Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

stanislav vs Serhan

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 17:02
Marsh map preview
Map Marsh
Winner
stanislavZeus
Pre-match Elo907
Win probability54.6%
17:02 Match length stanislav favored
Defeated
SerhanZeus
Pre-match Elo875
Win probability45.4%

Match at a glance

stanislav vs Serhan

Winnerstanislav
MapMarsh
QueueRanked 1v1 Supremacy
Duration17:02
Started
Ended
Elo favorite54.6%stanislav
Fastest Classical3:32*Serhan
First pressure4:08Serhan · Military Academy
Market timing16:45stanislav · Market
First extra TC5:37stanislav · Town Center
Most military units74stanislav
Highest EAPM48.0stanislav

stanislav

Zeus

Victory
Elo907+16
EAPM48.0
Military units74
First pressure4:45Military Academy
First expansion5:37
Market volume0
Total score 25,155
Military score 10,350
Economic score 12,762
Kills score 2,043
Units killed 60
Units lost 19
Buildings razed 11
Largest army 74
Favorite unit Hoplite 40 fielded
Classical 4:43* Research start 3:43
Heroic 11:25* Research start 10:10
Mythic Not reached

Serhan

Zeus

Defeat
Elo875-16
EAPM37.4
Military units59
First pressure4:08Military Academy
First expansion7:25
Market volume0
Total score 15,740
Military score 3,975
Economic score 11,141
Kills score 624
Units killed 19
Units lost 59
Buildings razed 1
Largest army 59
Favorite unit Toxotes 21 fielded
Classical 3:32* Research start 2:32
Heroic 13:09* Research start 11:54
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Athena
ClassicalAge
Athena
Dionysus
HeroicAge
Dionysus
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

stanislavZeus
Match time
SerhanZeus
First military pressureMilitary Academy
Key technologyPickaxe
Town CenterAdditional center
Hoplite10 training queues
God powerBolt
Key technologyMedium Infantry
ArmoryArmory
ArmoryArmory
Key technologyCopper Weapons
Hoplite9 training queues
Key technologyCopper Armor
Town CenterAdditional center
Hypaspist29 training queues
Hoplite21 training queues
Key technologyShaft Mine
Key technologyHeavy Infantry
Fortress-tier buildingFortress
God powerBronze
God powerRestoration
Key technologyBronze Armor
Key technologyBronze Weapons
Fortress-tier buildingFortress
Minotaur2 training queues
ArmoryArmory
MarketMarket
VictoryMatch result
First military pressureMilitary Academy
Hoplite4 training queues
Toxotes4 training queues
Town CenterAdditional center
Hoplite3 training queues
Hippeus3 training queues
God powerBolt
Town CenterAdditional center
Toxotes3 training queues
Hippeus2 training queues
Town CenterAdditional center
ArmoryArmory
Key technologyHand Axe
Hippeus3 training queues
Key technologyMedium Cavalry
Toxotes3 training queues
Key technologyMedium Infantry
Hoplite5 training queues
Minotaur2 training queues
God powerBronze
God powerRestoration
Hoplite4 training queues
Toxotes11 training queues
Fortress-tier buildingFortress
Minotaur4 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.6%stanislav
Fastest Classical3:32*Serhan
Fastest Heroic11:25*stanislav
First pressure4:08Serhan · Military Academy
First extra TC5:37stanislav · Town Center
Fortress timing14:24stanislav · Fortress
Market timing16:45stanislav · Market
Armory timing9:16stanislav · Armory

Player highlights

Standout performances

Highest total score25,155stanislav
Highest military score10,350stanislav
Highest economy score12,762stanislav
Most kills2,043stanislav
Most units killed60stanislav
Most deaths59Serhan
Most buildings razed11stanislav
Largest army74stanislav
Favorite unitHoplitestanislav · 40 fielded

stanislav

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Serhan

Most Deaths

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

stanislav

Classical timing4:43 estimated completion
Early pressure4:45 · Military Academy
Fast expansion5:37 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep16:45 · Market
Early armory / Heroic prep9:16 · Armory
Fortress tech path14:24 · Fortress

Serhan

Fast Classical3:32 estimated completion
Early pressure4:08 · Military Academy
Fast expansion7:25 · Town Center
Multi-TC boom signal3 expansion build events
Early armory / Heroic prep10:34 · Armory
Fortress tech path15:08 · Fortress
stanislav · Early MilitaryMeaningful trained combat units were produced during the early opening.
stanislav · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
stanislav · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
stanislav · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
Serhan · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Serhan · Delayed 2nd TCThe first genuine additional Town Center started after 6:00 but within the opening.
Serhan · Early MilitaryMeaningful trained combat units were produced during the early opening.
Serhan · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Serhan · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

stanislav

Army

Hoplite40
Hypaspist29
Jason2
Minotaur2
Heracles1
Buildings9 types
House16
Granary7
Storehouse5
Military Academy4
Armory3
Fortress2
Town Center2
Market1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1

Serhan

Army

Toxotes21
Hoplite17
Hippeus8
Minotaur6
Heracles3
Jason2
Odysseus2
Buildings11 types
House13
Granary5
Storehouse4
Military Academy3
Town Center3
Archery Range2
Armory1
Fortress1
Sentry Tower1
Stable1
Temple1
God powers3 invoked
Bolt1
Bronze1
Restoration1