Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

horvath vs zodiac_

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 28:46
Giza map preview
Map Giza
Defeated
horvathFreyr
Pre-match Elo1409
Win probability18.6%
28:46 Match length zodiac_ favored
Winner
zodiac_Set
Pre-match Elo1666
Win probability81.4%

Match at a glance

horvath vs zodiac_

Winnerzodiac_
MapGiza
QueueRanked 1v1 Supremacy
Duration28:46
Started
Ended
Elo favorite81.4%zodiac_
Fastest Classical4:53*zodiac_
First pressure3:48horvath · Hersir trained
First extra TC5:12zodiac_ · Village Center
Market timing17:34zodiac_ · Market
Most military units286horvath
Highest EAPM68.0zodiac_
Market volume1,300zodiac_

horvath

Freyr

Defeat
Elo1409-6
EAPM56.4
Military units286
First pressure3:48Hersir trained
First expansion11:03
Market volume700
Total score 32,500
Military score 10,931
Economic score 17,559
Kills score 4,010
Units killed 127
Units lost 264
Buildings razed 5
Largest army 286
Favorite unit Raiding Cavalry 91 fielded
Classical 4:54* Estimated start 3:54
Heroic 9:51* Research start 8:36
Mythic 20:56* Research start 18:56

zodiac_

Set

Victory
Elo1666+6
EAPM68.0
Military units90
First pressure6:16Barracks
First expansion5:12
Market volume1300
Total score 59,030
Military score 21,739
Economic score 30,119
Kills score 7,316
Units killed 265
Units lost 154
Buildings razed 20
Largest army 90
Favorite unit Chariot Archer 37 fielded
Classical 4:53* Research start 3:53
Heroic 9:48* Research start 8:33
Mythic 13:12* Research start 11:12

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Ullr
ClassicalAge
Anubis
Aegir
HeroicAge
Nephthys
Hel
MythicAge
Thoth

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

horvathFreyr
Match time
zodiac_Set
Key technologyPickaxe
Key technologyHand Axe
First military pressureHersir trained
Hersir7 training queues
Throwing Axeman5 training queues
Berserk3 training queues
Key technologyMedium Infantry
ArmoryArmory
God powerAsgardian Bastion
Throwing Axeman3 training queues
Raiding Cavalry4 training queues
Berserk8 training queues
Throwing Axeman4 training queues
Key technologyHeavy Infantry
Key technologyCopper Shields
Key technologyBallistics
Key technologyBow Saw
Town CenterAdditional center
Key technologyShaft Mine
Key technologyHusbandry
Key technologyMedium Cavalry
Raiding Cavalry22 training queues
Key technologyHeavy Cavalry
Godi5 training queues
God powerGullinbursti
Berserk15 training queues
Throwing Axeman23 training queues
God powerTempest
Godi2 training queues
Hersir7 training queues
Rock Giant2 training queues
Raiding Cavalry33 training queues
Berserk2 training queues
Godi3 training queues
Raiding Cavalry23 training queues
Town CenterAdditional center
Key technologyBronze Shields
God powerAsgardian Bastion
ArmoryArmory
Key technologyChampion Cavalry
Fire Giant2 training queues
Key technologyCopper Armor
Key technologyCopper Weapons
Key technologyChampion Infantry
Godi6 training queues
Hersir3 training queues
God powerNidhogg
Raiding Cavalry9 training queues
Berserk9 training queues
Throwing Axeman4 training queues
Farm transition8 farms clustered
Throwing Axeman27 training queues
Berserk6 training queues
Key technologyPlow
Fire Giant5 training queues
MarketMarket
Godi30 training queues
Rock Giant2 training queues
Hersir7 training queues
Fire Giant2 training queues
DefeatMatch result
Key technologyPickaxe
Key technologyHusbandry
Village CenterAdditional center
First military pressureBarracks
God powerVision
ArmoryArmory
Key technologyHand Axe
Farm transition3 farms clustered
Key technologyPlow
Fortress-tier buildingMigdol Stronghold
God powerVision
Chariot Archer20 training queues
Key technologyBallistics
Key technologyCopper Weapons
Anubite3 training queues
Key technologyBow Saw
Key technologyHeavy Chariot Archers
Key technologyBronze Weapons
Catapult3 training queues
Key technologyChampion Chariot Archers
God powerMeteor
Scorpion Man4 training queues
God powerAncestors
Catapult2 training queues
Fortress-tier buildingMigdol Stronghold
Key technologyCopper Shields
Key technologyCopper Armor
Scorpion Man3 training queues
MarketMarket
Chariot Archer4 training queues
Key technologyIron Weapons
Key technologyBronze Shields
Key technologyBronze Armor
Scorpion Man3 training queues
Key technologyBronze Armor
Town CenterAdditional center
Catapult2 training queues
Anubite2 training queues
Trade route startedCaravan Egyptian queued
Town CenterAdditional center
Catapult2 training queues
Key technologyBronze Shields
Key technologyIron Armor
Key technologyShaft Mine
God powerVision
Fortress-tier buildingMigdol Stronghold
Chariot Archer11 training queues
God powerTitan Gate
Axeman7 training queues
Scorpion Man2 training queues
Catapult6 training queues
Fortress-tier buildingMigdol Stronghold
Axeman3 training queues
Key technologyMedium Axemen
Key technologyIron Shields
Fortress-tier buildingMigdol Stronghold
Town CenterAdditional center
Chariot Archer2 training queues
Axeman5 training queues
Catapult2 training queues
VictoryMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite81.4%zodiac_
Fastest Classical4:53*zodiac_
Fastest Heroic9:48*zodiac_
Fastest Mythic13:12*zodiac_
First pressure3:48horvath · Hersir trained
First extra TC5:12zodiac_ · Village Center
Fortress timing10:03zodiac_ · Migdol Stronghold
Market timing17:34zodiac_ · Market
Armory timing7:45horvath · Armory
Farm transition9:49–9:54zodiac_ · 3 farms clustered
Trade route started20:33zodiac_

