Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

RequeL vs ggmp

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 19:50
Watering Hole map preview
Map Watering Hole
Defeated
RequeLLoki
Pre-match Elo1649
Win probability41.2%
19:50 Match length ggmp favored
Winner
ggmpQuetzalcoatl
Pre-match Elo1711
Win probability58.8%

Match at a glance

RequeL vs ggmp

Winnerggmp
MapWatering Hole
QueueRanked 1v1 Supremacy
Duration19:50
Started
Ended
Elo favorite58.8%ggmp
Fastest Classical4:20*RequeL
First pressure1:29RequeL · Hersir trained
Most military units111ggmp
Highest EAPM82.9ggmp

RequeL

Loki

Defeat
Elo1649-15
EAPM67.6
Military units88
First pressure1:29Hersir trained
First expansion
Market volume0
Total score 16,259
Military score 3,897
Economic score 10,459
Kills score 1,903
Units killed 81
Units lost 106
Buildings razed 0
Largest army 88
Favorite unit Raiding Cavalry 30 fielded
Classical 4:20* Research start 3:20
Heroic 16:16* Estimated start 15:01
Mythic Not reached

ggmp

Quetzalcoatl

Victory
Elo1711+15
EAPM82.9
Military units111
First pressure3:08Warrior Priest trained
First expansion
Market volume0
Total score 25,027
Military score 10,236
Economic score 11,692
Kills score 3,099
Units killed 107
Units lost 83
Buildings razed 14
Largest army 111
Favorite unit Tequihua Archer 51 fielded
Classical 4:47* Research start 3:47
Heroic 13:11* Research start 11:56
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Forseti
ClassicalAge
Patecatl
Bragi
HeroicAge
Coatlicue
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

RequeLLoki
Match time
ggmpQuetzalcoatl
First military pressureHersir trained
Hersir2 training queues
God powerSpy
Hersir5 training queues
Throwing Axeman28 training queues
Key technologyHand Axe
Hersir2 training queues
Raiding Cavalry18 training queues
God powerHealing Spring
Hersir2 training queues
Key technologyHusbandry
Troll8 training queues
Berserk2 training queues
Key technologyPickaxe
ArmoryArmory
Raiding Cavalry9 training queues
Key technologyMedium Cavalry
Hersir2 training queues
DockDock
Throwing Axeman2 training queues
Battle Boar3 training queues
Raiding Cavalry3 training queues
DefeatMatch result
First military pressureWarrior Priest trained
Warrior Priest4 training queues
Ocelotl Warrior10 training queues
Tequihua Archer18 training queues
Warrior Priest4 training queues
God powerAgave Bloom
Key technologyMedium War Hut Soldiers
Key technologyMedium Nobles Hut Soldiers
God powerTailwind
Ocelotl Warrior2 training queues
ArmoryArmory
Key technologyPickaxe
Tequihua Archer33 training queues
Ocelotl Warrior19 training queues
Warrior Priest4 training queues
Eagle Warrior4 training queues
Key technologyHeavy War Hut Soldiers
Key technologyShaft Mine
Farm transition4 farms clustered
Key technologyHeavy Nobles Hut Soldiers
Eagle Warrior5 training queues
God powerEarth Monster
Warrior Priest5 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite58.8%ggmp
Fastest Classical4:20*RequeL
Fastest Heroic13:11*ggmp
First pressure1:29RequeL · Hersir trained
Armory timing11:13ggmp · Armory
Farm transition14:59–15:28ggmp · 4 farms clustered

Player highlights

Standout performances

Highest total score25,027ggmp
Highest military score10,236ggmp
Highest economy score11,692ggmp
Most kills3,099ggmp
Most units killed107ggmp
Most deaths106RequeL
Most buildings razed14ggmp
Largest army111ggmp
Favorite unitTequihua Archerggmp · 51 fielded

RequeL

Most Deaths

ggmp

Highest ScoreLargest ArmyMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

RequeL

Classical timing4:20 estimated completion
Early pressure1:29 · Hersir trained
Early armory / Heroic prep13:31 · Armory
Heavy walling signal9 wall build events
Water commitment signal1 dock build events
Large army production88 military units

ggmp

Classical timing4:47 estimated completion
Early pressure3:08 · Warrior Priest trained
Early armory / Heroic prep11:13 · Armory
Farm transition14:59–15:28 · 4 farms clustered
Large army production111 military units
RequeL · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
RequeL · Early MilitaryMeaningful trained combat units were produced during the early opening.
RequeL · Long ClassicalHeroic completion was delayed past 14:00 while military production was already significant.
ggmp · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
ggmp · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
ggmp · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

RequeL

Army

Raiding Cavalry30
Throwing Axeman30
Hersir13
Troll8
Battle Boar3
Berserk3
Transport Ship Norse1
Buildings8 types
House18
Wall9
Longhouse3
Ox Cart Building3
Great Hall2
Armory1
Dock1
Temple1
God powers2 invoked
Healing Spring1
Spy1

ggmp

Army

Tequihua Archer51
Ocelotl Warrior31
Warrior Priest19
Eagle Warrior9
Coyote Warrior1
Buildings8 types
House17
Calpulli13
Farm6
Nobles Hut2
Wall2
War Hut2
Armory1
Temple1
God powers3 invoked
Agave Bloom1
Earth Monster1
Tailwind1