Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Isildur vs Charles_Martel

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:13
Valley Of Kings map preview
Map Valley Of Kings
Defeated
IsildurOdin
Pre-match Elo1512
Win probability49.7%
17:13 Match length Charles_Martel favored
Winner
Charles_MartelIsis
Pre-match Elo1514
Win probability50.3%

Match at a glance

Isildur vs Charles_Martel

WinnerCharles_Martel
MapValley Of Kings
QueueRanked 1v1 Supremacy
Duration17:13
Started
Ended
Elo favorite50.3%Charles_Martel
Fastest Classical3:52*Charles_Martel
First pressure1:50Isildur · Hersir trained
Most military units122Isildur
Highest EAPM67.4Isildur

Isildur

Odin

Defeat
Elo1512-18
EAPM67.4
Military units122
First pressure1:50Hersir trained
First expansion
Market volume0
Total score 12,359
Military score 6,354
Economic score 4,952
Kills score 1,053
Units killed 72
Units lost 83
Buildings razed 5
Largest army 122
Favorite unit Berserk 55 fielded
Classical 4:14* Estimated start 3:14
Heroic Estimated start 17:18 · not reached
Mythic Not reached
Victory
Elo1514+18
EAPM51.8
Military units76
First pressure3:56Barracks
First expansion
Market volume0
Total score 19,481
Military score 7,507
Economic score 10,287
Kills score 1,687
Units killed 87
Units lost 71
Buildings razed 4
Largest army 76
Favorite unit Spearman 57 fielded
Classical 3:52* Estimated start 2:52
Heroic 15:34* Research start 14:19
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Anubis
Skadi
HeroicAge
Sobek
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsildurOdin
Match time
Charles_MartelIsis
First military pressureHersir trained
Hersir4 training queues
Berserk6 training queues
Throwing Axeman22 training queues
Hersir4 training queues
Key technologyMedium Infantry
Einheri2 training queues
Berserk19 training queues
God powerGreat Hunt
Throwing Axeman3 training queues
Throwing Axeman20 training queues
Berserk30 training queues
Einheri4 training queues
Einheri5 training queues
ArmoryArmory
Key technologyCopper Armor
Key technologyCopper Weapons
DefeatMatch result
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
ArmoryArmory
Key technologyMedium Spearmen
Spearman50 training queues
God powerPlague Of Serpents
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyHusbandry
Key technologyHand Axe
Slinger14 training queues
Spearman7 training queues
Key technologyMedium Slingers
Slinger3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Fortress-tier buildingMigdol Stronghold
God powerLocust Swarm
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite50.3%Charles_Martel
Fastest Classical3:52*Charles_Martel
Fastest Heroic15:34*Charles_Martel
First pressure1:50Isildur · Hersir trained
Fortress timing15:53Charles_Martel · Migdol Stronghold
Armory timing4:18Charles_Martel · Armory

Player highlights

Standout performances

Highest total score19,481Charles_Martel
Highest military score7,507Charles_Martel
Highest economy score10,287Charles_Martel
Most kills1,687Charles_Martel
Most units killed87Charles_Martel
Most deaths83Isildur
Most buildings razed5Isildur
Largest army122Isildur
Favorite unitSpearmanCharles_Martel · 57 fielded

Isildur

Largest ArmyMost Deaths

Charles_Martel

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Isildur

Classical timing4:14 estimated completion
Early pressure1:50 · Hersir trained
Early armory / Heroic prep15:48 · Armory
Large army production122 military units

Charles_Martel

Fast Classical3:52 estimated completion
Early pressure3:56 · Barracks
Early armory / Heroic prep4:18 · Armory
Fortress tech path15:53 · Migdol Stronghold
Isildur · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Isildur · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Charles_Martel · Early MilitaryMeaningful trained combat units were produced during the early opening.
Charles_Martel · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Charles_Martel · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Isildur

Army

Berserk55
Throwing Axeman45
Einheri12
Hersir9
Hirdman1
Buildings6 types
House15
Wall5
Ox Cart Building3
Longhouse2
Armory1
Temple1
God powers1 invoked
Great Hunt1

Charles_Martel

Army

Spearman57
Slinger17
Camel Rider1
Chariot Archer1
Buildings12 types
House21
Granary7
Obelisk4
Barracks3
Lumber Camp2
Migdol Stronghold2
Mining Camp2
Armory1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Locust Swarm1
Plague Of Serpents1
Prosperity1