Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

randomo vs Hadepos

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 24:56
Steppe map preview
Map Steppe
Defeated
randomoRa
Pre-match Elo1016
Win probability46.0%
24:56 Match length Hadepos favored
Winner
HadeposZeus
Pre-match Elo1044
Win probability54.0%

Match at a glance

randomo vs Hadepos

WinnerHadepos
MapSteppe
QueueRanked 1v1 Supremacy
Duration24:56
Started
Ended
Elo favorite54.0%Hadepos
Fastest Classical3:50*Hadepos
First pressure4:11randomo · Barracks
First extra TC19:01Hadepos · Town Center
Market timing11:43Hadepos · Market
Most military units163randomo
Highest EAPM42.4randomo
Market volume400Hadepos

randomo

Ra

Defeat
Elo1016-16
EAPM42.4
Military units163
First pressure4:11Barracks
First expansion
Market volume0
Total score 26,270
Military score 8,226
Economic score 16,711
Kills score 1,333
Units killed 49
Units lost 160
Buildings razed 1
Largest army 163
Favorite unit Axeman 64 fielded
Classical 3:58* Research start 2:58
Heroic 14:54* Research start 13:39
Mythic 21:34* Research start 19:34

Hadepos

Zeus

Victory
Elo1044+16
EAPM25.5
Military units90
First pressure4:45Stable
First expansion19:01
Market volume400
Total score 41,057
Military score 22,330
Economic score 15,476
Kills score 3,356
Units killed 156
Units lost 47
Buildings razed 5
Largest army 90
Favorite unit Hypaspist 21 fielded
Classical 3:50* Research start 2:50
Heroic 13:22* Research start 12:07
Mythic 19:29* Research start 17:29

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Hermes
Sobek
HeroicAge
Dionysus
Osiris
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

randomoRa
Match time
HadeposZeus
Key technologyHusbandry
First military pressureBarracks
Axeman5 training queues
ArmoryArmory
Spearman5 training queues
Key technologyPickaxe
Spearman5 training queues
Axeman18 training queues
Key technologyMedium Spearmen
Key technologyMedium Axemen
Key technologyMedium Axemen
Slinger4 training queues
Spearman10 training queues
Farm transition5 farms clustered
Key technologyCopper Shields
Slinger19 training queues
Key technologyCopper Weapons
Key technologyCopper Armor
Spearman3 training queues
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingMigdol Stronghold
Axeman24 training queues
Spearman2 training queues
God powerShifting Sands
Camel Rider3 training queues
Chariot Archer4 training queues
Key technologyHeavy Axemen
MarketMarket
Chariot Archer5 training queues
Wadjet3 training queues
Trade route startedCaravan Egyptian queued
Axeman15 training queues
Camel Rider4 training queues
Key technologyHand Axe
Key technologyBronze Shields
Key technologyBallistics
Mummy4 training queues
Camel Rider3 training queues
Key technologyHeavy Camel Riders
Axeman2 training queues
Key technologyBronze Weapons
Catapult2 training queues
Spearman15 training queues
Camel Rider6 training queues
God powerSon Of Osiris
DefeatMatch result
God powerBolt
First military pressureStable
Hippeus4 training queues
Hoplite3 training queues
Toxotes8 training queues
Key technologyHand Axe
Key technologyMedium Archers
Hippeus3 training queues
Farm transition5 farms clustered
Toxotes6 training queues
MarketMarket
Key technologyPlow
Key technologyPickaxe
Key technologyMedium Infantry
Hippeus3 training queues
Fortress-tier buildingFortress
Key technologyHeavy Infantry
Hypaspist6 training queues
Key technologyShaft Mine
Key technologyMedium Cavalry
God powerCease Fire
Hypaspist8 training queues
Key technologyHeavy Archers
Toxotes2 training queues
Town CenterAdditional center
Town CenterAdditional center
Toxotes3 training queues
Hypaspist6 training queues
Hippeus4 training queues
Centaur3 training queues
God powerPlenty Vault
Key technologyHeavy Cavalry
Prodromos5 training queues
Hoplite3 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Key technologyChampion Cavalry
ArmoryArmory
ArmoryArmory
ArmoryArmory
ArmoryArmory
Prodromos3 training queues
Key technologyCopper Weapons
God powerCease Fire
Fortress-tier buildingFortress
Key technologyCopper Armor
Key technologyCopper Shields
Key technologyBronze Weapons
Key technologyBallistics
God powerBolt
God powerBronze
Fortress-tier buildingFortress
Myrmidon3 training queues
Petrobolos3 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite54.0%Hadepos
Fastest Classical3:50*Hadepos
Fastest Heroic13:22*Hadepos
Fastest Mythic19:29*Hadepos
First pressure4:11randomo · Barracks
First extra TC19:01Hadepos · Town Center
Fortress timing13:30Hadepos · Fortress
Market timing11:43Hadepos · Market
Armory timing5:40randomo · Armory
Farm transition8:36–8:38Hadepos · 5 farms clustered
Trade route started19:19randomo

Player highlights

Standout performances

Highest total score41,057Hadepos
Highest military score22,330Hadepos
Highest economy score16,711randomo
Most kills3,356Hadepos
Most units killed156Hadepos
Most deaths160randomo
Most buildings razed5Hadepos
Largest army163randomo
Favorite unitAxemanrandomo · 64 fielded

randomo

Most Deaths

Hadepos

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

randomo

Fast Classical3:58 estimated completion
Early pressure4:11 · Barracks
Early market / Heroic prep18:19 · Market
Early armory / Heroic prep5:40 · Armory
Fortress tech path15:23 · Migdol Stronghold
Heavy walling signal23 wall build events
Farm transition11:37–11:41 · 5 farms clustered
Trade route started19:19 · Caravan Egyptian queued
Large army production163 military units

Hadepos

Fast Classical3:50 estimated completion
Early pressure4:45 · Stable
Expansion signal19:01 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep11:43 · Market
Early armory / Heroic prep21:55 · Armory
Fortress tech path13:30 · Fortress
Farm transition8:36–8:38 · 5 farms clustered
Market economy signal400 total resource volume
Large army production90 military units
randomo · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
randomo · Early MilitaryMeaningful trained combat units were produced during the early opening.
randomo · Fast ClassicalClassical completed before 4:00 on a standard land opening.
randomo · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
Hadepos · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Hadepos · Early MilitaryMeaningful trained combat units were produced during the early opening.
Hadepos · Fast ClassicalClassical completed before 4:00 on a standard land opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 400 total volume

randomo

Bought

No buys

Sold

No sells

Total player market volume0

Hadepos

Bought

Food300
Wood100

Sold

No sells

Total player market volume400

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

randomo

Army

Axeman64
Spearman40
Slinger23
Camel Rider16
Chariot Archer9
Mummy5
Wadjet4
Catapult2
Buildings16 types
Farm32
Wall23
House16
Barracks7
Granary5
Mining Camp4
Obelisk2
Armory1
Lumber Camp1
Market1
Migdol Stronghold1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Siege Works1
Temple1
God powers2 invoked
Shifting Sands1
Son Of Osiris1

Hadepos

Army

Hypaspist21
Toxotes19
Hippeus14
Prodromos8
Centaur6
Hoplite6
Petrobolos5
Heracles3
Myrmidon3
Jason2
Bellerophon1
Helepolis1
Odysseus1
Buildings12 types
House17
Farm12
Fortress5
Storehouse5
Armory4
Military Academy3
Archery Range2
Stable2
Town Center2
Granary1
Market1
Temple1
God powers4 invoked
Bolt2
Cease Fire2
Bronze1
Plenty Vault1