killed240ananas2848
Most deaths250mrtdmrhn
Most buildings razed43ananas2848
Largest army157ananas2848
Favorite unitDryadananas2848 · 40 fielded

mrtdmrhn

Most DeathsMost Improvements

ananas2848

Highest ScoreLargest ArmyMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

mrtdmrhn

Late Classical5:15 estimated completion
Early pressure5:24 · Stable Japanese
Fast expansion8:02 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:04 · Market
Early armory / Heroic prep11:34 · Armory
Fortress tech path17:09 · Castle
Farm transition10:00–11:08 · 8 farms clustered
Trade route started20:35 · Caravan Japanese queued
Market economy signal1,000 total resource volume
Large army production86 military units

ananas2848

Classical timing4:22 estimated completion
Early pressure4:35 · Counter Barracks
Fast expansion6:16 · Town Center
Multi-TC boom signal5 expansion build events
Early armory / Heroic prep10:11 · Armory
Fortress tech path15:51 · Palace
Water commitment signal1 dock build events
Farm transition9:47–11:00 · 4 farms clustered
Large army production157 military units
mrtdmrhn · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
mrtdmrhn · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
mrtdmrhn · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
mrtdmrhn · Early MilitaryMeaningful trained combat units were produced during the early opening.
mrtdmrhn · Late ClassicalClassical completed after 5:00 on a standard land opening.
mrtdmrhn · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ananas2848 · 3 TC BoomTwo genuine additional Town Centers were established by 8:00.
ananas2848 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
ananas2848 · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 1000 total volume

mrtdmrhn

Bought

No buys

Sold

Food1000
Total player market volume1000

ananas2848

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

mrtdmrhn

Army

Yumi Archer19
Yumi Horse Archer15
Daimyo10
Naginata Rider9
Oyumi8
Bushi6
Samurai5
Shinobi5
Yari Spearman5
Kitsune2
Onna Musha2
Buildings13 types
Farm42
House16
Watermill6
Guardhouse5
Stable Japanese5
Mining Camp Japanese4
Shrine Japanese4
Dojo3
Castle2
Market2
Town Center2
Armory1
Temple1
God powers4 invoked
New Moon2
Smiting Gust2
Swampland2
Sacred Gate1

ananas2848

Army

Dryad40
Katapeltes18
Contarius17
Turma15
Destroyer14
Murmillo13
Fanatic10
Arcus9
Caladria7
Fire Siphon7
Oracle6
Cheiroballista1
Buildings10 types
Manor12
Farm11
Military Barracks5
Palace5
Town Center5
Counter Barracks4
Armory2
Dock1
Economic Guild1
Temple1
God powers4 invoked
Gaia Forest3
Hesperides Tree2
Carnivora1
Tartarian Gate1