Player highlights

Standout performances

Highest total score59,030zodiac_
Highest military score21,739zodiac_
Highest economy score30,119zodiac_
Most kills7,316zodiac_
Most units killed265zodiac_
Most deaths264horvath
Most buildings razed20zodiac_
Largest army286horvath
Favorite unitRaiding Cavalryhorvath · 91 fielded

horvath

Largest ArmyMost Deaths

zodiac_

Highest ScoreMost ImprovementsMost KillsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

horvath

Classical timing4:54 estimated completion
Early pressure3:48 · Hersir trained
Expansion signal11:03 · Town Center
Multi-TC boom signal2 expansion build events
Early market / Heroic prep25:54 · Market
Early armory / Heroic prep7:45 · Armory
Farm transition23:16–23:23 · 8 farms clustered
Market economy signal700 total resource volume
Large army production286 military units

zodiac_

Classical timing4:53 estimated completion
Early pressure6:16 · Barracks
Fast expansion5:12 · Village Center
Multi-TC boom signal4 expansion build events
Early market / Heroic prep17:34 · Market
Early armory / Heroic prep7:54 · Armory
Fortress tech path10:03 · Migdol Stronghold
Heavy walling signal14 wall build events
Farm transition9:49–9:54 · 3 farms clustered
Trade route started20:33 · Caravan Egyptian queued
Market economy signal1,300 total resource volume
Large army production90 military units
horvath · Early MilitaryMeaningful trained combat units were produced during the early opening.
horvath · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
horvath · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.
zodiac_ · Archer DeathballThe final army profile was archer-heavy with at least 25 military units.
zodiac_ · Early MilitaryMeaningful trained combat units were produced during the early opening.
zodiac_ · Fast 2nd TCThe first genuine additional Town Center started by 6:00.
zodiac_ · Fast HeroicHeroic completed inside the applicable Fast Heroic window.
zodiac_ · Semi-Fast HeroicMeaningful Classical military production preceded an early Heroic research commitment.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow 2000 total volume

horvath

Bought

No buys

Sold

Wood700
Total player market volume700

zodiac_

Bought

Food400

Sold

Food500
Wood400
Total player market volume1300

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

horvath

Army

Raiding Cavalry91
Throwing Axeman66
Godi46
Berserk43
Hersir26
Fire Giant9
Rock Giant5
Buildings10 types
Farm34
House20
Longhouse12
Great Hall11
Ox Cart Building8
Armory2
Temple2
Town Center2
Wall2
Market1
God powers4 invoked
Asgardian Bastion2
Gullinbursti1
Nidhogg1
Tempest1

zodiac_

Army

Chariot Archer37
Catapult18
Axeman16
Scorpion Man12
Anubite6
Camel Rider1
Buildings18 types
House26
Farm23
Wall14
Lumber Camp11
Granary6
Migdol Stronghold5
Mining Camp5
Barracks4
Siege Works3
Town Center3
Armory1
Market1
Monument To Priests1
Monument To Soldiers1
Monument To Villagers1
Obelisk1
Temple1
Village Center1
God powers4 invoked
Vision3
Ancestors1
Meteor1
Titan Gate1