Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

rndm all~ vs S01D3K1M

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 23:21
Nile Shallows map preview
Map Nile Shallows
Winner
rndm all~Set
Pre-match Elo1426
Win probability69.7%
23:21 Match length rndm all~ favored
Defeated
<color 0.85,0.65,0.13>S01D3K1MOranos
Pre-match Elo1281
Win probability30.3%

Match at a glance

rndm all~ vs S01D3K1M

Winnerrndm all~
MapNile Shallows
QueueRanked 1v1 Supremacy
Duration23:21
Started
Ended
Elo favorite69.7%rndm all~
Fastest Classical3:23*<color 0.85,0.65,0.13>S01D3K1M
First pressure3:28<color 0.85,0.65,0.13>S01D3K1M · Military Barracks
First extra TC10:16rndm all~ · Town Center
Market timing14:15rndm all~ · Market
Most military units155rndm all~
Highest EAPM82.3<color 0.85,0.65,0.13>S01D3K1M
Market volume2,100rndm all~

rndm all~

Set

Victory
Elo1426+10
EAPM41.5
Military units155
First pressure4:46Barracks
First expansion10:16
Market volume2100
Total score 41,963
Military score 20,508
Economic score 18,369
Kills score 3,147
Units killed 76
Units lost 109
Buildings razed 42
Largest army 155
Favorite unit Spearman 39 fielded
Classical 4:42* Research start 3:42
Heroic 13:34* Estimated start 12:19
Mythic Estimated start 21:32 · not reached
Defeat
Elo1281-10
EAPM82.3
Military units127
First pressure3:28Military Barracks
First expansion11:54
Market volume0
Total score 28,850
Military score 10,303
Economic score 16,077
Kills score 2,470
Units killed 99
Units lost 72
Buildings razed 8
Largest army 127
Favorite unit Contarius 55 fielded
Classical 3:23* Research start 2:23
Heroic 17:15* Estimated start 16:00
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ptah
ClassicalAge
Oceanus
Sekhmet
HeroicAge
Hyperion
Thoth
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

rndm all~Set
Match time
<color 0.85,0.65,0.13>S01D3K1MOranos
Key technologyPickaxe
First military pressureBarracks
God powerShifting Sands
Key technologyHand Axe
Spearman9 training queues
ArmoryArmory
Axeman9 training queues
Key technologyMedium Spearmen
Key technologyCopper Weapons
Slinger3 training queues
God powerVision
Wadjet2 training queues
Key technologyCopper Shields
Key technologyMedium Axemen
Spearman2 training queues
Slinger5 training queues
Key technologyCopper Armor
Key technologyMedium Slingers
Town CenterAdditional center
Axeman10 training queues
Slinger7 training queues
Spearman6 training queues
Wadjet2 training queues
MarketMarket
Slinger9 training queues
Key technologyBallistics
Spearman3 training queues
Axeman3 training queues
Key technologyBow Saw
Key technologyShaft Mine
Key technologyPlow
Key technologyHusbandry
Town CenterAdditional center
God powerCitadel
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Shields
Chariot Archer31 training queues
Siege Tower9 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyBronze Weapons
Spearman2 training queues
Key technologyBronze Armor
Town CenterAdditional center
Camel Rider2 training queues
Siege Tower12 training queues
Spearman16 training queues
Axeman5 training queues
Farm transition13 farms clustered
War Elephant3 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyHeavy Spearmen
VictoryMatch result
First military pressureMilitary Barracks
Murmillo5 training queues
Key technologyHand Axe
Caladria2 training queues
Key technologyPickaxe
Key technologyMedium Archers
Caladria2 training queues
Key technologyMedium Infantry
Cheiroballista12 training queues
Oracle3 training queues
ArmoryArmory
Murmillo13 training queues
Town CenterAdditional center
Key technologyCopper Shields
Key technologyCopper Weapons
God powerCarnivora
God powerShockwave
Turma9 training queues
Key technologyHeavy Archers
Key technologyBallistics
Murmillo10 training queues
Town CenterAdditional center
Key technologyBow Saw
Key technologyShaft Mine
Key technologyBronze Shields
Key technologyCopper Armor
Oracle2 training queues
God powerChaos
Arcus10 training queues
Oracle2 training queues
Farm transition18 farms clustered
Town CenterAdditional center
Fortress-tier buildingPalace
Contarius55 training queues
Town CenterAdditional center
Key technologyHeavy Cavalry
Key technologyPlow
Fortress-tier buildingPalace
Fortress-tier buildingPalace
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite69.7%rndm all~
Fastest Classical3:23*<color 0.85,0.65,0.13>S01D3K1M
Fastest Heroic13:34*rndm all~
First pressure3:28<color 0.85,0.65,0.13>S01D3K1M · Military Barracks
First extra TC10:16rndm all~ · Town Center
Fortress timing16:16rndm all~ · Migdol Stronghold
Market timing14:15rndm all~ · Market
Armory timing6:11rndm all~ · Armory
Farm transition20:21–21:35<color 0.85,0.65,0.13>S01D3K1M · 18 farms clustered

