Prostagma? Age of Mythology: Retold tools

Replay-derived match flow, timings, and composition.

Advanced match analysis

Eisomarto vs DerSuperSaiyajin

Ranked 1v1 SupremacyStarted 3 days ago

Type Ranked 1v1 Supremacy Started Ended Duration 14:03
Savannah map preview
Map Savannah
Winner
EisomartoSusanoo
Pre-match Elo2011
Win probability68.9%
14:03 Match length Eisomarto favored
Defeated
DerSuperSaiyajinGaia
Pre-match Elo1873
Win probability31.1%

Match at a glance

Eisomarto vs DerSuperSaiyajin

WinnerEisomarto
MapSavannah
QueueRanked 1v1 Supremacy
Duration14:03
Started
Ended
Elo favorite68.9%Eisomarto
Fastest Classical4:29*Eisomarto
First pressure4:21DerSuperSaiyajin · Counter Barracks
Most military units123Eisomarto
Highest EAPM97.8DerSuperSaiyajin

Eisomarto

Susanoo

Victory
Elo2011+11
EAPM69.0
Military units123
First pressure4:34Stable Japanese
First expansion
Market volume0
Total score 19,139
Military score 9,516
Economic score 8,180
Kills score 1,565
Units killed 50
Units lost 22
Buildings razed 1
Largest army 123
Favorite unit Yari Spearman 72 fielded
Classical 4:29* Research start 3:29
Heroic Estimated start 13:17 · not reached
Mythic Not reached
Defeat
Elo1873-11
EAPM97.8
Military units69
First pressure4:21Counter Barracks
First expansion
Market volume0
Total score 13,745
Military score 5,368
Economic score 7,864
Kills score 561
Units killed 22
Units lost 49
Buildings razed 1
Largest army 69
Favorite unit Murmillo 41 fielded
Classical 4:38* Estimated start 3:38
Heroic Not reached
Mythic Not reached

Age progression

Minor God Paths

Resolved replay choices and each player's estimated Age completion.

Inari Okami
ClassicalAge
Oceanus
Raijin
HeroicAge
No choice recorded
No choice recorded
MythicAge
No choice recorded

Chronology

Timeline

Events share one match clock; Age bands show each player's progression.

EisomartoSusanoo
Match time
DerSuperSaiyajinGaia
Kitsune4 training queues
First military pressureStable Japanese
Naginata Rider3 training queues
Bushi2 training queues
Yari Spearman53 training queues
God powerKusanagi
Naginata Rider4 training queues
Bushi11 training queues
Naginata Rider2 training queues
Yumi Archer5 training queues
Yari Spearman4 training queues
God powerSwampland
God powerKusanagi
ArmoryArmory
Key technologyPickaxe
Key technologyHand Axe
Naginata Rider7 training queues
Yari Spearman5 training queues
God powerThunder Burst
Yumi Horse Archer10 training queues
God powerKusanagi
Yari Spearman10 training queues
VictoryMatch result
God powerGaia Forest
Key technologyPickaxe
Key technologyHand Axe
God powerGaia Forest
First military pressureCounter Barracks
Katapeltes4 training queues
Murmillo41 training queues
Key technologyHusbandry
Caladria2 training queues
God powerCarnivora
Cheiroballista2 training queues
Caladria3 training queues
Katapeltes3 training queues
Cheiroballista4 training queues
Farm transition3 farms clustered
Key technologyPlow
Turma2 training queues
Key technologyMedium Infantry
ArmoryArmory
Katapeltes7 training queues
DefeatMatch result

*Age completion times are estimated from a recorded research start, or from prequeue timing plus prerequisite-readiness and standard research duration.

Match highlights

Replay-derived moments

Elo favorite68.9%Eisomarto
Fastest Classical4:29*Eisomarto
First pressure4:21DerSuperSaiyajin · Counter Barracks
Armory timing11:47Eisomarto · Armory
Farm transition10:38–10:39DerSuperSaiyajin · 3 farms clustered

Player highlights

Standout performances

Highest total score19,139Eisomarto
Highest military score9,516Eisomarto
Highest economy score8,180Eisomarto
Most kills1,565Eisomarto
Most units killed50Eisomarto
Most deaths49DerSuperSaiyajin
Most buildings razed1Eisomarto
Largest army123Eisomarto
Favorite unitYari SpearmanEisomarto · 72 fielded

Eisomarto

Highest ScoreMost ImprovementsMost Kills

DerSuperSaiyajin

Largest ArmyMost DeathsMost Resources

Observed patterns

Building intent signals

Signals describe replay evidence, not guaranteed strategic intent.

Eisomarto

Classical timing4:29 estimated completion
Early pressure4:34 · Stable Japanese
Early armory / Heroic prep11:47 · Armory
Heavy walling signal7 wall build events
Large army production123 military units

DerSuperSaiyajin

Classical timing4:38 estimated completion
Early pressure4:21 · Counter Barracks
Early armory / Heroic prep12:19 · Armory
Heavy walling signal8 wall build events
Farm transition10:38–10:39 · 3 farms clustered
Eisomarto · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
Eisomarto · Early MilitaryMeaningful trained combat units were produced during the early opening.
DerSuperSaiyajin · 1 TC Classical FightThe opening stayed on one Town Center and Classical with meaningful military production.
DerSuperSaiyajin · Early MilitaryMeaningful trained combat units were produced during the early opening.

Match flow

Military production

Age-ups, military openings, expansions, fortresses, powers, Wonders, Titans, and match results appear as interactive milestones.

Tempo

EAPM over time

Resource exchangeMarket flow No market trades observed

No market trades observed.

Final totals

Composition

Military excludes economic and support units such as villagers, Miko, fishing ships, caravans, ox carts, and priests.

Eisomarto

Army

Yari Spearman72
Naginata Rider16
Bushi14
Yumi Horse Archer10
Yumi Archer6
Kitsune4
Jorogumo1
Buildings10 types
House14
Watermill11
Wall7
Shrine Japanese5
Guardhouse4
Dojo2
Mining Camp Japanese2
Stable Japanese2
Armory1
Temple1
God powers3 invoked
Kusanagi3
Swampland1
Thunder Burst1

DerSuperSaiyajin

Army

Murmillo41
Katapeltes14
Cheiroballista6
Caladria5
Turma3
Buildings8 types
Manor8
Wall8
Farm5
Military Barracks4
Counter Barracks2
Armory1
Economic Guild1
Temple1
God powers2 invoked
Gaia Forest2
Carnivora1