Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ChasingTheSun vs Solmyr

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:34
Giza map preview
Map Giza
Defeated
ChasingTheSunRa
Pre-match Elo1906
Win probability57.8%
24:34 Match length UpsetThe Elo underdog won
Winner
SolmyrPoseidon
Pre-match Elo1851
Win probability42.2%

Match at a glance

ChasingTheSun vs Solmyr

WinnerSolmyr
MapGiza
QueueRanked 1v1 Supremacy
Duration24:34
Started
Ended
Elo favorite57.8%ChasingTheSun · Upset
Fastest Classical3:34*Solmyr
First pressure4:24ChasingTheSun · Barracks
Market timing15:06Solmyr · Market
First extra TC4:10Solmyr · Town Center
Most military units307ChasingTheSun
Highest EAPM88.7Solmyr
Market volume2,600Solmyr
Defeat
Elo1906-20
EAPM77.0
Military units307
First pressure4:24Barracks
First expansion16:18
Market volume2100
Total score 23,043
Military score 9,240
Economic score 10,487
Kills score 3,438
Units killed 125
Units lost 198
Buildings razed 8
Largest army 307
Favorite unit Spearman 150 fielded
Classical 4:07* Research start 3:07
Heroic 18:31* Research start 17:16
Mythic 23:31* Estimated start 21:31

Solmyr

Poseidon

Victory
Elo1851+20
EAPM88.7
Military units227
First pressure5:39Stable
First expansion4:10
Market volume2600
Total score 51,204
Military score 24,798
Economic score 21,757
Kills score 4,979
Units killed 180
Units lost 125
Buildings razed 49
Largest army 227
Favorite unit Toxotes 59 fielded
Classical 3:34* Research start 2:34
Heroic 17:31* Estimated start 16:16
Mythic 21:54* Estimated start 19:54

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Bast
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Horus
MythicAge
Artemis

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ChasingTheSunRa
Match time
SolmyrPoseidon
Key technologyPickaxe
First military pressureBarracks
Spearman7 training queues
ArmoryArmory
Sphinx2 training queues
Spearman6 training queues
Sphinx6 training queues
Spearman137 training queues
Key technologyCopper Shields
Key technologyCopper Weapons
Key technologyHand Axe
Key technologyMedium Spearmen
Slinger95 training queues
Key technologyCopper Armor
God powerEclipse
Sphinx7 training queues
Farm transition8 farms clustered
Key technologyPlow
Key technologyHusbandry
Sphinx7 training queues
Town CenterAdditional center
God powerRain
Key technologyMedium Slingers
Town CenterAdditional center
Key technologyHeavy Spearmen
Petsuchos5 training queues
Key technologyShaft Mine
God powerRain
MarketMarket
Fortress-tier buildingMigdol Stronghold
Chariot Archer2 training queues
Key technologyBallistics
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer32 training queues
Key technologyHeavy Chariot Archers
Key technologyBronze Weapons
God powerLocust Swarm
DefeatMatch result
Town CenterAdditional center
First military pressureStable
God powerLure
Atalanta2 training queues
Key technologyHand Axe
Key technologyPickaxe
Hippeus7 training queues
Toxotes5 training queues
Key technologyHusbandry
Centaur3 training queues
ArmoryArmory
Hippeus5 training queues
Farm transition7 farms clustered
Key technologyPlow
Toxotes44 training queues
Key technologyMedium Archers
Hippeus27 training queues
Theseus2 training queues
Centaur2 training queues
Key technologyMedium Cavalry
Centaur4 training queues
MarketMarket
Toxotes10 training queues
Hippeus9 training queues
Hoplite46 training queues
Key technologyMedium Infantry
God powerCease Fire
Key technologyShaft Mine
Hypaspist10 training queues
Key technologyHeavy Cavalry
Hippeus9 training queues
Fortress-tier buildingFortress
Key technologyBallistics
Key technologyCopper Shields
Key technologyHeavy Infantry
Hippolyta2 training queues
Fortress-tier buildingFortress
Hoplite5 training queues
Fortress-tier buildingFortress
Trade route startedCaravan Greek queued
Key technologyCrenellations
Town CenterAdditional center
God powerEarthquake
Helepolis17 training queues
Key technologyBow Saw
Key technologyCopper Armor
Town CenterAdditional center
Key technologyCopper Weapons
Key technologyBronze Armor
Hypaspist11 training queues
Fortress-tier buildingFortress
Key technologyHeavy Archers
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite57.8%ChasingTheSun · Upset
Fastest Classical3:34*Solmyr
Fastest Heroic17:31*Solmyr
Fastest Mythic21:54*Solmyr
First pressure4:24ChasingTheSun · Barracks
First extra TC4:10Solmyr · Town Center
Fortress timing18:28Solmyr · Fortress
Market timing15:06Solmyr · Market
Armory timing5:11ChasingTheSun · Armory
Farm transition9:56–10:42Solmyr · 7 farms clustered
Trade route started20:46Solmyr