Player highlights

Standout performances

Highest total score41,963rndm all~
Highest military score20,508rndm all~
Highest economy score18,369rndm all~
Most kills3,147rndm all~
Most units killed99<color 0.85,0.65,0.13>S01D3K1M
Most deaths109rndm all~
Most buildings razed42rndm all~
Largest army155rndm all~
Favorite unitContarius<color 0.85,0.65,0.13>S01D3K1M · 55 fielded

rndm all~

Highest ScoreLargest ArmyMost DeathsMost ImprovementsMost Resources

<color 0.85,0.65,0.13>S01D3K1M

Most Kills

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

rndm all~

Classical timing4:42 estimated completion
Early pressure4:46 · Barracks
Expansion signal10:16 · Town Center
Multi-TC boom signal3 expansion build events
Early market / Heroic prep14:15 · Market
Early armory / Heroic prep6:11 · Armory
Fortress tech path16:16 · Migdol Stronghold
Heavy walling signal43 wall build events
Farm transition21:01–21:34 · 13 farms clustered
Market economy signal2,100 total resource volume
Large army production155 military units

<color 0.85,0.65,0.13>S01D3K1M

Fast Classical3:23 estimated completion
Early pressure3:28 · Military Barracks
Expansion signal11:54 · Town Center
Multi-TC boom signal4 expansion build events
Early armory / Heroic prep11:13 · Armory
Fortress tech path20:38 · Palace
Heavy walling signal19 wall build events
Farm transition20:21–21:35 · 18 farms clustered
Large army production127 military units
rndm all~ · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
rndm all~ · Early MilitaryMeaningful trained combat units were produced during the early opening.
S01D3K1M · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
S01D3K1M · Early MilitaryMeaningful trained combat units were produced during the early opening.
S01D3K1M · Fast ClassicalClassical completed before 4:00 on a standard land opening.
S01D3K1M · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2100 total volume

rndm all~

Bought

No buys

Sold

Food700
Wood1400
Total player market volume2100

<color 0.85,0.65,0.13>S01D3K1M

Bought

No buys

Sold

No sells

Total player market volume0

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

rndm all~

Army

Spearman39
Chariot Archer31
Axeman28
Slinger25
Siege Tower21
Wadjet5
War Elephant4
Camel Rider2
Buildings17 types
Wall43
House18
Farm13
Granary10
Mining Camp6
Barracks5
Lumber Camp3
Migdol Stronghold3
Obelisk3
Siege Works3
Town Center3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Temple1
God powers3 invoked
Citadel1
Shifting Sands1
Vision1

<color 0.85,0.65,0.13>S01D3K1M

Army

Contarius55
Murmillo28
Cheiroballista13
Arcus10
Turma9
Oracle7
Caladria4
Oracle Hero1
Buildings11 types
Farm19
Wall19
Manor15
Military Barracks14
Sky Passage7
Town Center4
Counter Barracks3
Palace3
Economic Guild2
Armory1
Temple1
God powers3 invoked
Carnivora1
Chaos1
Shockwave1