Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Isildur vs JoeTVanelli

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 11:09
Marsh map preview
Map Marsh
Defeated
IsildurOdin
Pre-match Elo1530
Win probability16.6%
11:09 Match length JoeTVanelli favored
Winner
JoeTVanelliNuwa
Pre-match Elo1810
Win probability83.4%

Match at a glance

Isildur vs JoeTVanelli

WinnerJoeTVanelli
MapMarsh
QueueRanked 1v1 Supremacy
Duration11:09
Started
Ended
Elo favorite83.4%JoeTVanelli
Fastest Classical4:13*Isildur
First pressure1:55Isildur · Hersir trained
Most military units67Isildur
Highest EAPM86.8JoeTVanelli

Isildur

Odin

Defeat
Elo1530-6
EAPM70.8
Military units67
First pressure1:55Hersir trained
First expansion
Market volume0
Total score 9,065
Military score 3,690
Economic score 4,927
Kills score 501
Units killed 19
Units lost 32
Buildings razed 5
Largest army 67
Favorite unit Raiding Cavalry 32 fielded
Classical 4:13* Research start 3:13
Heroic Not reached
Mythic Not reached
Victory
Elo1810+6
EAPM86.8
Military units60
First pressure3:00Pioneer produced
First expansion
Market volume0
Total score 12,784
Military score 6,316
Economic score 5,656
Kills score 944
Units killed 32
Units lost 23
Buildings razed 10
Largest army 60
Favorite unit Fire Archer 30 fielded
Classical 4:41* Research start 3:41
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Heimdall
ClassicalAge
Houtu
Njord
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

IsildurOdin
Match time
JoeTVanelliNuwa
First military pressureHersir trained
Hersir7 training queues
Raiding Cavalry32 training queues
Throwing Axeman22 training queues
God powerGreat Hunt
God powerUndermine
Hirdman2 training queues
Einheri2 training queues
Einheri2 training queues
DefeatMatch result
First military pressurePioneer produced
Key technologyPickaxe
Key technologyHusbandry
Key technologyPickaxe
Key technologyHand Axe
Fire Archer30 training queues
God powerCreation
Ge Halberdier25 training queues
Dao Swordsman2 training queues
Key technologyMedium Archers
God powerEarth Wall
ArmoryArmory
Key technologyMedium Infantry
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite83.4%JoeTVanelli
Fastest Classical4:13*Isildur
First pressure1:55Isildur · Hersir trained
Armory timing8:58JoeTVanelli · Armory

Player highlights

Standout performances

Highest total score12,784JoeTVanelli
Highest military score6,316JoeTVanelli
Highest economy score5,656JoeTVanelli
Most kills944JoeTVanelli
Most units killed32JoeTVanelli
Most deaths32Isildur
Most buildings razed10JoeTVanelli
Largest army67Isildur
Favorite unitRaiding CavalryIsildur · 32 fielded

Isildur

Most Deaths

JoeTVanelli

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Isildur

Classical timing4:13 estimated completion
Early pressure1:55 · Hersir trained

JoeTVanelli

Classical timing4:41 estimated completion
Early pressure3:00 · Pioneer produced
Early armory / Heroic prep8:58 · Armory
Heavy walling signal11 wall build events
Isildur · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Isildur · Early MilitaryMeaningful trained combat units were produced during the early opening.
JoeTVanelli · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
JoeTVanelli · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
JoeTVanelli · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Isildur

Army

Raiding Cavalry32
Throwing Axeman22
Hersir7
Einheri4
Hirdman2
Buildings5 types
House14
Great Hall3
Longhouse2
Ox Cart Building2
Temple1
God powers2 invoked
Great Hunt1
Undermine1

JoeTVanelli

Army

Fire Archer30
Ge Halberdier25
Dao Swordsman2
Pioneer2
Qiong Qi1
Buildings7 types
House12
Wall11
Silo8
Machine Workshop2
Military Camp2
Armory1
Temple1
God powers2 invoked
Creation1
Earth Wall1