Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ananas2848 vs mrtdmrhn

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:25
Savannah map preview
Map Savannah
Defeated
ananas2848Gaia
Pre-match Elo980
Win probability46.7%
11:25 Match length mrtdmrhn favored
Winner
mrtdmrhnTsukuyomi
Pre-match Elo1003
Win probability53.3%

Match at a glance

ananas2848 vs mrtdmrhn

Winnermrtdmrhn
MapSavannah
QueueRanked 1v1 Supremacy
Duration11:25
Started
Ended
Elo favorite53.3%mrtdmrhn
Fastest Classical3:47*ananas2848
First pressure3:57ananas2848 · Counter Barracks
First extra TC9:38mrtdmrhn · Town Center
Most military units28ananas2848
Highest EAPM20.3ananas2848

ananas2848

Gaia

Defeat
Elo980-16
EAPM20.3
Military units28
First pressure3:57Counter Barracks
First expansion10:52
Market volume0
Total score 10,060
Military score 3,605
Economic score 6,335
Kills score 120
Units killed 5
Units lost 18
Buildings razed 0
Largest army 28
Favorite unit Turma 18 fielded
Classical 3:47* Research start 2:47
Heroic Not reached
Mythic Not reached

mrtdmrhn

Tsukuyomi

Victory
Elo1003+16
EAPM18.0
Military units16
First pressure5:23Stable Japanese
First expansion9:38
Market volume0
Total score 14,145
Military score 5,085
Economic score 8,470
Kills score 590
Units killed 22
Units lost 5
Buildings razed 0
Largest army 16
Favorite unit Yumi Archer 10 fielded
Classical 5:15* Research start 4:30
Heroic 9:57* Estimated start 9:01
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Oceanus
ClassicalAge
Inari Okami
No choice recorded
HeroicAge
Fujin
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ananas2848Gaia
Match time
mrtdmrhnTsukuyomi
God powerGaia Forest
Key technologyPickaxe
Oracle2 training queues
Key technologyHand Axe
First military pressureCounter Barracks
Turma16 training queues
ArmoryArmory
Katapeltes6 training queues
God powerCarnivora
Farm transition5 farms clustered
Town CenterAdditional center
Turma2 training queues
DefeatMatch result
Key technologyHusbandry
Key technologyHand Axe
First military pressureStable Japanese
God powerNew Moon
Naginata Rider6 training queues
ArmoryArmory
Key technologyPickaxe
God powerSwampland
Town CenterAdditional center
Yumi Archer10 training queues
Fortress-tier buildingCastle
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite53.3%mrtdmrhn
Fastest Classical3:47*ananas2848
Fastest Heroic9:57*mrtdmrhn
First pressure3:57ananas2848 · Counter Barracks
First extra TC9:38mrtdmrhn · Town Center
Fortress timing11:14mrtdmrhn · Castle
Armory timing5:58ananas2848 · Armory
Farm transition8:47–9:17ananas2848 · 5 farms clustered

Player highlights

Standout performances

Highest total score14,145mrtdmrhn
Highest military score5,085mrtdmrhn
Highest economy score8,470mrtdmrhn
Most kills590mrtdmrhn
Most units killed22mrtdmrhn
Most deaths18ananas2848
Most buildings razed0ananas2848
Largest army28ananas2848
Favorite unitTurmaananas2848 · 18 fielded

ananas2848

Largest ArmyMost Deaths

mrtdmrhn

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ananas2848

Fast Classical3:47 estimated completion
Early pressure3:57 · Counter Barracks
Expansion signal10:52 · Town Center
Early armory / Heroic prep5:58 · Armory
Farm transition8:47–9:17 · 5 farms clustered

mrtdmrhn

Late Classical5:15 estimated completion
Early pressure5:23 · Stable Japanese
Expansion signal9:38 · Town Center
Early armory / Heroic prep7:12 · Armory
Fortress tech path11:14 · Castle
ananas2848 · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ananas2848 · Early MilitaryMeaningful trained combat units were produced during the early opening.
ananas2848 · Fast ClassicalClassical completed before 4:00 on a standard land opening.
mrtdmrhn · Early MilitaryMeaningful trained combat units were produced during the early opening.
mrtdmrhn · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
mrtdmrhn · Late ClassicalClassical completed after 5:00 on a standard land opening.
mrtdmrhn · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ananas2848

Army

Turma18
Katapeltes7
Oracle2
Murmillo1
Buildings8 types
Farm6
Manor3
Counter Barracks2
Military Barracks2
Armory1
Economic Guild1
Temple1
Town Center1
God powers2 invoked
Carnivora1
Gaia Forest1

mrtdmrhn

Army

Yumi Archer10
Naginata Rider6
Buildings10 types
House6
Watermill4
Mining Camp Japanese3
Guardhouse2
Shrine Japanese2
Armory1
Castle1
Stable Japanese1
Temple1
Town Center1
God powers2 invoked
New Moon1
Swampland1