Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Large Dinner vs michaelrallo92

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 35:37
Yellow River map preview
Map Yellow River
Winner
Large DinnerFreyr
Pre-match Elo667
Win probability56.2%
35:37 Match length Large Dinner favored
Defeated
michaelrallo92Huitzilopochtli
Pre-match Elo624
Win probability43.8%

Match at a glance

Large Dinner vs michaelrallo92

WinnerLarge Dinner
MapYellow River
QueueRanked 1v1 Supremacy
Duration35:37
Started
Ended
Elo favorite56.2%Large Dinner
Fastest Classical4:16*Large Dinner
First pressure3:05Large Dinner · Hersir trained
Market timing8:13Large Dinner · Market
First extra TC7:22Large Dinner · Town Center
Most military units252michaelrallo92
Highest EAPM22.5Large Dinner
Market volume18,000Large Dinner

Large Dinner

Freyr

Victory
Elo667+15
EAPM22.5
Military units250
First pressure3:05Hersir trained
First expansion7:22
Market volume18000
Total score 80,235
Military score 15,280
Economic score 51,019
Kills score 13,936
Units killed 563
Units lost 248
Buildings razed 77
Largest army 250
Favorite unit Berserk 210 fielded
Classical 4:16* Estimated start 3:16
Heroic 8:54* Estimated start 7:39
Mythic 15:53* Estimated start 13:53

michaelrallo92

Huitzilopochtli

Defeat
Elo624-15
EAPM20.0
Military units252
First pressure6:00Warrior Priest trained
First expansion9:14
Market volume2500
Total score 33,973
Military score 13,710
Economic score 14,362
Kills score 5,901
Units killed 248
Units lost 619
Buildings razed 4
Largest army 252
Favorite unit Tequihua Archer 82 fielded
Classical 8:39* Research start 7:39
Heroic 16:31* Research start 15:16
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Malinalxochitl
Aegir
HeroicAge
Coatlicue
Vidar
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

Large DinnerFreyr
Match time
michaelrallo92Huitzilopochtli
First military pressureHersir trained
Hersir5 training queues
Key technologyHand Axe
Key technologyPickaxe
Key technologyHusbandry
God powerAsgardian Bastion
ArmoryArmory
Key technologyCrenellations
Key technologyCopper Shields
Hersir2 training queues
Key technologyMedium Infantry
Town CenterAdditional center
MarketMarket
Farm transition6 farms clustered
Key technologyPlow
Key technologyBow Saw
Key technologyShaft Mine
Key technologyMedium Cavalry
Fortress-tier buildingHill Fort
Jarl6 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBallistics
Throwing Axeman3 training queues
Draugr2 training queues
Town CenterAdditional center
Berserk14 training queues
Fafnir2 training queues
Throwing Axeman12 training queues
Hersir2 training queues
God powerTempest
Hirdman5 training queues
Key technologyHeavy Infantry
God powerInferno
Town CenterAdditional center
Key technologyChampion Infantry
Berserk65 training queues
Town CenterAdditional center
God powerGullinbursti
Berserk131 training queues
God powerTitan Gate
Key technologyIron Shields
Key technologyIron Armor
Key technologyBronze Weapons
VictoryMatch result
Quimichin Spy2 training queues
Key technologyHand Axe
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Key technologyPickaxe
Town CenterAdditional center
Town CenterAdditional center
Key technologyPlow
Farm transition17 farms clustered
MarketMarket
MarketMarket
MarketMarket
ArmoryArmory
Key technologyMedium War Hut Soldiers
Tequihua Archer25 training queues
Warrior Priest4 training queues
Trade route startedCaravan Aztec queued
Key technologyCrenellations Aztec
Eagle Warrior20 training queues
God powerBlood Pact
God powerInfestation
Key technologyMedium Nobles Hut Soldiers
ArmoryArmory
Key technologyHeavy War Hut Soldiers
Tequihua Archer7 training queues
Key technologyCrenellations Aztec
Maquizcoatl6 training queues
God powerEarth Monster
Tequihua Archer4 training queues
Tlamanih Spearman10 training queues
Ayotochtli3 training queues
Tequihua Archer12 training queues
Key technologyBow Saw
Town CenterAdditional center
Ayotochtli5 training queues
Maquizcoatl7 training queues
Eagle Warrior19 training queues
Ocelotl Warrior14 training queues
Coyote Warrior5 training queues
MarketMarket
Ayotochtli2 training queues
Maquizcoatl3 training queues
God powerInfestation
Tequihua Archer28 training queues
Tlamanih Spearman3 training queues
Ocelotl Warrior14 training queues
Coyote Warrior2 training queues
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior3 training queues
God powerEarth Monster
Tlamanih Spearman4 training queues
Maquizcoatl2 training queues
Town CenterAdditional center
Eagle Warrior17 training queues
Maquizcoatl5 training queues
Ayotochtli2 training queues
Ocelotl Warrior3 training queues
Coyote Warrior2 training queues
God powerBlood Pact
Ayotochtli4 training queues
Maquizcoatl2 training queues
Town CenterAdditional center
Tequihua Archer6 training queues
Warrior Priest3 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite56.2%Large Dinner
Fastest Classical4:16*Large Dinner
Fastest Heroic8:54*Large Dinner
Fastest Mythic15:53*Large Dinner
First pressure3:05Large Dinner · Hersir trained
First extra TC7:22Large Dinner · Town Center
Fortress timing12:01Large Dinner · Hill Fort
Market timing8:13Large Dinner · Market
Armory timing6:09Large Dinner · Armory
Farm transition8:21–8:28Large Dinner · 6 farms clustered
Trade route started16:35michaelrallo92

