Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

balder0505 vs topfifar

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 20:20
Cloud Forest map preview
Map Cloud Forest
Defeated
balder0505Shennong
Pre-match Elo823
Win probability40.3%
20:20 Match length topfifar favored
Winner
topfifarGaia
Pre-match Elo891
Win probability59.7%

Match at a glance

balder0505 vs topfifar

Winnertopfifar
MapCloud Forest
QueueRanked 1v1 Supremacy
Duration20:20
Started
Ended
Elo favorite59.7%topfifar
Fastest Classical3:39*topfifar
First pressure5:06topfifar · Counter Barracks
First extra TC4:37topfifar · Town Center
Market timing14:47balder0505 · Market
Most military units89balder0505
Highest EAPM36.0topfifar

balder0505

Shennong

Defeat
Elo823-14
EAPM14.5
Military units89
First pressure12:52Imperial Academy
First expansion12:42
Market volume0
Total score 24,488
Military score 7,015
Economic score 16,715
Kills score 758
Units killed 21
Units lost 104
Buildings razed 1
Largest army 89
Favorite unit Wuzu Javelineer 24 fielded
Classical 5:36* Research start 4:36
Heroic 9:54* Research start 8:39
Mythic Not reached

topfifar

Gaia

Victory
Elo891+14
EAPM36.0
Military units83
First pressure5:06Counter Barracks
First expansion4:37
Market volume0
Total score 47,796
Military score 16,664
Economic score 27,938
Kills score 3,194
Units killed 103
Units lost 21
Buildings razed 4
Largest army 83
Favorite unit Murmillo 32 fielded
Classical 3:39* Estimated start 2:39
Heroic 11:29* Estimated start 10:14
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Chiyou
ClassicalAge
Oceanus
Rushou
HeroicAge
Theia
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

balder0505Shennong
Match time
topfifarGaia
God powerProsperous Seeds
Key technologyHand Axe
Key technologyPickaxe
God powerProsperous Seeds
Pioneer4 training queues
Key technologyMedium Infantry
Key technologyMedium Archers
God powerProsperous Seeds
ArmoryArmory
Wuzu Javelineer8 training queues
Key technologyCopper Shields
Pioneer2 training queues
Farm transition3 farms clustered
Dao Swordsman11 training queues
Wuzu Javelineer3 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Town CenterAdditional center
First military pressureImperial Academy
God powerProsperous Seeds
Sage3 training queues
Key technologyBallistics
Siege Crossbow4 training queues
MarketMarket
Chu Ko Nu6 training queues
Trade route startedCaravan Chinese queued
Key technologyShaft Mine
Fire Archer3 training queues
Wuzu Javelineer4 training queues
Siege Crossbow2 training queues
Pioneer4 training queues
Ge Halberdier4 training queues
God powerVenom Beast
God powerLightning Weapons
Fire Archer9 training queues
Wuzu Javelineer5 training queues
Ya Zi2 training queues
Pioneer4 training queues
White Horse Cavalry4 training queues
Wuzu Javelineer4 training queues
DefeatMatch result
God powerGaia Forest
Key technologyHand Axe
Key technologyPickaxe
Town CenterAdditional center
First military pressureCounter Barracks
Turma3 training queues
Key technologyMedium Archers
Key technologyHusbandry
Turma5 training queues
ArmoryArmory
Katapeltes3 training queues
Oracle2 training queues
Key technologyShaft Mine
Murmillo26 training queues
Key technologyCopper Weapons
Key technologyMedium Infantry
Turma2 training queues
Katapeltes3 training queues
Farm transition5 farms clustered
Key technologyBallistics
Turma2 training queues
Key technologyPlow
Key technologyBow Saw
God powerGaia Forest
Key technologyHeavy Infantry
Key technologyHeavy Cavalry
Key technologyHeavy Archers
Murmillo6 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyBronze Weapons
Contarius10 training queues
Arcus5 training queues
Fortress-tier buildingPalace
MarketMarket
Fortress-tier buildingPalace
God powerCarnivora
Contarius8 training queues
Fortress-tier buildingPalace
Arcus3 training queues
Destroyer3 training queues
Fortress-tier buildingPalace
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite59.7%topfifar
Fastest Classical3:39*topfifar
Fastest Heroic9:54*balder0505
First pressure5:06topfifar · Counter Barracks
First extra TC4:37topfifar · Town Center
Fortress timing16:26topfifar · Palace
Market timing14:47balder0505 · Market
Armory timing7:19topfifar · Armory
Farm transition10:20–10:23balder0505 · 3 farms clustered
Trade route started15:54balder0505

Player highlights

Standout performances

Highest total score47,796topfifar
Highest military score16,664topfifar
Highest economy score27,938topfifar
Most kills3,194topfifar
Most units killed103topfifar
Most deaths104balder0505
Most buildings razed4topfifar
Largest army89balder0505
Favorite unitMurmillotopfifar · 32 fielded

balder0505

Most Deaths

topfifar

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

balder0505

Late Classical5:36 estimated completion
Delayed pressure12:52 · Imperial Academy
Expansion signal12:42 · Town Center
Early market / Heroic prep14:47 · Market
Early armory / Heroic prep8:07 · Armory
Farm transition10:20–10:23 · 3 farms clustered
Trade route started15:54 · Caravan Chinese queued
Large army production89 military units

topfifar

Fast Classical3:39 estimated completion
Early pressure5:06 · Counter Barracks
Fast expansion4:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep17:05 · Market
Early armory / Heroic prep7:19 · Armory
Fortress tech path16:26 · Palace
Heavy walling signal33 wall build events
Farm transition11:33–12:35 · 5 farms clustered
Large army production83 military units
balder0505 · Early MilitaryMeaningful trained combat units were produced during the early opening.
balder0505 · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
balder0505 · Late ClassicalClassical completed after 5:00 on a standard land opening.
balder0505 · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
topfifar · Early MilitaryMeaningful trained combat units were produced during the early opening.
topfifar · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
topfifar · Fast ClassicalClassical completed before 4:00 on a standard land opening.
topfifar · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
topfifar · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

balder0505

Army

Wuzu Javelineer24
Pioneer14
Fire Archer12
Dao Swordsman11
Siege Crossbow7
Chu Ko Nu6
Ge Halberdier4
White Horse Cavalry4
Sage3
Ya Zi3
Jiang Zi Ya1
Buildings12 types
House16
Farm12
Silo9
Machine Workshop3
Military Camp2
Sentry Tower2
Armory1
Baolei1
Imperial Academy1
Market1
Temple1
Town Center1
God powers3 invoked
Prosperous Seeds4
Lightning Weapons1
Venom Beast1

topfifar

Army

Murmillo32
Contarius18
Turma12
Arcus8
Katapeltes6
Destroyer3
Oracle2
Caladria1
Cheiroballista1
Buildings11 types
Wall33
Farm23
Manor9
Military Barracks7
Palace4
Counter Barracks3
Town Center2
Armory1
Economic Guild1
Market1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1