Player highlights

Standout performances

Highest total score51,204Solmyr
Highest military score24,798Solmyr
Highest economy score21,757Solmyr
Most kills4,979Solmyr
Most units killed180Solmyr
Most deaths198ChasingTheSun
Most buildings razed49Solmyr
Largest army307ChasingTheSun
Favorite unitSpearmanChasingTheSun · 150 fielded

ChasingTheSun

Largest ArmyMost Deaths

Solmyr

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ChasingTheSun

Classical timing4:07 estimated completion
Early pressure4:24 · Barracks
Expansion signal16:18 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep19:33 · Market
Early armory / Heroic prep5:11 · Armory
Fortress tech path20:31 · Migdol Stronghold
Farm transition14:48–15:21 · 8 farms clustered
Market economy signal2,100 total resource volume
Large army production307 military units

Solmyr

Fast Classical3:34 estimated completion
Early pressure5:39 · Stable
Fast expansion4:10 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep15:06 · Market
Early armory / Heroic prep9:33 · Armory
Fortress tech path18:28 · Fortress
Heavy walling signal40 wall build events
Farm transition9:56–10:42 · 7 farms clustered
Trade route started20:46 · Caravan Greek queued
Market economy signal2,600 total resource volume
Large army production227 military units
ChasingTheSun · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ChasingTheSun · Early MilitaryMeaningful trained combat units were produced during the early opening.
ChasingTheSun · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Solmyr · 2 TC Classical FightAn opening additional Town Center remained in Classical with meaningful military production.
Solmyr · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
Solmyr · Early MilitaryMeaningful trained combat units were produced during the early opening.
Solmyr · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
Solmyr · Fast ClassicalClassical completed before 4:00 on a standard land opening.
Solmyr · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 4700 total volume

ChasingTheSun

Bought

Wood100

Sold

Food2000
Total player market volume2100

Solmyr

Bought

Food300

Sold

Food800
Wood1500
Total player market volume2600

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ChasingTheSun

Army

Spearman150
Slinger95
Chariot Archer34
Sphinx22
Petsuchos6
Buildings16 types
House35
Farm14
Mining Camp9
Granary8
Obelisk8
Lumber Camp7
Barracks3
Town Center3
Migdol Stronghold2
Monument To Soldiers2
Monument To Villagers2
Temple2
Armory1
Market1
Monument To Priests1
Sentry Tower1
God powers3 invoked
Rain2
Eclipse1
Locust Swarm1

Solmyr

Army

Toxotes59
Hippeus57
Hoplite51
Hypaspist21
Helepolis17
Centaur9
Theseus5
Atalanta4
Hippolyta2
Chimera1
Polyphemus1
Buildings14 types
Wall40
Farm28
House16
Storehouse13
Stable8
Archery Range7
Granary5
Military Academy5
Fortress4
Town Center3
Sentry Tower2
Armory1
Market1
Temple1
God powers3 invoked
Cease Fire1
Earthquake1
Lure1