Player highlights

Standout performances

Highest total score80,235Large Dinner
Highest military score15,280Large Dinner
Highest economy score51,019Large Dinner
Most kills13,936Large Dinner
Most units killed563Large Dinner
Most deaths619michaelrallo92
Most buildings razed77Large Dinner
Largest army252michaelrallo92
Favorite unitBerserkLarge Dinner · 210 fielded

Large Dinner

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

michaelrallo92

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Large Dinner

Classical timing4:16 estimated completion
Early pressure3:05 · Hersir trained
Fast expansion7:22 · Town Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep8:13 · Market
Early armory / Heroic prep6:09 · Armory
Fortress tech path12:01 · Hill Fort
Heavy walling signal13 wall build events
Farm transition8:21–8:28 · 6 farms clustered
Market economy signal18,000 total resource volume
Large army production250 military units

michaelrallo92

Late Classical8:39 estimated completion
Early pressure6:00 · Warrior Priest trained
Expansion signal9:14 · Town Center
Multi-TC boom signal5 expansion build events
Early market / Heroic prep11:13 · Market
Early armory / Heroic prep12:08 · Armory
Farm transition9:58–10:14 · 17 farms clustered
Trade route started16:35 · Caravan Aztec queued
Market economy signal2,500 total resource volume
Large army production252 military units
Large Dinner · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Large Dinner · Early MilitaryMeaningful trained combat units were produced during the early opening.
Large Dinner · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Large Dinner · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
michaelrallo92 · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
michaelrallo92 · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
michaelrallo92 · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
michaelrallo92 · Early MilitaryMeaningful trained combat units were produced during the early opening.
michaelrallo92 · Late ClassicalClassical completed after 5:00 on a standard land opening.
michaelrallo92 · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 20500 total volume

Large Dinner

Bought

Food1200

Sold

Wood16800
Total player market volume18000

michaelrallo92

Bought

Food1000
Wood1500

Sold

No sells

Total player market volume2500

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Large Dinner

Army

Berserk210
Throwing Axeman15
Hersir9
Jarl6
Hirdman5
Draugr2
Fafnir2
Raiding Cavalry1
Buildings12 types
Farm57
Longhouse20
House16
Wall13
Ox Cart Building5
Town Center4
Sentry Tower2
Armory1
Great Hall1
Hill Fort1
Market1
Temple1
God powers5 invoked
Asgardian Bastion1
Gullinbursti1
Inferno1
Tempest1
Titan Gate1

michaelrallo92

Army

Tequihua Archer82
Eagle Warrior59
Ocelotl Warrior31
Maquizcoatl25
Tlamanih Spearman17
Ayotochtli16
Warrior Priest11
Coyote Warrior9
Quimichin Spy2
Buildings11 types
Farm40
House26
Sentry Tower20
Nobles Hut16
War Hut12
Calpulli9
Town Center5
Market4
Temple3
Armory2
Great Temple2
God powers3 invoked
Blood Pact2
Earth Monster2
Infestation2