Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

ElFran vs KubAchilles

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 25:23
Blue Lagoon map preview
Map Blue Lagoon
Defeated
ElFranThor
Pre-match Elo1086
Win probability33.3%
25:23 Match length KubAchilles favored
Winner
KubAchillesZeus
Pre-match Elo1207
Win probability66.7%

Match at a glance

ElFran vs KubAchilles

WinnerKubAchilles
MapBlue Lagoon
QueueRanked 1v1 Supremacy
Duration25:23
Started
Ended
Elo favorite66.7%KubAchilles
Fastest Classical3:58*KubAchilles
First pressure3:21ElFran · Hersir trained
First extra TC10:38KubAchilles · Town Center
Most military units167KubAchilles
Highest EAPM53.0KubAchilles

ElFran

Thor

Defeat
Elo1086-30
EAPM42.0
Military units79
First pressure3:21Hersir trained
First expansion16:13
Market volume0
Total score 26,038
Military score 11,162
Economic score 13,219
Kills score 1,720
Units killed 82
Units lost 134
Buildings razed 1
Largest army 79
Favorite unit Throwing Axeman 45 fielded
Classical 4:47* Estimated start 3:47
Heroic 17:00* Estimated start 15:46
Mythic 23:44* Estimated start 21:44
Victory
Elo1207+12
EAPM53.0
Military units167
First pressure4:13Military Academy
First expansion10:38
Market volume0
Total score 41,391
Military score 18,239
Economic score 20,676
Kills score 2,582
Units killed 107
Units lost 82
Buildings razed 7
Largest army 167
Favorite unit Hoplite 49 fielded
Classical 3:58* Research start 2:58
Heroic 14:21* Estimated start 13:06
Mythic 22:43* Estimated start 20:43

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Athena
Skadi
HeroicAge
Dionysus
Tyr
MythicAge
Hephaestus

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

ElFranThor
Match time
KubAchillesZeus
ArmoryDwarven Armory
ArmoryDwarven Armory
Key technologyCopper Shields
Key technologyCopper Weapons
First military pressureHersir trained
Hersir3 training queues
Key technologyCopper Armor
Hersir4 training queues
God powerHealing Spring
Hersir5 training queues
God powerDwarven Mine
Key technologyMedium Infantry
Throwing Axeman24 training queues
Key technologyHand Axe
Hersir3 training queues
Hersir2 training queues
Key technologyPickaxe
Town CenterAdditional center
God powerHealing Spring
Throwing Axeman14 training queues
Hersir4 training queues
God powerFrost
Key technologyPlow
Key technologyShaft Mine
Fortress-tier buildingHill Fort
Farm transition8 farms clustered
Hersir7 training queues
Key technologyHeavy Infantry
Key technologyBronze Weapons
Key technologyBronze Armor
Key technologyBronze Shields
Town CenterAdditional center
Key technologyMedium Cavalry
Key technologyIron Weapons
Key technologyIron Armor
Fortress-tier buildingHill Fort
Key technologyChampion Infantry
God powerFimbulwinter
Hersir5 training queues
Throwing Axeman7 training queues
God powerDwarven Mine
DefeatMatch result
First military pressureMilitary Academy
Hoplite39 training queues
God powerBolt
ArmoryArmory
God powerRestoration
Key technologyCopper Shields
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyMedium Infantry
Minotaur4 training queues
Town CenterAdditional center
Hoplite10 training queues
Toxotes20 training queues
Key technologyMedium Archers
Minotaur2 training queues
Peltast5 training queues
Key technologyHeavy Archers
Key technologyHeavy Infantry
Key technologyBronze Shields
Key technologyBronze Armor
Key technologyBronze Weapons
God powerBronze
Fortress-tier buildingFortress
Farm transition22 farms clustered
Town CenterAdditional center
Fortress-tier buildingFortress
Petrobolos5 training queues
Peltast30 training queues
Fortress-tier buildingFortress
Fortress-tier buildingFortress
Hypaspist20 training queues
Petrobolos2 training queues
God powerPlenty Vault
Key technologyChampion Infantry
Key technologyChampion Archers
Peltast5 training queues
Hypaspist20 training queues
Fortress-tier buildingFortress
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite66.7%KubAchilles
Fastest Classical3:58*KubAchilles
Fastest Heroic14:21*KubAchilles
Fastest Mythic22:43*KubAchilles
First pressure3:21ElFran · Hersir trained
First extra TC10:38KubAchilles · Town Center
Fortress timing17:26KubAchilles · Fortress
Armory timing0:43ElFran · Dwarven Armory
Farm transition17:50–18:02KubAchilles · 22 farms clustered

Player highlights

Standout performances

Highest total score41,391KubAchilles
Highest military score18,239KubAchilles
Highest economy score20,676KubAchilles
Most kills2,582KubAchilles
Most units killed107KubAchilles
Most deaths134ElFran
Most buildings razed7KubAchilles
Largest army167KubAchilles
Favorite unitHopliteKubAchilles · 49 fielded

ElFran

Largest ArmyMost DeathsMost Improvements

KubAchilles

Highest ScoreMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

ElFran

Classical timing4:47 estimated completion
Early pressure3:21 · Hersir trained
Expansion signal16:13 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep0:43 · Dwarven Armory
Fortress tech path17:44 · Hill Fort
Farm transition17:59–18:02 · 8 farms clustered

KubAchilles

Fast Classical3:58 estimated completion
Early pressure4:13 · Military Academy
Expansion signal10:38 · Town Center
Multi-TC boom signal2 expansion build events
Early armory / Heroic prep6:24 · Armory
Fortress tech path17:26 · Fortress
Heavy walling signal25 wall build events
Farm transition17:50–18:02 · 22 farms clustered
Large army production167 military units
ElFran · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ElFran · Early MilitaryMeaningful trained combat units were produced during the early opening.
ElFran · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
KubAchilles · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
KubAchilles · Early MilitaryMeaningful trained combat units were produced during the early opening.
KubAchilles · Fast ClassicalClassical completed before 4:00 on a standard land opening.
KubAchilles · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

ElFran

Army

Throwing Axeman45
Hersir34
Buildings9 types
House19
Farm17
Ox Cart Building6
Great Hall5
Dwarven Armory2
Hill Fort2
Longhouse2
Temple2
Town Center2
God powers4 invoked
Dwarven Mine2
Healing Spring2
Fimbulwinter1
Frost1

KubAchilles

Army

Hoplite49
Hypaspist40
Peltast40
Toxotes20
Minotaur8
Petrobolos7
Jason2
Heracles1
Buildings11 types
Farm53
House25
Wall25
Granary10
Storehouse9
Archery Range6
Military Academy6
Fortress5
Temple2
Town Center2
Armory1
God powers4 invoked
Bolt1
Bronze1
Plenty Vault1
Restoration1