Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Devil vs [DoD]BacHi

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:40
Watering Hole map preview
Map Watering Hole
Winner
DevilOdin
Pre-match Elo1907
Win probability38.4%
23:40 Match length UpsetThe Elo underdog won
Defeated
[DoD]BacHiLoki
Pre-match Elo1989
Win probability61.6%

Match at a glance

Devil vs [DoD]BacHi

WinnerDevil
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration23:40
Started
Ended
Elo favorite61.6%[DoD]BacHi · Upset
Fastest Classical4:02*Devil
First pressure1:48Devil · Hersir trained
First extra TC15:34[DoD]BacHi · Town Center
Market timing7:44Devil · Market
Most military units203[DoD]BacHi
Highest EAPM61.7Devil
Market volume6,400Devil

Devil

Odin

Victory
Elo1907+22
EAPM61.7
Military units164
First pressure1:48Hersir trained
First expansion15:55
Market volume6400
Total score 25,662
Military score 10,290
Economic score 10,284
Kills score 5,127
Units killed 181
Units lost 101
Buildings razed 36
Largest army 164
Favorite unit Throwing Axeman 56 fielded
Classical 4:02* Research start 3:02
Heroic 15:03* Estimated start 13:48
Mythic Not reached

[DoD]BacHi

Loki

Defeat
Elo1989-22
EAPM60.9
Military units203
First pressure1:55Hersir trained
First expansion15:34
Market volume2000
Total score 20,994
Military score 7,419
Economic score 10,859
Kills score 2,716
Units killed 102
Units lost 180
Buildings razed 6
Largest army 203
Favorite unit Throwing Axeman 108 fielded
Classical 4:18* Research start 3:18
Heroic 16:41* Estimated start 15:26
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Forseti
Skadi
HeroicAge
Bragi
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

DevilOdin
Match time
[DoD]BacHiLoki
First military pressureHersir trained
Hersir2 training queues
Hersir3 training queues
Berserk2 training queues
Throwing Axeman34 training queues
God powerUndermine
Key technologyMedium Infantry
MarketMarket
Einheri3 training queues
Hersir3 training queues
Hirdman3 training queues
Einheri5 training queues
Raiding Cavalry4 training queues
God powerGreat Hunt
MarketMarket
Berserk3 training queues
Hersir5 training queues
Key technologyHeavy Infantry
Town CenterAdditional center
Godi12 training queues
Hersir2 training queues
Berserk2 training queues
Key technologyMedium Cavalry
Jarl4 training queues
Frost Giant2 training queues
Key technologyHeavy Cavalry
Godi10 training queues
Einheri6 training queues
Hirdman15 training queues
Throwing Axeman22 training queues
Key technologyPickaxe
Key technologyHand Axe
Hersir3 training queues
God powerUndermine
Key technologyShaft Mine
Berserk5 training queues
Jarl8 training queues
VictoryMatch result
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir6 training queues
God powerHealing Spring
God powerHealing Spring
Throwing Axeman10 training queues
Berserk3 training queues
Raiding Cavalry4 training queues
Key technologyHand Axe
Key technologyMedium Infantry
Troll2 training queues
Throwing Axeman43 training queues
Key technologyMedium Infantry
Troll2 training queues
Key technologyPickaxe
Hersir6 training queues
Troll4 training queues
Berserk3 training queues
ArmoryArmory
Key technologyCopper Weapons
Key technologyCopper Armor
Key technologyBallistics
Key technologyMedium Cavalry
DockDock
Town CenterAdditional center
Key technologyHeavy Infantry
Throwing Axeman5 training queues
Godi2 training queues
Key technologyShaft Mine
Key technologyBronze Weapons
Key technologyBronze Armor
Town CenterAdditional center
Godi20 training queues
Throwing Axeman35 training queues
MarketMarket
Farm transition5 farms clustered
Jarl22 training queues
Battle Boar2 training queues
ArmoryArmory
Key technologyPlow
Key technologyHusbandry
Throwing Axeman15 training queues
Key technologyHeavy Cavalry
Jarl11 training queues
Godi5 training queues
Key technologyCrenellations
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite61.6%[DoD]BacHi · Upset
Fastest Classical4:02*Devil
Fastest Heroic15:03*Devil
First pressure1:48Devil · Hersir trained
First extra TC15:34[DoD]BacHi · Town Center
Market timing7:44Devil · Market
Armory timing13:56[DoD]BacHi · Armory
Farm transition18:47–19:06[DoD]BacHi · 5 farms clustered

Player highlights

Standout performances

Highest total score25,662Devil
Highest military score10,290Devil
Highest economy score10,859[DoD]BacHi
Most kills5,127Devil
Most units killed181Devil
Most deaths180[DoD]BacHi
Most buildings razed36Devil
Largest army203[DoD]BacHi
Favorite unitThrowing Axeman[DoD]BacHi · 108 fielded

Devil

Highest ScoreLargest ArmyMost Kills

[DoD]BacHi

Most DeathsMost ImprovementsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Devil

Classical timing4:02 estimated completion
Early pressure1:48 · Hersir trained
Expansion signal15:55 · Town Center
Early market / Heroic prep7:44 · Market
Market economy signal6,400 total resource volume
Large army production164 military units

[DoD]BacHi

Classical timing4:18 estimated completion
Early pressure1:55 · Hersir trained
Expansion signal15:34 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep18:10 · Market
Early armory / Heroic prep13:56 · Armory
Heavy walling signal31 wall build events
Water commitment signal1 dock build events
Farm transition18:47–19:06 · 5 farms clustered
Market economy signal2,000 total resource volume
Large army production203 military units
Devil · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Devil · Early MilitaryMeaningful trained combat units were produced during the early opening.
Devil · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
[DoD]BacHi · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
[DoD]BacHi · Early MilitaryMeaningful trained combat units were produced during the early opening.
[DoD]BacHi · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 8400 total volume

Devil

Bought

Food800

Sold

Food500
Wood5100
Total player market volume6400

[DoD]BacHi

Bought

No buys

Sold

Food2000
Total player market volume2000

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Devil

Army

Throwing Axeman56
Godi22
Hersir20
Hirdman18
Einheri15
Berserk13
Jarl12
Raiding Cavalry5
Frost Giant3
Buildings7 types
House19
Longhouse6
Ox Cart Building6
Great Hall4
Market2
Temple1
Town Center1
God powers2 invoked
Undermine2
Great Hunt1

[DoD]BacHi

Army

Throwing Axeman108
Jarl33
Godi27
Hersir14
Troll8
Berserk6
Raiding Cavalry5
Battle Boar2
Buildings11 types
Wall31
House21
Great Hall11
Farm10
Ox Cart Building9
Longhouse7
Armory2
Temple2
Town Center2
Dock1
Market1
God powers2 invoked
Healing Spring2
Spy1