Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

AKKOR vs Cobaltinho

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:07
Alfheim map preview
Map Alfheim
Defeated
AKKORIsis
Pre-match Elo1408
Win probability37.9%
20:07 Match length Cobaltinho favored
Winner
CobaltinhoOdin
Pre-match Elo1494
Win probability62.1%

Match at a glance

AKKOR vs Cobaltinho

WinnerCobaltinho
MapAlfheim
QueueRanked 1v1 Supremacy
Duration20:07
Started
Ended
Elo favorite62.1%Cobaltinho
Fastest Classical4:12*AKKOR
First pressure3:17Cobaltinho · Hersir trained
First extra TC6:17Cobaltinho · Town Center
Market timing18:16AKKOR · Market
Most military units153AKKOR
Highest EAPM56.8Cobaltinho

AKKOR

Isis

Defeat
Elo1408-13
EAPM54.6
Military units153
First pressure4:28Barracks
First expansion8:52
Market volume0
Total score 19,473
Military score 6,146
Economic score 10,912
Kills score 2,415
Units killed 85
Units lost 179
Buildings razed 10
Largest army 153
Favorite unit Chariot Archer 54 fielded
Classical 4:12* Research start 3:12
Heroic 8:38* Research start 7:23
Mythic Not reached

Cobaltinho

Odin

Victory
Elo1494+13
EAPM56.8
Military units134
First pressure3:17Hersir trained
First expansion6:17
Market volume0
Total score 33,890
Military score 11,509
Economic score 17,653
Kills score 4,728
Units killed 166
Units lost 82
Buildings razed 4
Largest army 134
Favorite unit Throwing Axeman 29 fielded
Classical 4:20* Research start 3:20
Heroic 11:13* Estimated start 9:58
Mythic Estimated start 20:05 · not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Heimdall
Nephthys
HeroicAge
Skadi
No choice recorded
MythicAge
Tyr

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

AKKORIsis
Match time
CobaltinhoOdin
Key technologyPickaxe
God powerProsperity
First military pressureBarracks
Spearman21 training queues
ArmoryArmory
Key technologyMedium Spearmen
Key technologyHusbandry
Town CenterAdditional center
Key technologyHeavy Spearmen
Fortress-tier buildingMigdol Stronghold
Key technologyHand Axe
Key technologyHeavy Spearmen
War Elephant3 training queues
Key technologyCopper Shields
Siege Tower2 training queues
Chariot Archer36 training queues
Camel Rider25 training queues
God powerAncestors
God powerEclipse
Siege Tower8 training queues
Spearman3 training queues
Key technologyCopper Armor
Key technologyBronze Shields
Key technologyBallistics
Scorpion Man2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Spearman4 training queues
Siege Tower5 training queues
Farm transition4 farms clustered
Key technologyCopper Weapons
Chariot Archer18 training queues
Camel Rider13 training queues
Spearman10 training queues
MarketMarket
Key technologyBronze Weapons
Key technologyBronze Armor
Siege Tower2 training queues
DefeatMatch result
God powerGreat Hunt
First military pressureHersir trained
Hersir3 training queues
Key technologyHand Axe
Raiding Cavalry5 training queues
Hersir4 training queues
Town CenterAdditional center
Key technologyPickaxe
ArmoryArmory
Throwing Axeman21 training queues
Key technologyCopper Shields
Key technologyHusbandry
Key technologyMedium Infantry
Raiding Cavalry2 training queues
Key technologyCopper Weapons
God powerFrost
Hirdman6 training queues
Hersir4 training queues
Fortress-tier buildingHill Fort
Godi2 training queues
Huskarl8 training queues
Hirdman13 training queues
Throwing Axeman3 training queues
Key technologyBronze Weapons
Jarl4 training queues
Key technologyHeavy Infantry
Key technologyCopper Armor
Key technologyHeavy Infantry
Key technologyMedium Cavalry
Key technologyShaft Mine
Huskarl20 training queues
Throwing Axeman5 training queues
Farm transition14 farms clustered
Key technologyPlow
Jarl19 training queues
Godi3 training queues
Fortress-tier buildingHill Fort
God powerFrost
Key technologyHeavy Cavalry
Portable Ram6 training queues
Godi3 training queues
Key technologyBow Saw
Town CenterAdditional center
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite62.1%Cobaltinho
Fastest Classical4:12*AKKOR
Fastest Heroic8:38*AKKOR
First pressure3:17Cobaltinho · Hersir trained
First extra TC6:17Cobaltinho · Town Center
Fortress timing10:10AKKOR · Migdol Stronghold
Market timing18:16AKKOR · Market
Armory timing5:49AKKOR · Armory
Farm transition16:10–17:25Cobaltinho · 14 farms clustered

Player highlights

Standout performances

Highest total score33,890Cobaltinho
Highest military score11,509Cobaltinho
Highest economy score17,653Cobaltinho
Most kills4,728Cobaltinho
Most units killed166Cobaltinho
Most deaths179AKKOR
Most buildings razed10AKKOR
Largest army153AKKOR
Favorite unitChariot ArcherAKKOR · 54 fielded

AKKOR

Most Deaths

Cobaltinho

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

AKKOR

Classical timing4:12 estimated completion
Early pressure4:28 · Barracks
Fast expansion8:52 · Town Center
Early market / Heroic prep18:16 · Market
Early armory / Heroic prep5:49 · Armory
Fortress tech path10:10 · Migdol Stronghold
Farm transition16:58–16:58 · 4 farms clustered
Large army production153 military units

Cobaltinho

Classical timing4:20 estimated completion
Early pressure3:17 · Hersir trained
Fast expansion6:17 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep8:23 · Armory
Fortress tech path13:07 · Hill Fort
Heavy walling signal7 wall build events
Farm transition16:10–17:25 · 14 farms clustered
Large army production134 military units
AKKOR · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
AKKOR · Early MilitaryMeaningful trained combat units were produced during the early opening.
AKKOR · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
AKKOR · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Cobaltinho · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Cobaltinho · Early MilitaryMeaningful trained combat units were produced during the early opening.
Cobaltinho · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
Cobaltinho · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

AKKOR

Army

Chariot Archer54
Camel Rider38
Spearman38
Siege Tower17
Scorpion Man3
War Elephant3
Buildings15 types
House19
Granary8
Mining Camp5
Farm4
Lumber Camp3
Barracks2
Obelisk2
Armory1
Market1
Migdol Stronghold1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
Town Center1
God powers3 invoked
Ancestors1
Eclipse1
Prosperity1

Cobaltinho

Army

Throwing Axeman29
Huskarl28
Jarl23
Hirdman19
Hersir12
Godi9
Raiding Cavalry8
Portable Ram6
Buildings10 types
House21
Farm15
Ox Cart Building9
Wall7
Longhouse6
Great Hall3
Hill Fort2
Town Center2
Armory1
Temple1
God powers2 invoked
Frost2
Great Hunt1